bronx187
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The modules are great and i'm sure they will be possible to create by triggers ofcourse, what i did now for my mission is place them in the middle of the island gave them a radius of 3000 so the whole island is covered put the building population intensity to 0.6 and i have a island just waiting to be infiltrated ;-) (it works checked many locations and they are all populated ) i must say the AI is really hard to beat i think i'm gonna have to put it on easy :-)
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Arma 3: Community wishes & ideas- NO DISCUSSION
bronx187 replied to Maio's topic in ARMA 3 - GENERAL
make the commanders setup possible routes from city to city. sometimes the opposing force can choose to ambush the routes between two city's to cutoff its supply. the commander can then switch to a secondary route being taken by the supply convoys. one way to pull this off is by letting the commander give several waypoints in-game to the convoy (maybe with cycle) if this is something that must be done then it will keep the player motivated about thinking what city's to capture for tactical and economic advantage. also this brings the cool recon advantage to discover and sabotage supply routes by showing the waypoints to the opposing force when the convoy is in sight for more then a certain amount of time. -
uhm maybe a bit late but there is a warfare for BAF on chernarus its called CTI but still the same as warfare and its in the official game no mod needed... you should check it out m8 if you haven't done already, good luck!
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Arma 3: Community wishes & ideas- NO DISCUSSION
bronx187 replied to Maio's topic in ARMA 3 - GENERAL
make the sound of a car/truck engine sound more realistic (maybe make it blend more in the environment) it just sounds to "hey im in a can" in mine opinion. maybe adjust the walking style seen when a player views third-person when walking "SAFE" i think the hip shaking is to much (these are the things that bothered me in ARMA i hope that something can be adjusted in ARMA 3) ---------- Post added at 07:44 PM ---------- Previous post was at 07:33 PM ---------- Make a module that lets the syncronized object/unit spawn in random locations locations can be defined in init field referring to marker area's? i once had the idea to let myself spawn at a unknown location with only a compass no map information about my position with the ACM on trying to find my way back to the base really a adventure i felt like Bear grills :cool: this can also be fun letting a vehicle spawn at a random location and have a couple of teams battle it out to locate it first. only making this happen is very hard so a module would be nice -
Arma 3: Community wishes & ideas- NO DISCUSSION
bronx187 replied to Maio's topic in ARMA 3 - GENERAL
Game Mode Coop/east VS west:32 players or more Large Coop Mission on dedicated server (this mission will never end and is a ongoing war gaining and losing land, cities etc. ammunition fuel and weapons are delivered by convoys that can be intercepted so the opposing force loses ammunition weapons and fuel. making it hard to defend or gain land. the player chooses a specific role and needs to stick to that role like transporting or giving airsupport, sniper covering, supressing fire etc. doing this will give the player rewards in ranking up and maybe special weapons with each role certain tasks are to be completed like patrols or scouting along a givin path of waypoints doing this will give the player points that will lead to rewards. this is a rough sketch of the mission it can be multiplayer east vs west or coop west against the rest. the AMC Module should be applied when playing COOP so the missions will be replayable. its just a idea..... love the game!! keep up the good work!