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beno_83au

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Everything posted by beno_83au

  1. I wanted to make a flare trigger like the one used in the PMC Fury campaign mission where you defend against the Russian attack at night. I've tried searching for something, and found some stuff which was what I wanted, but the people posting the stuff kept assuming that everyone else knew what they were talking about. I knew what I had to do, just not how to do it. So for anyone that knows, please explain it fully because otherwise I'll keep getting error messages no matter what I try. Thanks. p.s. And if possible I don't want to create units to fire the flare then take them away. Just a script.
  2. beno_83au

    Refueling planes?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FinaL @ Aug. 03 2002,00:53)</td></tr><tr><td id="QUOTE">Well, the plane can fly in little circles of course. Just give it some waypoints and cycle them. No biggy there.<span id='postcolor'> Please tell me your joking. It's hard enough for pilots to line up behind a tanker flying dead straight. But turning? You'd probably end up damaging the tankers fuel line or bust your refueling nozel.
  3. To add an AA launcher to an M2 use: this addweapon "AALauncher"; this addmagazine "AALauncher"; this addweapon "9K32Launcher"; this addmagazine "9K32Launcher"; West uses the AALauncher (Stinger) and East uses the 9K32Launcher (Strela). Put the one you want into the initialization field of the unit. ~OR~ Create an AA Soldier for whatever side you want. The create an M2 Machine Gun, but instead of choosing West or East, choose empty, and type a name into it's "name" field (e.g. m2mg). In the AA Soldier's "special" field select In Cargo, and in his initialization field type: this moveingunner m2mg; Now you'll have an AA Soldier as an M2 gunner, instead of an M2 gunner with an AA Launcher. As for putting one on a BMP, thats done by making a new addon, or editing one that already exists.
  4. I made a trigger and set it to be activated by Radio Alpha. This is what I put in the "On Activation" field: flr = "Flare" camCreate[getpos trig_1 select 0, getpos trig_1 select 1, 100] The triggers name is fine (trig_1) and I also tried it with a _ infront of flr, but I kept getting a message saying: 'flr = "Flare" camCreate[getpos trig_1 select 0, getpos trig_1 select 1, 100]|#|': Error Type Any, expected Number And I'm doing it at night so there wont be any problem seeing it. What I'm trying to do is set it so that at intervals or whenever an enemy is seen a flare launch is simulated like it's from a mortar or something. I know how to do the whole East detected by West bit so I'm ok there, as well as timing the launch for intervals. Any further help would be appreciated.
  5. Shit, sorry. I kinda contradicted myself then hey? And yes, that's what I am talking about, thanks, I'll try it.
  6. beno_83au

    Ofp:r

    I just got back from snowbaording and was expecting to see resistance in store - and it was!! - so I installed it but it doesnt work. When I try to run it it gets past all of the splash screens but then crashes to the desktop with no explanation. Is this the addons I have or what? I've tried using both the resistance and normal cd's but i cant make resistance work. Any ideas? I should've put this in t/s, sorry.
  7. beno_83au

    Chopper landing

    If you set the waypoints speed to limited it would help, but you don't have to do it heaps far away, just give it time to slow down. It also helps if when you create the waypoint, you make it on the H-pad, the same way as you would make a get-in on an empty vehicle. This way then its like your telling the helo to "get in" the helipad. Hope this helps you.
  8. beno_83au

    New project: stargate release

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ July 15 2002,14:10)</td></tr><tr><td id="QUOTE">I'll tell you when Ozisoft pull the proverbial finger outta their ass and we get Resistance in Australia. Â <span id='postcolor'> Lol, I couldn't agree more. Hows christmas sound?
  9. beno_83au

    The huey's

    Operation Flashpoint Editing Centre and look for SEB Nam Pack 1 Modlue A............. but you also need SEB Nam Pack which can be found under "Units".
  10. beno_83au

    New island - ia trang valley

    SelctThis, would you know of anywhere I could go to get a tutorial on wrpedit, plus like a template thing of Newcastle (if there is one) cause i don't have a clue. You live in Aus so I'm hoping you know of Newcastle. Thanks.
  11. beno_83au

