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colonel well

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Everything posted by colonel well

  1. colonel well

    Team switch bug

    can you explains more this bug fix ?
  2. possibility to fix it by us ? ( arma2 fans ) where is it the location team switch file ? in arma directory or where ?
  3. no idea for this problem ?
  4. colonel well

    Arma 2 - need help

    with this config : arma 2 run good :
  5. ok starting a new topic ;) and good lucke for your weaponsconfig;) and you are welcome in Rahmadi converting island is possible , very cool:yay:
  6. I try this imediately :619: testing but game crash afther mission loading in editor , but find my alien in editor , put it on the map , but game crashing afhter mission loading this is my cw_gray config file : class CfgPatches { class CW_gray { units[] = {}; weapons[] = {}; requiredVersion = 0.1; }; }; class CfgSkeletons { class default; class Head : default { isDiscrete = 1; skeletonInherit = ""; }; class OFP2_ManSkeleton : default { isDiscrete = 1; skeletonInherit = "Head"; SkeletonBones[]= { "pelvis","", "spine","pelvis", "spine1","spine", "spine2","spine1", "spine3","spine2", "neck","spine3", "neck1","neck", "head","neck1", "headcutscene","head", "jaw","head", "chin","head", "jaw_rf","head", "jaw_rm","head", "jaw_rs","head", "jaw_lf","head", "jaw_lm","head", "jaw_ls","head", "ear_r","head", "ear_l","head", "lip_lc","head", "lip_lwlb","head", "lip_lwlf","head", "lip_lwm","head", "lip_lwrf","head", "lip_lwrb","head", "lip_rc","head", "lip_uprb","head", "lip_uprf","head", "lip_upm","head", "lip_uplf","head", "lip_uplb","head", "nose_tip","head", "nose_r","head", "nose_l","head", "zig_lt","head", "zig_lm","head", "zig_lb","head", "zig_rt","head", "zig_rm","head", "zig_rb","head", "cheek_r","head", "cheek_l","head", "eyebrow_lb","head", "eyebrow_lm","head", "eyebrow_lf","head", "corr","head", "eyebrow_rf","head", "eyebrow_rm","head", "eyebrow_rb","head", "eye_upr","head", "eye_lwr","head", "eye_upl","head", "eye_lwl","head", "cheek_rf","head", "cheek_rm","head", "cheek_rb","head", "cheek_lf","head", "cheek_lm","head", "cheek_lb","head", "forehead_l","head", "forehead_m","head", "forehead_r","head", "l_eye","head", "r_eye","head", "l_pupila","head", "r_pupila","head", "neck_t","head", "neck_b","head", "neck_r","head", "neck_l","head", "tongue_b","head", "tongue_m","head", "tongue_f","head", "leftshoulder","spine3", "leftarm","leftshoulder", "leftarmroll","leftarm", "leftforearm","leftarmroll", "leftforearmroll","leftforearm", "lefthand","leftforearmroll", "lefthandring","lefthand", "lefthandring1","lefthandring", "lefthandring2","lefthandring1", "lefthandring3","lefthandring2", "lefthandpinky1","lefthandring", "lefthandpinky2","lefthandpinky1", "lefthandpinky3","lefthandpinky2", "lefthandmiddle1","lefthand", "lefthandmiddle2","lefthandmiddle1", "lefthandmiddle3","lefthandmiddle2", "lefthandindex1","lefthand", "lefthandindex2","lefthandindex1", "lefthandindex3","lefthandindex2", "lefthandthumb1","lefthand", "lefthandthumb2","lefthandthumb1", "lefthandthumb3","lefthandthumb2", "rightshoulder","spine3", "rightarm","rightshoulder", "rightarmroll","rightarm", "rightforearm","rightarmroll", "rightforearmroll","rightforearm", "righthand","rightforearmroll", "righthandring","righthand", "righthandring1","righthandring", "righthandring2","righthandring1", "righthandring3","righthandring2", "righthandpinky1","righthandring", "righthandpinky2","righthandpinky1", "righthandpinky3","righthandpinky2", "righthandmiddle1","righthand", "righthandmiddle2","righthandmiddle1", "righthandmiddle3","righthandmiddle2", "righthandindex1","righthand", "righthandindex2","righthandindex1", "righthandindex3","righthandindex2", "righthandthumb1","righthand", "righthandthumb2","righthandthumb1", "righthandthumb3","righthandthumb2", "weapon","spine1", "launcher","spine1", "camera","pelvis", "leftupleg","pelvis", "leftuplegroll","leftupleg", "leftleg","leftuplegroll", "leftlegroll","leftleg", "leftfoot","leftlegroll", "lefttoebase","leftfoot", "rightupleg","pelvis", "rightuplegroll","rightupleg", "rightleg","rightuplegroll", "rightlegroll","rightleg", "rightfoot","rightlegroll", "righttoebase","rightfoot", }; }; class