

colonel well
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Everything posted by colonel well
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like this  http://www.flashpoint1985.com/cgi-bin....t=73366 but hands problems : http://www.flashpoint1985.com/cgi-bin....t=73414
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now I need to change the hands textures like this but can't fix it , how to do ? I want to put this textures on hands , I try to change textures but don't work
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but hands must be protect of course
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huhuhu ! it's my imagination
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ok   tank a lot  Â
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I have a bug with the maskgaz look pic how can I fix it ?
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Nucleare Bacteriologic Chimic Combinaison
colonel well posted a topic in ARMA - ADDONS & MODS: DISCUSSION
I try to found a NBCC addon for arma like this already done ? -
need NBCC addon units for alienmod like this  NBCC :  Nuclear Bacteriologic Chimic Combinaison  yesterday I used a nuclear bomb to destroy alien invasion force an Garden island , but need now to go into the radiations zone for see if all aliens are dead !   hihihi !!!  work in progress Â
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Nucleare Bacteriologic Chimic Combinaison
colonel well replied to colonel well's topic in ARMA - ADDONS & MODS: DISCUSSION
ok , I must to build one -
hi all ! want you a P90 in arma game ? download it here http://rapidshare.com/files/110404846/P90_for_arma.rar.html but read the readme first !
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ArmA Addon request thread
colonel well replied to raedor's topic in ARMA - ADDONS & MODS: DISCUSSION
hi how to unbinarized p3d files ? like to convert sa321g to arma , I test it , but I must change the congig or p3d to work good in arma , it work now but crash arma engine (I have the permission ) -
I work on the norad north door  addon I have a lot of work to build it for Arma , I would to build cheyenne more realistic , like the real cheyenne entrence it's a big project take a look on stargatemod forum and alien mod topic   http://www.stargateassault.net/forum/index.php?topic=1912.0 http://www.flashpoint1985.com/cgi-bin....;st=345 aliens and stargate ... Â
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ColonelWell P90 version 2 Credits:    Sickboy (Scope view)ACOG View Optic made by Sickboy of Six Weapon Pack        Sakura  (Config and texture)        Colonel well Fixes:     -New ACOG View        -minor changes in Config        -Add Soldier (Blufor/infantie/P90 Soldier) p90 addon original creator BXBX for OFP , with BXBX permission I convert it for Arma and edit textures. install :  delete the first colonelwellP90 addon, put the new  colonelwellp90.pbo in your arma addon folder  in the editor , take a soldier and in the inisialised shield put this line: removeallweapons this; this addmagazine "colonelwellp90mag"; this addmagazine "colonelwellp90mag"; this addweapon "colonelwellp90" an error about : configg.cpp/cfgweapons/colonelwellp90/G11_single.soundBurst come when you start the mission just clic ok and restart mission . in this new realese , scop view upated  by Sakura  + two P90 soldiers need Six Weapon Pack  for work in arma inclued in this rar.file enjoy ! download it now  http://rapidshare.com/files....ar.html
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P90 hand position updated P90 version 2.1 ------------------------------------------------------------------------------------------ --------------------- new in version 2.1 : p90 hand position updated ( but limited by arma engine ) ------------------------------------------------------------------------------------------ --------------------- download it again ! http://rapidshare.com/files....ar.html
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it's possible to change the p90 position in hand , but if I make , I must push it to the front , I test it and put pics on this topic
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it's just for me a training to learn how to work in O2 but import addon from ofp it's possible ... why original addons creators for ofp don't convert to arma ?
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it's a test to import addon from ofp to arma , a lot of ofp addon crash arma engine , but in o2 , when I keep 0.000 load and delete the other view distance load model work in arma , it's a possible way to fix crash ofp addon in arma , no ? perhaps ?  it's the same for a F22  addon , look pic  and crusader arc angel  and now I try to test a P51 mustang  , and if I can  I try to convert a F4U corsair   this plane  and Sa 321 helicopter
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I have the similar problem for my cheyenne addon , perhaps to many vertices in the model ?
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cheyenne moutain complex
colonel well replied to colonel well's topic in ARMA - ADDONS & MODS: DISCUSSION
Well hate to tell you but you have no power, you never have and never will. But untill a release theres no point in arguing anyway, what problem are you having with the geo lod anyway? would you work with me on the cheyenne addon ? it's more interresting than polemic or insult , why we can't work together on it ? and put cheyenne addon in stargate mod ? -
cheyenne moutain complex
colonel well replied to colonel well's topic in ARMA - ADDONS & MODS: DISCUSSION
you are banned in my topic  are you an idiot ? I must change the Cheyenne Moutain Complex name  to Polemic Permission Complex !  don't work with my addon ? hahaha !!! poor boy -
cheyenne moutain complex
colonel well replied to colonel well's topic in ARMA - ADDONS & MODS: DISCUSSION
I 'm happy to see community members have the same way with me , greats men I must work hard and realese my addon the most rapidly I can for you -
cheyenne moutain complex
colonel well replied to colonel well's topic in ARMA - ADDONS & MODS: DISCUSSION
this sentence should be the conclusion of this discussion. keep it up colonel well  yes , it's right SGC VS ALIEN ? good night -
cheyenne moutain complex
colonel well replied to colonel well's topic in ARMA - ADDONS & MODS: DISCUSSION
Oh look, colonel well's holding his breath again. Wonder if he'll stamp his feet next? Oh, the StarGate in the complex doesn't belong to colonel well and he'll need my permission if he wants to spawn it with the complex (i'm sure that correct). I can dial between maps in single player but not multi for obvious reasons. you realy want no realese frostman ? you are an the right way ... but we are not at school !!! I 'll  tell to the master ! hahaha !!! The first who had build the gate it's BXBX  and the first version for ofp it's the first good , dialing easy and fast  and I have the permition from BXBX to convert area52 in arma and gate in your way  stupidly : you have stolen the BXBX stargate work polemic  more and more polemic ,frostman you make trouble on my topic frostman I banned you from my cheyenne mountain topic !   quiet-man you are my friend !   , of course  I realese cheyenne moutain addon  , when I have finished it  realese it in alien mod v5 http://www.flashpoint1985.com/cgi-bin....t=69846 I can realese it now but  geometre  bug , need to fix it    -
cheyenne moutain complex
colonel well replied to colonel well's topic in ARMA - ADDONS & MODS: DISCUSSION
That was nasty... I think realy keep my addon for me ...