Sgt.Spoetnik
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Everything posted by Sgt.Spoetnik
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Sands - 41km Desert Terrain
Sgt.Spoetnik replied to [aps]gnat's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi Gnat, its looking good so far, a bit empty in the deserts but indeed great place for air to air combat or big ground combat ops. first for your questions- 1:you can do with 4 and loose the middle 1, or add 1 extra but think 4 or 5 is enough, ppl can still make a small airbase extra in editor or with template. 2: i dont know all bushes in arma2 but if you got some small brown/green bushes you can use some off that, 3:think thats ok, mayby only in and around the airfield some buildings and indeed missionmakers can always puth in more buildings. 4:like above,mayby place them in area around the airfield and /off any town mayby use some Castles ruines,or something else that would fit in. 5:up to you really, I think only a road between the airfields is more than enough, but we still could move around even without a road! 6: like you said,not to many rocks in, only here and there some rocks with some small grub/bush around it. hope it helps a bit, always nice to see a new map! cya -
Island Panthera for ArmA 2
Sgt.Spoetnik replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great stuff, IceBreakr, had a quick test last night and it was really good, It runs well and looks great . and its nice to see some palmtree's in Arma2, that jungle part is a real beauty, cant wait to see your next projects, Real quality, keep it up! -
Belgian C-130H Hercules
Sgt.Spoetnik replied to nzdfcrash's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thx for making a belgian unit, think its the first 1 in the Arma series, looks really good, great job. cya -
The name is Bond .. Bob Bond!
Sgt.Spoetnik replied to CaptainBravo's topic in ARMA 2 & OA - USER MISSIONS
hi Bravo, had a go at it, played it and in was good, first time I playes as Mr.Bond and it took me 30 min to reach the base without shooting a single shot, had to hide couple off times when UAV and chopper started to circle around my pos,but didn make any contact with Spetnaz, but i didn go look for them 2. I just made my way trough the forrests and hills to the base, avoiding villages and towns and roads. Second time i tried the US-side, but playing solo was no fun so it didn last long. Only thing i noticed is that the GPS-marker on Bond dont move from start pos even when i got to base it was still at start(mayby he dont suppose to see it?) cya -
The name is Bond .. Bob Bond!
Sgt.Spoetnik replied to CaptainBravo's topic in ARMA 2 & OA - USER MISSIONS
nice job, great idea for a mission, gone try it out right away! cya -
Island Panthera (ArmA 2)
Sgt.Spoetnik replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice work IceBreakr, looks and sounds great, great job! gone try it when it will be released, cya -
How did you istall the island? did you puth both addons in a modfolder, did you download the right addon? what kind off error do you get on crash, It works perfect for me, didn had 1 problem with it. later
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with the SLX-mod all you have to do is puth a group off AI near a house or bunker and they will move to the closest building and occupied it, there is a limit to how many can enter the building,some will hold the doors(and ladders) others will move inside and take position and some others go on to the roof! some move around from time to time, and it works on almost any building, more is explaind in SLX-tread -http://forums.bistudio.com/showthread.php?t=84968 cya
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hehe its all still bit buggy, binkowski :D, but your right the house patrol script still have some probs.but is a great job! indeed the SLX-mod is a good way to puth enemy's in buildings, you can even place a new building that is open and they will get in it. and yes ,more buildings that are open and entrable are needed, cya
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Simple ArmA 2 Terrain Tutorial
Sgt.Spoetnik replied to luki's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Thx SgtAce, great stuff that tutorial, Island making have become a little easier:D -
VILAS addons release thread
Sgt.Spoetnik replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great work Vilas, glad to see you back with your great stuff, hope to see some more :D cya -
Nice work Goeth, loved it in A1 and love it again in A2,
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Thank you, B.I.S.; Sign if you agree.
Sgt.Spoetnik replied to Milton T. Pike's topic in ARMA 2 & OA - GENERAL
/Sign, thanks for great Games and great times with them! Thanks BIS -
Australia island in Arma2
Sgt.Spoetnik replied to Auss's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking really good Aussie, great work, cant wait to see the "outback":bounce3: cya -
Looking good snake-man, nice job, Stewy- there is a older version off this island with no addons needed,just a barren desert with some tree's and rocks and some villages and ruins.
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PvPvAI Gamemode CROOKS for ArmA 2
Sgt.Spoetnik replied to icebreakr's topic in ARMA 2 & OA - USER MISSIONS
great work man, gone be indeed great fun in MP, Nice 1:bounce3: -
Interactive barrier ?
Sgt.Spoetnik replied to M4Mkey's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i guess it can, I have seen it in missions for arma1 with a bit off scripting anything is possible cya -
Playing the mission with a friend?
Sgt.Spoetnik replied to ShootinPutin187's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hi, go to multiplayer and you will see a button called "host",there you can host you mission in MP,you can give your hostserver a name, puth a lock on if you dont want anyone to join(it works with password)give the password to your friend and then he can join your mission. have fun :D -
my advise is dont believe the media,go on to the web and look for yourself about the truth off the flu hoax and the real reasons about it. A normal flu virus kills indeed more people every year than th flu they talking about now. They call it pig flu but problem is it dind even affect the pigs stocks 1 bit, not a single pig have died from it!!! when it first came out cientist lookt at the virus and discoverd that it is unusual string off flu that holds strains off bird flu,pig flu and human flu!!! It can only have come out off a lab cause there is no chance in the world that it came from nature or pigfarms. Look it up and you will be amazed! and for the ones that dont believe it, The truth will come soon enough!!!:eek:
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Disembark
Sgt.Spoetnik replied to ShootinPutin187's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Better should read first before posting, wrong thread(again) this a MAP editing tread, you need mission editing!!! hope you will get it next time. -
there are indeed a couple off good one's posted here but this one i didn see yet and is one off my favorites; movie :independence day, the speech given by the president at end off the movie. http://www.youtube.com/watch?v=oRGUqd_M6Mg
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The mission editor book
Sgt.Spoetnik replied to breeze's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
seems to be clear for us, but its a common mistake; there is a big difference between a "map" and a "mission" but every one is keep going on about a map while they mean a mission, so just read the topics before posting. this go's for all the new guys on this Forum!!! -
Nice to see you back Mateck with your M1A1, great job, and thx to all the rest that made it possible to get this great addon back for Arma2. gone check them out right away. cya later
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New to editing
Sgt.Spoetnik replied to ShootinPutin187's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi Welcome to the forum, yep the editor can be a bit strange in the beginning but look up -Mr.murray's editor guide- its full with tips and tricks for missionmakers,also keep reading the forum cause you will learn a lot here 2. and if you got questions or problems you can still post them on forum. cya -
31st NORMANDY MOD - WW2 Â -BETA RELEASE
Sgt.Spoetnik replied to rip31st's topic in ARMA - ADDONS & MODS: COMPLETE
hi great video Aqu, nice effects 2, looking really good.