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Everything posted by benreeper

  1. You did it, congrats! It looks like good code. This makes it easier to see the program flow and spot errors and such. Don't worry; if it works, the job is done. Later, as your skills increase, you will re-visit this and other older scripts and say "Oh, why did I do it that way?" You will then be able to optimize them. You are on your way.
  2. SQS was a gateway drug to programming for me when I learned it a decade ago. It was simple to grasp due to its line-by-line, BASIC type nature. I have since learned other programming languages. SQF is more akin to what you will find in the real world. Another thing: anything complex becomes impossible with SQS, as you are finding out with your script. With SQS, you have to keep everything simple. If you want to create advanced scripts, learning SQF is a must.
  3. benreeper

    love the game, but performance has been bad

    Your system is 5 years past being new. I wouldn't expect to play anything new with that, not just Arma. --Ben
  4. benreeper

    ArmA Scripting Language

    Shizzle my BISL, --
  5. You guys come here just to post that? --Ben
  6. benreeper

    Skins Online

    I don't think he knows. --Ben
  7. benreeper

    Please stop moving! I'm trying to shoot you!

    Welcome to the world of BIS and ballistics. The first time I experienced this in OFP I was TOTALLY amazed. In this game you just don't chose the most powerful weapon, you chose the most appropriate weapon. I was watching a TF2 sniper deathmatch yesterday and what they were doing could never happen in ArmA: Putting the aiming reticle directly on the head of an enemy sniper 700 feet away and killing said sniper as soon as the trigger is pulled. --Ben
  8. Thanks a bunch anyway, appreciated. --ben
  9. So if I use setting #2 the east and west will not fight each other and will instead fight the resistance together? If this is true, then there is no way to have all three sides fighting each other? I have the resistance is friendly to no one in the mission sqm. I read the docs and I noted this in one of my misssions when I (as west) was expecting to be attacked by the east and was not. Thanks for your reply, --Ben
  10. So I guess that the resistance has to be friendly to either east or west in order for the east and west to be enemies, correct? --ben
  11. benreeper

    Comparing two strings

    Gotcha. Thanks. --Ben
  12. benreeper

    Comparing two strings

    Comparing strings is case sensitive. Set them all to upper case before you compare them. --Ben
  13. [APS]Gnat I would check those FX scripts. Do they start other scripts that may not be terminating? ColonelSandersLite I've been thinking the same thing about the private command. I've started seeing it used in scripts that do not return anything and I was wondering if they knew something I didn't. --Ben
  14. benreeper

    Is a car locked?

    Did he name the car? --Ben
  15. benreeper

    Vista Ultimate X64 with loads of Ram

    I was an avid Vista hater until I got it on my new notebook. It took me about 2 hours to get it to work like XP but when it did it won me over. Admittedly I have yet to play games on it bit the Vista experience makes it fun just using the OS. --Ben
  16. benreeper

    How the community fixes things

    The community cannot be pleased so the developer should NEVER listen to them. Doing so would be folly to the highest degree. Case in point: For years people complained that vehicles (armored in particular) were death traps against infantry. BIS then changes the damage system so that not a single shoulder fired weapon can destroy an armored vehicle in one shot. No sooner than that was done that someone complained that they could not, in fact, destroy an armored vehicle with one weak shoulder fired weapon, in a single shot. --Ben
  17. benreeper

    Conversion Mods Discussion

    I think the all-encompassing mod is good for newcomers to the game. Most MP missions do not use addons because players need to find them all and set them all up prior to playing the mission. It's allot easier (for the average gamer) to install a mod with an install program, then start the mod with the executable (not saying I'm in favor of executables) and then once in game, seeing what servers are playing your mod, finding the game you like and joining it: no fuss, no muss. This is the system that most other games use. I'm not saying it's better, just easier. It's great the Arma offers all of this freedom but it makes it harder to run the game in MP because you need to have every little quircky addon the server is using in order to play on that server. Rounding up all of these addons, installing them and starting the game up correctly to use them is not exactly user friendly. It's even a barrier to an OFP vet like myself. I believe that this a detriment to new user enjoyment. I think MP is important to any game nowadays. Also ease of play that will give a first new player a good impression is most important to the success of a game. That is vital if we want to be playing Arma five years from now. --Ben
  18. benreeper

    Fix ArmA choppers now!

    Me thinks you should play the game that you enjoy the most: you'll be happy that you did. --Ben
  19. I have to agree that it's not the number of triggers but the intensity of triggers and scripts for that matter. I do everything in scripts unless it HAS to be a trigger. Scripting in MUCH more efficient and powerful in Arma than it was in OFP. You can do a lot with scripts, almost to the level of that of a platform like Unreal. --Ben
  20. benreeper

    Fix ArmA choppers now!

    Then maybe Flight Simulator should b e the game. Getting angry about the infantry combat in an infantry game is one thing but getting angry about the flight aspects of an infantry game is out of line, regardless of how one felt about the previous game. --Ben
  21. If all vehicles have the HUD problem then maybe you could also add "crew" personnel to the omit list. --Ben
  22. benreeper


    My vote is to not make them easier and quicker to use. There should be "risk versus reward" when using them. --Ben
  23. The "addPublicVariableEventHandler" ONLY works remotely; it will not fire locally. What you need to do is both, --Ben
  24. benreeper


    I never had a problem with the binocs. I only use them when appropriate. I like the fact that it's not real easy for a player to quickly run, zoom, spot and shoot. The binocs require the user to either have concealment and/or teammates protecting you. --Ben
  25. benreeper

    moveTo/doMove doesnt work 100%

    Try this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _num = 1; _selection = objnull; _i = 0; while {true} do { sleep 1; _array = nearestObjects [player, ["SoldierEB"], 50]; for[{_i = 0},{_i < (count _array)},{_i = _i + 1}] do { _selection = _array select _num; if ((typename _selection) == "SoldierEB") then { if (alive _selection) then { hint format["%1",_selection]; }; }; }; }; --Ben