LeChuckle
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TPWC AI suppression system
LeChuckle replied to tpw's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
try this https://dl.dropbox.com/u/96469595/tpwcas_dsc/tpwcas_v4.0beta.zip -
TPWC AI suppression system
LeChuckle replied to tpw's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i tried expert difficulty after seeing Tankbusters post and theyre gone now. usually, i play on veteran. which difficulty setting affects this? -
TPWC AI suppression system
LeChuckle replied to tpw's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
debug was off and im not seeing the coloured balls, but the thing is that im seeing the red target marker on the enemy -
TPWC AI suppression system
LeChuckle replied to tpw's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
while running asr ai and the two tpw mods, im getting red target markers on enemy ai's and players (not the suppression markers) as if i was commanded by someone to target something. what have i set up wrong? -
remove the file called ui_duala.pbo
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was about to suggest it a while ago, but thought it sounded too unlikely
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"the world will change"?
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ACE 1.5 Beta (Advanced Combat Environment)
LeChuckle replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
whats up with the para FAL being an m16a2? -
Why do so many people play "Chernarus Life Revolution"?
LeChuckle replied to randir14's topic in ARMA 2 & OA - MULTIPLAYER
" Pets, hookers, workers and all new features only in original CL and the makers of the mission are working on it since the days of OFP1 and Nogova Life (also their work) " you mean shawn 12 gauge and the other one whatever they were called? -
Can we expect huge performance fixes in the future ?
LeChuckle replied to Armin2's topic in ARMA 2 & OA - TROUBLESHOOTING
PR 0.86 happens to be released today :rolleyes: -
how do i check that?
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VME PLA MOD for ARMA II
LeChuckle replied to Alex.XP's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
very nice -
Also, the 1.5 patch seems to cause more errors then it resolves. Outside of that, great work, and I hope to see another version someday. thank you very much. apartment buildings on Malden didnt look too well...
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hey, what happened to the russian cave-cultists who thought the end of the world was in May?
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its a shame that the game is split up into different map zones. when i first heard about it i imagined something like oblivion/ofp areas, go wherever you want, dont be forced to follow the main quest(side-quests are worthless in stlkr), realistic environments like big forests etc.. i think i read that finding equipment would be hard in the big zone( big, open area as i had imagined), but advance through some areas and you'll find loads .its not like youre going to go "WHOAH, i found a G36 :O :O :O!!!. despite this, it is still a good game, especially with the mod oblivion lost, the game gets much more interesting