Flag {}; class FlagCarrier { skeletonBones[] = {"stozar","vlajka",}; skeletonInherit = ""; }; }; class CfgModels { class default { sections[] = {""}; sectionsInherit=""; }; class flag_vojak { sections[] = {"latka"}; sectionsInherit=""; }; class Head { skeletonName = "Head"; sectionsInherit=""; sections[] = {"swap_hhl","hide_eyewear"}; }; class CW_gray { skeletonName = "OFP2_ManSkeleton"; sectionsInherit="Head"; sections[] = { "pelvis","", "spine","pelvis", "spine1","spine", "spine2","spine1", "spine3","spine2", "neck","spine3", "neck1","neck", "head","neck1", "headcutscene","head", "jaw","head", "chin","head", "jaw_rf","head", "jaw_rm","head", "jaw_rs","head", "jaw_lf","head", "jaw_lm","head", "jaw_ls","head", "ear_r","head", "ear_l","head", "lip_lc","head", "lip_lwlb","head", "lip_lwlf","head", "lip_lwm","head", "lip_lwrf","head", "lip_lwrb","head", "lip_rc","head", "lip_uprb","head", "lip_uprf","head", "lip_upm","head", "lip_uplf","head", "lip_uplb","head", "nose_tip","head", "nose_r","head", "nose_l","head", "zig_lt","head", "zig_lm","head", "zig_lb","head", "zig_rt","head", "zig_rm","head", "zig_rb","head", "cheek_r","head", "cheek_l","head", "eyebrow_lb","head", "eyebrow_lm","head", "eyebrow_lf","head", "corr","head", "eyebrow_rf","head", "eyebrow_rm","head", "eyebrow_rb","head", "eye_upr","head", "eye_lwr","head", "eye_upl","head", "eye_lwl","head", "cheek_rf","head", "cheek_rm","head", "cheek_rb","head", "cheek_lf","head", "cheek_lm","head", "cheek_lb","head", "forehead_l","head", "forehead_m","head", "forehead_r","head", "l_eye","head", "r_eye","head", "l_pupila","head", "r_pupila","head", "neck_t","head", "neck_b","head", "neck_r","head", "neck_l","head", "tongue_b","head", "tongue_m","head", "tongue_f","head", "leftshoulder","spine3", "leftarm","leftshoulder", "leftarmroll","leftarm", "leftforearm","leftarmroll", "leftforearmroll","leftforearm", "lefthand","leftforearmroll", "lefthandring","lefthand", "lefthandring1","lefthandring", "lefthandring2","lefthandring1", "lefthandring3","lefthandring2", "lefthandpinky1","lefthandring", "lefthandpinky2","lefthandpinky1", "lefthandpinky3","lefthandpinky2", "lefthandmiddle1","lefthand", "lefthandmiddle2","lefthandmiddle1", "lefthandmiddle3","lefthandmiddle2", "lefthandindex1","lefthand", "lefthandindex2","lefthandindex1", "lefthandindex3","lefthandindex2", "lefthandthumb1","lefthand", "lefthandthumb2","lefthandthumb1", "lefthandthumb3","lefthandthumb2", "rightshoulder","spine3", "rightarm","rightshoulder", "rightarmroll","rightarm", "rightforearm","rightarmroll", "rightforearmroll","rightforearm", "righthand","rightforearmroll", "righthandring","righthand", "righthandring1","righthandring", "righthandring2","righthandring1", "righthandring3","righthandring2", "righthandpinky1","righthandring", "righthandpinky2","righthandpinky1", "righthandpinky3","righthandpinky2", "righthandmiddle1","righthand", "righthandmiddle2","righthandmiddle1", "righthandmiddle3","righthandmiddle2", "righthandindex1","righthand", "righthandindex2","righthandindex1", "righthandindex3","righthandindex2", "righthandthumb1","righthand", "righthandthumb2","righthandthumb1", "righthandthumb3","righthandthumb2", "weapon","spine1", "launcher","spine1", "camera","pelvis", "leftupleg","pelvis", "leftuplegroll","leftupleg", "leftleg","leftuplegroll", "leftlegroll","leftleg", "leftfoot","leftlegroll", "lefttoebase","leftfoot", "rightupleg","pelvis", "rightuplegroll","rightupleg", "rightleg","rightuplegroll", "rightlegroll","rightleg", "rightfoot","rightlegroll", "righttoebase","rightfoot", }; }; class OFP2_ManSkeleton:CW_gray{}; }; class CfgSounds { access = 1; class CW_gray_Attack1 { name = "zombie Attack 1"; sound[] = {"\CW_gray\zombie_attack1.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Attack2 { name = "zombie Attack 2"; sound[] = {"\CW_gray\zombie_attack2.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Attack3 { name = "zombie Attack 3"; sound[] = {"\CW_gray\zombie_attack3.