Jump to content

benreeper

Member
  • Content Count

    605
  • Joined

  • Last visited

  • Medals

Everything posted by benreeper

  1. benreeper

    Tiberian Genesis Mod

    When it comes to the models, graphics, Crysis is the choice but when it comes to gameplay, is it the right choice? In other words, could The Chain of Command be easily ported to the other game or is CoC's gameplay and coding ONLY possible in a game like ArmA (i.e. Massive armies and built in movement nodes for AI)? Just asking for info. --Ben
  2. benreeper

    I see you!

    I'm asking this because I thought/hoped that signatures would make this impossible. --Ben
  3. benreeper

    Lost-World Returns

    Maybe this topic should be closed before it gets out of hand. --Ben
  4. benreeper

    I see you!

    How do cheaters execute these commands? --Ben
  5. benreeper

    0.9 patch fixes?

    Addons are the problem of poorly made missions and that's what we need to get rid of. All missions should use complete mods or NO addons. OFP(ArmA) gave people a freedom that other games do not have: the ability to drop any object/weapon into the game without having to use a complete mod, however most mission-makers have abused this and throw addons wily-nily into their missions. --Ben.
  6. benreeper

    ArmA is just ... awesome!

    You people are all insane, self-centered and very immature. Not only are you not talking about how great ArmA is, your conversation should actually be in off-topic. I read this thread just to see how far it can stray and it has. If you do not like this game or if you want to compare it, in a bad light, to another game, then use the correct thread. --Ben
  7. benreeper

    Multiplayer PC/X360 : a possibility ?

    As long as their no aimbot (autoaim). --Ben
  8. benreeper

    KINGTIGER

    You joined the forums just to say that? --Ben
  9. So you can't use 3d buttons in ArmA? I can't seem to get them to work. --Ben
  10. benreeper

    Europe Island

    Add a tiny UK and we could recreate WW2. --Ben
  11. benreeper

    Custom Profile Face Starter Kit

    You can setface a model in game and set their identity with an identity that you've created (in description.ext) but can you do these things with your own "face.jpg" and your identity from your profile? In other words, do I have access, in game, to my face file in my arma profile folder (MyDocuments)? --Ben
  12. benreeper

    caa10 addon missing

    Remove all of the addons you installed. --Ben
  13. benreeper

    Restrict mods used serverside?

    Most games don't allow running anything client-side that you want . This wasn't as big a problem in OFP because most cheaters like to "drop" into a game, ruin it and leave. They couldn't do this in OFP (no JIP). From what I've seen on this board, no one has really used "verifysignatures" yet. BIS has implemented something that most MP games have (think "Pure" servers also) and that OFP didn't need. Players have to know that the policy is that you cannot have any addon that you want activated when you join a server. You need a clean game or equal mod that the server is running. It will restrict your freedom but that's just like it is in real life. Heck in Battlefield 2 you need a full mod to have anything different. This is the direction that ArmA should go in. --Ben
  14. benreeper

    Trying to get a few things to work

    Sounds like you are a beginning scripter/mission maker. If I were you I would study everything that could be studied and then start out with some simpler things. A little bit at a time is easier to digest than all-at-once. --Ben
  15. benreeper

    Restrict mods used serverside?

    I really do not understand this problem. If you don't want them to use and addon/mod then require signatures. I guess if signatures had been in there from the start, people wouldn't think that they could use anything, client-side, that they wanted, but you can't and you shouldn't. Most other MP games do not allow this and many of them are "PURE". I would like to know how this wouldn't fix the problem as I may be ignorant in this area. --Ben
  16. benreeper

    Restrict mods used serverside?

    I really do not understand this problem. If you don't want them to use and addon/mod then require signatures. I guess if signatures had been in there from the start, people wouldn't think that they could use anything, client-side, that they wanted, but you can't and you shouldn't. Most other MP games do not allow this and many of them are "PURE". I would like to know how this wouldn't fix the problem as I may be ignorant in this area. --Ben
  17. benreeper

    spawn point

    Did you read the sticky? --Ben
  18. The only way that I've been able to do it is thru re-filling the list/combo box. --Ben
  19. benreeper

    3D Dialogs

    Does anyone know if 3D dialogs work in ArmA? I can get them to show up but I can't create any text or buttons. I only see the object. I'm pretty sure that it does not work the way id did in OFP. --Ben
  20. benreeper

