colonel well
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Everything posted by colonel well
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can you explains more this bug fix ?
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how to change team when player dead in solo mission ?
colonel well replied to colonel well's topic in ARMA 2 & OA - TROUBLESHOOTING
possibility to fix it by us ? ( arma2 fans ) where is it the location team switch file ? in arma directory or where ? -
how to change team when player dead in solo mission ?
colonel well replied to colonel well's topic in ARMA 2 & OA - TROUBLESHOOTING
no idea for this problem ? -
with this config : arma 2 run good :
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I´ll be back - Terminator stuff in ARMA II
colonel well replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ok starting a new topic ;) and good lucke for your weaponsconfig;) and you are welcome in Rahmadi converting island is possible , very cool:yay: -
I´ll be back - Terminator stuff in ARMA II
colonel well replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I try this imediately :619: testing but game crash afther mission loading in editor , but find my alien in editor , put it on the map , but game crashing afhter mission loading this is my cw_gray config file : class CfgPatches { class CW_gray { units[] = {}; weapons[] = {}; requiredVersion = 0.1; }; }; class CfgSkeletons { class default; class Head : default { isDiscrete = 1; skeletonInherit = ""; }; class OFP2_ManSkeleton : default { isDiscrete = 1; skeletonInherit = "Head"; SkeletonBones[]= { "pelvis","", "spine","pelvis", "spine1","spine", "spine2","spine1", "spine3","spine2", "neck","spine3", "neck1","neck", "head","neck1", "headcutscene","head", "jaw","head", "chin","head", "jaw_rf","head", "jaw_rm","head", "jaw_rs","head", "jaw_lf","head", "jaw_lm","head", "jaw_ls","head", "ear_r","head", "ear_l","head", "lip_lc","head", "lip_lwlb","head", "lip_lwlf","head", "lip_lwm","head", "lip_lwrf","head", "lip_lwrb","head", "lip_rc","head", "lip_uprb","head", "lip_uprf","head", "lip_upm","head", "lip_uplf","head", "lip_uplb","head", "nose_tip","head", "nose_r","head", "nose_l","head", "zig_lt","head", "zig_lm","head", "zig_lb","head", "zig_rt","head", "zig_rm","head", "zig_rb","head", "cheek_r","head", "cheek_l","head", "eyebrow_lb","head", "eyebrow_lm","head", "eyebrow_lf","head", "corr","head", "eyebrow_rf","head", "eyebrow_rm","head", "eyebrow_rb","head", "eye_upr","head", "eye_lwr","head", "eye_upl","head", "eye_lwl","head", "cheek_rf","head", "cheek_rm","head", "cheek_rb","head", "cheek_lf","head", "cheek_lm","head", "cheek_lb","head", "forehead_l","head", "forehead_m","head", "forehead_r","head", "l_eye","head", "r_eye","head", "l_pupila","head", "r_pupila","head", "neck_t","head", "neck_b","head", "neck_r","head", "neck_l","head", "tongue_b","head", "tongue_m","head", "tongue_f","head", "leftshoulder","spine3", "leftarm","leftshoulder", "leftarmroll","leftarm", "leftforearm","leftarmroll", "leftforearmroll","leftforearm", "lefthand","leftforearmroll", "lefthandring","lefthand", "lefthandring1","lefthandring", "lefthandring2","lefthandring1", "lefthandring3","lefthandring2", "lefthandpinky1","lefthandring", "lefthandpinky2","lefthandpinky1", "lefthandpinky3","lefthandpinky2", "lefthandmiddle1","lefthand", "lefthandmiddle2","lefthandmiddle1", "lefthandmiddle3","lefthandmiddle2", "lefthandindex1","lefthand", "lefthandindex2","lefthandindex1", "lefthandindex3","lefthandindex2", "lefthandthumb1","lefthand", "lefthandthumb2","lefthandthumb1", "lefthandthumb3","lefthandthumb2", "rightshoulder","spine3", "rightarm","rightshoulder", "rightarmroll","rightarm", "rightforearm","rightarmroll", "rightforearmroll","rightforearm", "righthand","rightforearmroll", "righthandring","righthand", "righthandring1","righthandring", "righthandring2","righthandring1", "righthandring3","righthandring2", "righthandpinky1","righthandring", "righthandpinky2","righthandpinky1", "righthandpinky3","righthandpinky2", "righthandmiddle1","righthand", "righthandmiddle2","righthandmiddle1", "righthandmiddle3","righthandmiddle2", "righthandindex1","righthand", "righthandindex2","righthandindex1", "righthandindex3","righthandindex2", "righthandthumb1","righthand", "righthandthumb2","righthandthumb1", "righthandthumb3","righthandthumb2", "weapon","spine1", "launcher","spine1", "camera","pelvis", "leftupleg","pelvis", "leftuplegroll","leftupleg", "leftleg","leftuplegroll", "leftlegroll","leftleg", "leftfoot","leftlegroll", "lefttoebase","leftfoot", "rightupleg","pelvis", "rightuplegroll","rightupleg", "rightleg","rightuplegroll", "rightlegroll","rightleg", "rightfoot","rightlegroll", "righttoebase","rightfoot", }; }; class