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Sgt.Spoetnik

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Everything posted by Sgt.Spoetnik

  1. Sgt.Spoetnik

    1st Air Cavalry Division v2 (Coop)

    hi steve , looking good and will try this 1 out and let you know if any bugs got in , Ive just released a mission for VTE also,if your intrested you can try it out its posted here in forum. Good job and cya later Sgt.Spoetnik
  2. Hi all, releasing my VTE mission i made today,called operation helping hands and its a Coop/CTI kinda mission where you play a US Special forces soldier how was send here to aid and assist the South vietnamese army in capturing back the (Is)land from VC and NVA forces,lots off enemy units,AA pos,Supply routes,port,airfield,and plenty more around to fight with, It will be a hard and long fight to clear the hole island off Charlie(VC) and be victorius. Mission:Co-op(14) respawn back at base Vehicles respawn back at base Thanks to: BI Snake-man and VTE mod for great mod, Mr.Murray for his nice scripts and guides, This forum,armaholic and armedassault.info and community My friends and clanmembers(SDF), Think i coverd it so far, oh yeah link,... here we go. Link-http://www.mediafire.com/download.php?jjjtoywgnm1#. Well hope you like it and have fun:yay: Sgt.Spoetnik
  3. Sgt.Spoetnik

    Vietnam: The Experience - final alpha

    hi guys, yep its been fun online these last days, and the mod have been improved again but still here and there some bugs,it came a long way sinds beginning, Steve when can we see you or you brother online? cant wait to play a bit with you aussies.:bounce3: Cya later.
  4. Sgt.Spoetnik

    Project RACS

    Yep looking good wld427,love the camo 2 and cant wait to get my hands on that m109,keep up the great work. cya
  5. Sgt.Spoetnik

    Vietnam: The Experience - final alpha

    Great stuff Snake man,looking better every update,got me straight to the "Nam" again ,gonne swing by the server this week-end to play a bit ,time for some aircav, cya later.
  6. Sgt.Spoetnik

    Valhalla Mod - WIP

    Hi, yep its a great island ,love the atmosphere that makes you indeed scared to run around,you expect some monsters to jump from behind the bushes, makes you forget you play arma and not oblivion or fallout3, keep it up guys!
  7. Sgt.Spoetnik

    Porto-Uprising

    hi all, Sorry didn check if it needed editorUpdate_V102, gone see if i can do without, thx for headsup Rokka, Manzilla:Its both MP and SP, If you play SP you will start on US-side, Hope you all enjoy it and post all your comments and questions and problems here and i will reply soon. I will try to make a similar mission on other maps so more people can try them(no QG)! Cya later.
  8. Sgt.Spoetnik

    Porto-Uprising

    Hi all, Porto-uprising is a fight on the Island off Porto involving all 3 party's in the game(US , opfor ,Res.) and the goal is to take a side(US or Opfor)and clear the island off porto,while the city off Porto is under control off Res. forces. Made a lot off SP and MP missions but this is the first that i release for public, Hope you guys like it! Arma 1.14 or higher, Mission is Co-16 or you can play it in single player but you start an US-side Addons->QG for Porto Island, ACE mod and EditorUpdate_v102 Download->[http://www.mediafire.com/?sharekey=5c1e7cc7dfc07d3bd2db6fb9a8902bda Enjoy and have fun. Cya later
  9. Sgt.Spoetnik

    Template for Enemy towns

    hi,well you try this:http://www.armaholic.com/page.php?id=471.have fun :bounce3:!
  10. Sgt.Spoetnik

    Template for Enemy towns

    hi LockJaw, You need the latest version off urban patrol zone(mine is V2)and in there you will find some missions that you can use and change to fit in to your own mission,think there was 1 with vehicles,so good luck and cya later!
  11. Sgt.Spoetnik

    Template for Enemy towns

    hey lockJaw,glad that I could help,been using it a long time and love it,Also did you used the templates cause I use 1 that have a second area where vehicles spawn by trigger but didn use them so mutch so dont know mutch about it, good luck with it and glad I could help, cya later,
  12. Sgt.Spoetnik

    Valhalla Mod - WIP

    Yep great pics off your island guys looking more and more like Fallout3, its getting real nice,cant wait for the next pics :D, cya later
  13. Sgt.Spoetnik

    Template for Enemy towns

    hi Lockjaw-65-, did you try the urban patrol script? its a script that spawns a x number off troops in a area marker witch you can change for you own use, there are 1 zone in the script where the units spawn when its gets triggerd, i use the script to populate a place where i can send my men in to destroy the enemy!, so i hope it will help you further, cya later
  14. Sgt.Spoetnik

    BushWars Mod

    Hi guys, love the bush war mod,great job so far guys. cant wait to see the rest! Raafatah64. If you really need a ammobox for Bushwar Mod you can always make 1 yourself or find a ammobox script that you can change for Bushwar ammo, i use a own made template with 2 ammoboxes that i can use for all kinds off ammo and weapons. or you can puth a line in the init line for ammo in a vehicle(example:this addmagazine cargo["bwc_R1_mag",20]),with this you get 20 R1 ammoclips in the vehicle, Hope its been a help, cya l8ter
  15. Hi all, been using the Murray's script 2 for Arty in my missions and love it with the animated gun. i use the mission template off the script cause its been around a bit,and then i can look at the script and change what i need, handy when you not so good in scripting like i was. For the template mission you can find it at armaholic->download->templates: there you will find Mr.Murray's arty template for SP and 1 for MP. i have a little problem with the script and that is when playing in MP it seems the guns runs out off ammo or it just decides to stop after about 10 salvo,tried it on MP with some Clanmembers and after a few salvo's the guns stop and clicking on map or trying with other ammo wont work annymore! So Gunther i hope to be some help and good luck with the scripting,cya later
  16. Nice work T_rock, great pictures off some off the best tanks in WW2, looking good and keep up the work.
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