    3D Dialogs

    Didn't work. Still no text, just the model. You say you've gotten them to work? The only place that I see them used in ArmA is in the map. Could that be the only place that they work? --Ben
  21. benreeper

    New interview with Maruk

    You're correct, this is not the game that will go to a console. A "Run-n-gun-flicker-n-shine" game, as described, will be the "new" game. I don't think anyone fully understands that situation. Instead of them spending the time and considerable expense to create the perfect simulation, that no one will buy and this community will pick apart for every little flaw, BIS will make a pretty shooter, like every other developer and actually make more money. That is the danger we face. I would definitely understand that move, if it happened. -Ben
  22. benreeper

    3D Dialogs

    Thanks I'll give that a try. --Ben
  23. benreeper

    3D Dialogs

    Actually I did. I removed it when I posted the code here. Here is what the rscactivetext class really was. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class RscRadioText : RscActiveText { idc = 2; sizeEx = 0.17; x = 0.005; y = 0.02; //w = 0.4; colorText[] = {.05, .05, .05, 1.0}; h = 0.1; text = "hello world!"; }; It did work in OFP. In OFP the options menu was a laptop computer, now it's just a dialog so the ability to make 3D dialogs must have been removed. I wonder why? --Ben
  24. benreeper

    3D Dialogs

    Thanks, There are no error messages. The radio does come up but those activetext controls aren't there. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class RscObject { access = ReadAndWrite; type = 80; scale = 1.0; direction[] = {0, 0, 1}; up[] = {0, 1, 0}; }; class WalkieTalkie : RscObject { model = "\ca\ui\radio.p3d"; position[] = {0.08, -0.014, 0.4}; positionBack[] = {0.08, -0.014, 0.2}; scale = 0.1; class Areas { class Papir { class controls { class RscRadioText : RscActiveText { sizeEx = 0.17; x = 0.005; y = 0.02; h = 0.1; }; class RadioAlpha : RscRadioText { y = 0.05; }; class RadioBravo : RscRadioText { y = 0.17; }; class RadioCharlie : RscRadioText { y = 0.29; }; class RadioDelta : RscRadioText { y = 0.41; }; class RadioEcho : RscRadioText { y = 0.53; }; class RadioFoxtrot : RscRadioText { y = 0.65; }; class RadioGolf : RscRadioText { y = 0.77; }; class RadioHotel : RscRadioText { y = 0.89; }; class RadioIndia : RscRadioText { y = 1.01; }; class RadioJuliet : RscRadioText { y = 1.13; }; }; }; }; }; class BWPP_Dial_Radio { idd = 51001; movingEnable = true; controlsBackground[] = {}; controls[] = {}; objects[] = {Radio}; class Radio : RscObject//WalkieTalkie { idc = 1; model = "\ca\ui\radio.p3d"; position[] = {0.05, -0.14, 0.5}; direction[] = {0, 3, 1};//{0, 4, 1} up[] = {0, 1, 0}; scale = 0.60; class Areas { class Papir { class controls { class RscRadioText : RscActiveText { idc = 2; sizeEx = 0.17; x = 0.005; y = 0.02; //w = 0.4; colorText[] = {.05, .05, .05, 1.0}; h = 0.1; }; class RadioAlpha : RscRadioText { y = 0.05; idc = 10; }; class RadioBravo : RscRadioText { y = 0.17; idc = 11; }; class RadioCharlie : RscRadioText { y = 0.29; idc = 12; }; class RadioDelta : RscRadioText { y = 0.41; idc = 13; }; class RadioEcho : RscRadioText { y = 0.53; idc = 14; }; class RadioFoxtrot : RscRadioText { y = 0.65; idc = 15; }; class RadioGolf : RscRadioText { y = 0.77; idc = 16; }; class RadioHotel : RscRadioText { y = 0.89; idc = 17; }; class RadioIndia : RscRadioText { y = 1.01; idc = 18; }; class RadioJuliet : RscRadioText { y = 1.13; idc = 19; }; }; }; }; }; }; BWPP_Dial_Radio is the dialog that I call. --Ben
  25. I have always wondered about this since OFP and maybe a Dev can answer it. It would appear that, as a group leader, all scripting commands relating to the assigning of vehicles (i.e. assignAsCommander, etc.) are non-functional. Am I correct, is this by design and is there a workaround? Thanks, --Ben
×