Flag {}; class FlagCarrier { skeletonBones[] = {"stozar","vlajka",}; skeletonInherit = ""; }; }; class CfgModels { class default { sections[] = {""}; sectionsInherit=""; }; class flag_vojak { sections[] = {"latka"}; sectionsInherit=""; }; class Head { skeletonName = "Head"; sectionsInherit=""; sections[] = {"swap_hhl","hide_eyewear"}; }; class CW_gray { skeletonName = "OFP2_ManSkeleton"; sectionsInherit="Head"; sections[] = { "pelvis","", "spine","pelvis", "spine1","spine", "spine2","spine1", "spine3","spine2", "neck","spine3", "neck1","neck", "head","neck1", "headcutscene","head", "jaw","head", "chin","head", "jaw_rf","head", "jaw_rm","head", "jaw_rs","head", "jaw_lf","head", "jaw_lm","head", "jaw_ls","head", "ear_r","head", "ear_l","head", "lip_lc","head", "lip_lwlb","head", "lip_lwlf","head", "lip_lwm","head", "lip_lwrf","head", "lip_lwrb","head", "lip_rc","head", "lip_uprb","head", "lip_uprf","head", "lip_upm","head", "lip_uplf","head", "lip_uplb","head", "nose_tip","head", "nose_r","head", "nose_l","head", "zig_lt","head", "zig_lm","head", "zig_lb","head", "zig_rt","head", "zig_rm","head", "zig_rb","head", "cheek_r","head", "cheek_l","head", "eyebrow_lb","head", "eyebrow_lm","head", "eyebrow_lf","head", "corr","head", "eyebrow_rf","head", "eyebrow_rm","head", "eyebrow_rb","head", "eye_upr","head", "eye_lwr","head", "eye_upl","head", "eye_lwl","head", "cheek_rf","head", "cheek_rm","head", "cheek_rb","head", "cheek_lf","head", "cheek_lm","head", "cheek_lb","head", "forehead_l","head", "forehead_m","head", "forehead_r","head", "l_eye","head", "r_eye","head", "l_pupila","head", "r_pupila","head", "neck_t","head", "neck_b","head", "neck_r","head", "neck_l","head", "tongue_b","head", "tongue_m","head", "tongue_f","head", "leftshoulder","spine3", "leftarm","leftshoulder", "leftarmroll","leftarm", "leftforearm","leftarmroll", "leftforearmroll","leftforearm", "lefthand","leftforearmroll", "lefthandring","lefthand", "lefthandring1","lefthandring", "lefthandring2","lefthandring1", "lefthandring3","lefthandring2", "lefthandpinky1","lefthandring", "lefthandpinky2","lefthandpinky1", "lefthandpinky3","lefthandpinky2", "lefthandmiddle1","lefthand", "lefthandmiddle2","lefthandmiddle1", "lefthandmiddle3","lefthandmiddle2", "lefthandindex1","lefthand", "lefthandindex2","lefthandindex1", "lefthandindex3","lefthandindex2", "lefthandthumb1","lefthand", "lefthandthumb2","lefthandthumb1", "lefthandthumb3","lefthandthumb2", "rightshoulder","spine3", "rightarm","rightshoulder", "rightarmroll","rightarm", "rightforearm","rightarmroll", "rightforearmroll","rightforearm", "righthand","rightforearmroll", "righthandring","righthand", "righthandring1","righthandring", "righthandring2","righthandring1", "righthandring3","righthandring2", "righthandpinky1","righthandring", "righthandpinky2","righthandpinky1", "righthandpinky3","righthandpinky2", "righthandmiddle1","righthand", "righthandmiddle2","righthandmiddle1", "righthandmiddle3","righthandmiddle2", "righthandindex1","righthand", "righthandindex2","righthandindex1", "righthandindex3","righthandindex2", "righthandthumb1","righthand", "righthandthumb2","righthandthumb1", "righthandthumb3","righthandthumb2", "weapon","spine1", "launcher","spine1", "camera","pelvis", "leftupleg","pelvis", "leftuplegroll","leftupleg", "leftleg","leftuplegroll", "leftlegroll","leftleg", "leftfoot","leftlegroll", "lefttoebase","leftfoot", "rightupleg","pelvis", "rightuplegroll","rightupleg", "rightleg","rightuplegroll", "rightlegroll","rightleg", "rightfoot","rightlegroll", "righttoebase","rightfoot", }; }; class OFP2_ManSkeleton:CW_gray{}; }; class CfgSounds { access = 1; class CW_gray_Attack1 { name = "zombie Attack 1"; sound[] = {"\CW_gray\zombie_attack1.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Attack2 { name = "zombie Attack 2"; sound[] = {"\CW_gray\zombie_attack2.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Attack3 { name = "zombie Attack 3"; sound[] = {"\CW_gray\zombie_attack3.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Attack4 { name = "zombie Attack 4"; sound[] = {"\CW_gray\zombie_attack4.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Attack5 { name = "gray Attack 5"; sound[] = {"\CW_gray\zombie_attack5.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Hit1 { name = "Human Hit 1"; sound[] = {"\CW_gray\human_hit1.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Hit2 { name = "Human Hit 2"; sound[] = {"\CW_gray\human_hit2.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Hit3 { name = "Human Hit 3"; sound[] = {"\CW_gray\human_hit3.