    Helo auto height

    Ahh, wrong brakets. Thansk I'll try that.
  12. I'm trying to make a mission that involves a helo insertion with you as the pilot of a Blackhawk. Your supposed to hover above a castle while the guys inside get out and go down the castle. My problem is this; the castle is on a kind of a hill (not the everon one, a wrpedit map - orangeland) and I get myself at about the right height before flying towards the castle, its about 40?? but anyway. As I begin to fly over the rising ground, towards the castle, the chopper adjusts its height automatically to stay at 40 (above the ground), and then when I get to the castle, well, I get a rapid altitude boost above sea level because its trying to maintain 40 (above the top of the castle now), and trying to correct my alttitude is tricky. I got close enough for one guy to jump out before banging half the helo on the castle, then exploding. Does anyone know whats going on here, or how I can fix it. I don't know why it does that because I'm the pilot?? I also tried setting the flyinheight to 0, but to no avail. Any help is appreciated muchly. Oh yeeah. There's no other flyinheight commands on any wp's, except for my attempt at putting flyinheight 0 in it's init, and I start on the ground.
  13. beno_83au

    Helo auto height

    Looks like I'll have to avoid flying this mission and use AI, but setpos (x,y,40) didn't work, I kept getting messages saying I was missing brakets everywhere, I tried using this/helo1 setpos (x,y,40) but no luck?
  14. beno_83au

    Helo auto height

    JAP thanks, but I already knew about that stuff and I'm the one flyin so overshooting isnt a problem, the helo just tried to maintain a constant height above the ground, but thanks for tryin. And basilisk, although I was trying to do it as the pilot as sort of a lead in mission, your help could turn out to be very handy. I'll scrap the other one and have the AI fly the copper, with the player as a passenger. THANKS.
  15. beno_83au

    Radio question

    Well, for the radio, what you do is this; Say the commanders name is cmd. In the triggers/waypoints initialization type: cmd sidechat "Hey, I need some help."; or whatever. I think there's other chat commands but I dunno, that one works for me. I think the "" gotta be there too. Hope that's what you were looking for.
  16. beno_83au

    Helo auto height

    Anyone?
  17. beno_83au

    Release for australasia

    They might not be as good as some others, but theres them and BigW to choose from unless i want to spend an extra $10 on petrol, so i'll just hold out a few days more.
  18. beno_83au

    Release for australasia

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ July 01 2002,11:44)</td></tr><tr><td id="QUOTE">I have asked around a few of the more reputable games stores in Australia and they all say they have been told the 10th.<span id='postcolor'> Well, I aked harvey norman and they were supposed to recieve copies on the 21st of june for the 28th release, but the guy said that it should be in by friday, 5th. But i guess we'll just have to wait and see.
  19. beno_83au

    Mm1

    Ahhhh, that seems to make sense. Thanks
  20. beno_83au

    Mm1

    What is the magazine name for the MM1? I tried MM1, but that didn't work.
  21. beno_83au

    Destroying dammaged equipment in ofp:r

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BoFFin @ June 27 2002,07:21)</td></tr><tr><td id="QUOTE">Lord knows they shot at empty jeeps long enough. <span id='postcolor'> I ordered a soldier with an M16M203 to attack a Ural. He emptied 4 magazines before firing his grenades. And i tried to stop him, but none of my orders worked?
  22. Will Resistance be released in Australia on the 28th, the same as Europe? I know we got the original long before America, so I'm hoping we get it on the 28th.
  23. beno_83au

    Resistance release in australia

    Ok, I'll be ok if it is delayed a bit by my supplier (i had to order coldwar to get it, then a month later it showed up on their shelves for normal selling). Im goin paintballing this weekend and snowboarding in less than a month so i might have to wait to afford it. but ill see
  24. beno_83au

    Can sombody help me?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Soul_Assassin @ June 23 2002,11:44)</td></tr><tr><td id="QUOTE">the new version is called Objektiv2........in short O2 which is what gave Oxygen its name.<span id='postcolor'> Ahhh, didn't know that. I wondered why it was called Oxygen.
  25. beno_83au

    Tunnels in mountains..

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Vepr @ June 15 2002,18:47)</td></tr><tr><td id="QUOTE">Kegetys has done it, but he aint gonna release it<span id='postcolor'> How come he didn't release it. Was it like placing a heap of buildings on a map and slowed everything down?
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