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Everything posted by alef

  1. It should be fixed in 3.4: https://github.com/acemod/ACE3/pull/2527
  2. I want to run the development branch of ArmA 3 with my non-admin user. As I run Arma3GU.exe (the Game Updater), it fails because it is not allowed to create the Bohemia key in my registry. In order to avoid this limitation, I've allowd the Game Updater to run as admin once, so it can create such key. Then, after having closed ArmA 3, with the registry editor I went to HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\bohemia interactive\arma 3 and give full permissions to my user.
  3. You used the ARMA2 Community Issue Tracker a lot this time.
  4. Only Lite versions of BAF and PMC Signature common\weapons_pmc.pbo.bi.bisign is wrong. Err 0x20. Test FAILED! Warning Message: Signature common\weapons_pmc.pbo.bi.bisign is wrong. Err 0x20. Test FAILED! Signature common\weapons_pmc.pbo.bi2.bisign is wrong. Err 0x20. Test FAILED! Warning Message: Signature common\weapons_pmc.pbo.bi2.bisign is wrong. Err 0x20. Test FAILED! full RPT
  5. Just think you need to fill or clean a room with solid objects. And when you put something in the room, you can't move it later. And you need to fill up using every little space of air. And when you remove lot of little things, you may need to find space for a huge thing. You may invent ideas like put big things on the right and little on the left. Or put things that are big "2" near 2 things that are big "1" each, thightly packed. Or put everything everywhere without care, starting from the door. Or put blue stuff on the floor and red stuff hanging from the ceiling. Or put important things on the front and never-used stuff on the back. Or lay things aligned on black tiles and other on white ones. Important is, when you need to put in the room that big object that suddendly comes, to have enough space free. And that fit its shape. The room is your RAM, the objects are packs of bytes, the ideas are the allocators.
  6. There is a little table at A2CIT that should help understand this new parameter introduced since 70256: Geo and Tex require File to work, this has been explained by Suma somewhere here. File just enables the multithreaded operations on file, that is required by the other two. +---+---+---+----+ | N |Geo|Tex|File| | 1 | 0 | 0 | 1 | | 3 | 0 | 1 | 1 | | 5 | 1 | 0 | 1 | | 7 | 1 | 1 | 1 | +---+---+---+----+ Are Geo and Tex additional threads scheduled on different cores outside the main rendering loop? This would mean that while rendering in the main threads, a Geo or Tex thread can read or reallocate resources. It's an "offload" from the main loop, which in turn run faster. Sometimes you probably see a gray wall, but in the meantime, the Tex thread loads the wall texture. How all this fits in the hybrid approach for multithreaded rendering? How arma2server.exe is affected? What really does File used alone (-exThreads=1)?
  7. Before: http://dev-heaven.net/issues/23555#note-25 Now: ioDyzAiR46U
  8. alef

    Thoughts on using enemy uniforms

    Why so much blood and holes on your uniform, mate?
  9. I've mixed 1.59 kju repro with kju video here: http://dev-heaven.net/issues/23555#note-26. Didn't put on youtube, already bad quality (CIT_23555_159_and_kju84156.wmv, 4MB).
  10. That's strange. Before doing the test for the video with the dedicated server, I run the repro mission alone as hosted server, without a connected client, and the issue didn't show: the units just run without lag or animation jerkiness (distance 500m).Can someone please record a video also for this case with the very same mission? It would be good for comparison.
  11. This statement sounds related to note #15, but I've tested that very case, and the result doesn't change.
  12. Celery did found thisTrigger time ago. Try deleteVehicle it from its own statement fields.
  13. That's what I wanted to do in that page, but the settings page is empty, the form has no fields, probably because of the error message. I'll send you a screenshot somehow. Try this set under HKEY_LOCAL_MACHINE\SOFTWARE: Bohemia Interactive Studio\ArmA 2/MAIN Bohemia Interactive Studio\ArmA 2/InstallPath Bohemia Interactive\ArmA 2/InstallPath Wow6432Node\Bohemia Interactive Studio\ArmA 2/MAIN Bohemia Interactive Studio\ArmA 2 OA/MAIN Bohemia Interactive Studio\ArmA 2 OA/InstallPath Bohemia Interactive\ArmA 2 OA/InstallPath Wow6432Node\Bohemia Interactive Studio\ArmA 2 OA/MAIN Or check 6th updater by Sickboy, he probably check Valve's Steam registry too.
  14. Good idea, thanks for sharing. Installation went fine, no problems. When I selected Windows->Preferences->ArmAScript->ArmA II Settings, I've got error "The current displayed page contains invalid values.". That page is empty, the others are fine, but there is where I should have set the Default Player profile. If you need more info, let me know.
  15. It seems not. Here a repro.
  16. For the developer SP debugging is easy compared to MP. In MP you will have 2 or more programs to follow with more debuggers, but I hope modern IDE should allow following more than one instance at the same time, and probably even remotely. I think this feature would help people develop missions and testing in MP better.
  17. The video shows shifts also at near distance, and on loopback network interface, that means, on the same PC at the same time. In this data I've recorded, thanks to perFrame hanling in @CBA, of a single walk and stop. Recording data is easy, difficult is read it. What I saw is that some animations update from remote resets the position of unit back to when the same animation was triggered before on the local. Now, most videos shows AI walking and jumping ahead, while here is jumping "back". I hope someone else can see other patterns that explain this strange behaviour.
  18. http://dev-heaven.net/issues/23460
  19. Read this, it seems exactly what you need.
  20. Logitech Attack 3 (good for left-handed) Saitek Pro Flight rudder pedals PPJoy+Autohotkey
  21. In the meantime, you may want to read his article "Killing Bugs". The last sentence there reflect probably what's happening these days:"... sometimes there are short periods of time dedicated to bug fixing either by individuals, or by small teams.". So, now that they seems to have such time, let us give them something to do, like PvPscene attempted to do with this thread.
  22. Rergular difficulty: when I player target an empty enemy vehicle with the Javelin, the HUD color turns grey. This is probably related: unit's brain does know it's empty even if he didn't see infantry disembark.
  23. I've did a [thread=108745]testbench[/thread] to help my testing. CIT has its own [thread=102991]thread[/thread], which is now linked it from CIT homepage too.