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Hit4 { name = "Human Hit 4"; sound[] = {"\CW_gray\human_hit4.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Hit5 { name = "Human Hit 5"; sound[] = {"\CW_gray\human_hit5.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Hit6 { name = "Human Hit 6"; sound[] = {"\CW_gray\human_hit6.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Dead { name = "Dead"; sound[] = {"\CW_gray\gray_dead.ogg",db+30,1}; titles[] = {}; }; }; class CfgVehicles { access = 1; class All; class Thing; /*extern*/ class RU_Soldier; class CW_gray_alien_zombie: RU_Soldier { vehicleClass = "Colonel_well"; moves = "cfgMovesMaleSdr" faction="RU" model = "\CW_gray\gray.p3d"; weapons[] = {}; magazines[] = {}; displayName = "Alien_Gris"; armor = 15; }; }; class eventhandlers { init = "_this exec ""\CW_gray\zombieinit.sqs"""; }; }; -
I´ll be back - Terminator stuff in ARMA II
colonel well replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
thank for help I try it now *modelname* is it my addon .pbo name or the p3d file name ? error message -
I´ll be back - Terminator stuff in ARMA II
colonel well replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hello Marcoom :) can you help me to import my grey alien in A2 ? you give me the method already but can't find soldier.cfg in my ama2 folder , is it in ca.pbo , characters.pbo or characters2.pdo ? need help -
Porting ArmA1 addons to ArmA2
colonel well replied to bugkill's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
can't find soldier.cfg in arma 2 folder , want it to config and import my grey alien in arma2 method to import soldier in arma 2 but where is the soldier.cfg file ??? 1. requiredversion=0.1 2. class cfgskeletons copied from ARMA2 soldier.cfg (with all bones) 3. bones from cfgskeletons copied as sections in class cfgmodels 4. in class cfgvehicles class SoldierEB changed to RU_Soldier 5. moves="BI_Peoplemoves" changed to moves="cfgMovesMaleSdr" 6. side="TEast" changed to faction="RU" 7. namesound="SpecNas" deleted 8. type="VArmor" deleted 9. threat="...... deleted :pet5: -
Infantry models are twisted in game
colonel well replied to norsu's topic in ARMA 2 & OA : MODELLING - (O2)
I trying to import starship troopers bugs and other aliens in arma 2 , but can find it in editor or error message "invalid crew" can you tell me how you import your unit soldier in arma 2 please -
"Fire in the sky" ufo from the movie
colonel well posted a topic in ARMA - ADDONS & MODS: DISCUSSION
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"Fire in the sky" ufo from the movie
colonel well replied to colonel well's topic in ARMA - ADDONS & MODS: DISCUSSION
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air base under attack : mothership attacker alien
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pm me if you want a private link to download
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with Hichter authorization from the original creator space invader mod , I have retextured the flying soccer " mothership" with metalized parts , and add new skins inside ufo. video
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mothership new skin
colonel well replied to colonel well's topic in ARMA - ADDONS & MODS: DISCUSSION
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lazard ufo
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when I play with a soldier in game can't fire in command view , can fire in first view and second view but not in external view , why ? is it a bug in my game or it's the same for your game ?
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coming soon ...
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So stealing is right where you come from? Awsome, I'll stop by tommorow. Get the point now? Besides, I'm not accusing him of plagiarism, but I do have my fair share of doubts. Stealing? Â no , it's free and open but if you want something pm me , no release for all and no more post from me in this forum , if you want see my work go to youtube by all it's my final public post in bis community for long time ...... with my aliens in ufos
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ok hehe .... it's a good idea to make an addon or script to fire in command view
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short grey and orange alien addon put CW_shortgrey.pbo and CW_EBE1.pbo in your addon folder find them in editor under independant : colonel well's addon by colonel well video download
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orange alien with little eyes
colonel well replied to colonel well's topic in ARMA - ADDONS & MODS: DISCUSSION
ok I try it in next days