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Attack4 { name = "zombie Attack 4"; sound[] = {"\CW_gray\zombie_attack4.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Attack5 { name = "gray Attack 5"; sound[] = {"\CW_gray\zombie_attack5.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Hit1 { name = "Human Hit 1"; sound[] = {"\CW_gray\human_hit1.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Hit2 { name = "Human Hit 2"; sound[] = {"\CW_gray\human_hit2.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Hit3 { name = "Human Hit 3"; sound[] = {"\CW_gray\human_hit3.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Hit4 { name = "Human Hit 4"; sound[] = {"\CW_gray\human_hit4.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Hit5 { name = "Human Hit 5"; sound[] = {"\CW_gray\human_hit5.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Hit6 { name = "Human Hit 6"; sound[] = {"\CW_gray\human_hit6.ogg",db+10,1}; titles[] = {}; }; class CW_gray_Dead { name = "Dead"; sound[] = {"\CW_gray\gray_dead.ogg",db+30,1}; titles[] = {}; }; }; class CfgVehicles { access = 1; class All; class Thing; /*extern*/ class RU_Soldier; class CW_gray_alien_zombie: RU_Soldier { vehicleClass = "Colonel_well"; moves = "cfgMovesMaleSdr" faction="RU" model = "\CW_gray\gray.p3d"; weapons[] = {}; magazines[] = {}; displayName = "Alien_Gris"; armor = 15; }; }; class eventhandlers { init = "_this exec ""\CW_gray\zombieinit.sqs"""; }; };
  7. thank for help I try it now *modelname* is it my addon .pbo name or the p3d file name ? error message
  8. Hello Marcoom :) can you help me to import my grey alien in A2 ? you give me the method already but can't find soldier.cfg in my ama2 folder , is it in ca.pbo , characters.pbo or characters2.pdo ? need help
  9. can't find soldier.cfg in arma 2 folder , want it to config and import my grey alien in arma2 method to import soldier in arma 2 but where is the soldier.cfg file ??? 1. requiredversion=0.1 2. class cfgskeletons copied from ARMA2 soldier.cfg (with all bones) 3. bones from cfgskeletons copied as sections in class cfgmodels 4. in class cfgvehicles class SoldierEB changed to RU_Soldier 5. moves="BI_Peoplemoves" changed to moves="cfgMovesMaleSdr" 6. side="TEast" changed to faction="RU" 7. namesound="SpecNas" deleted 8. type="VArmor" deleted 9. threat="...... deleted :pet5:
  10. I trying to import starship troopers bugs and other aliens in arma 2 , but can find it in editor or error message "invalid crew" can you tell me how you import your unit soldier in arma 2 please
  11. colonel well

    Independence Day

    air base under attack : mothership attacker alien
  12. colonel well

    Independence Day

    pm me if you want a private link to download
  13. with Hichter authorization from the original creator space invader mod , I have retextured the flying soccer " mothership" with metalized parts , and add new skins inside ufo. video
  14. colonel well

    can't fire in command view ?

    when I play with a soldier in game can't fire in command view , can fire in first view and second view but not in external view , why ? is it a bug in my game or it's the same for your game ?
  15. colonel well

    astronaute

    coming soon ...
  16. colonel well

    astronaute

    So stealing is right where you come from? Awsome, I'll stop by tommorow. Get the point now? Besides, I'm not accusing him of plagiarism, but I do have my fair share of doubts. Stealing? Â no , it's free and open but if you want something pm me , no release for all and no more post from me in this forum , if you want see my work go to youtube by all it's my final public post in bis community for long time ...... with my aliens in ufos
  17. colonel well

    can't fire in command view ?

    ok hehe .... it's a good idea to make an addon or script to fire in command view
  18. short grey and orange alien addon put CW_shortgrey.pbo and CW_EBE1.pbo in your addon folder find them in editor under independant : colonel well's addon by colonel well video download
  19. colonel well

    orange alien with little eyes

    ok I try it in next days
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