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anarcho

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Everything posted by anarcho

  1. co06_cat_and_mouse Description: After months of cat and mouse games with the Taliban, your commander has sent you in to take control of the town again. However, this time you have been told to head for the hills and take out the Taliban camp as well. Use your radio for extraction via chopper. http://www.armaholic.com/page.php?id=11119
  2. If you have so little memory on your computer, you could always use the option to create a game shortcut with the SU so you don't have to have running all the time?
  3. anarcho

    Arma 2 Revolution-new game mode

    good luck, I can't even find the server
  4. anarcho

    Fallujah 1.2

    good work on the update :)
  5. ts3 ok? 87.106.201.76:9987 password is lol, should be around from 2pm GMT you can check my website to see if i'm on there.
  6. Not sure if this is the right place to post now? anyway i get this when i join my server via the SU 19:24:22: Free space on C:\: 9229 MB 19:24:22: Not allowed mods: @ACEX_SM 19:24:22: Free space on C:\: 9229 MB guessing it's not a issue as the sound mod still seems to load? Also with regards your request for Mirror hosting let us know what is needed as i have dedi linux webserver with lots of space main issue i guess would be bandwidth.
  7. whenever i turn on verifySignatures we get session lost whether i have any addons or not, here is the server.cfg never had this problem till the 1.55 update edit: forgot to add server version is steam don't know if that would make a difference? motdInterval=5; // Time interval (in seconds) between each message // JOINING RULES //checkfiles[]={ // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server // "HWTL\dta\data3d.pbo", // "dta\data3d.pbo" //}; kickDuplicate=1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures=1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on //equalModRequired=0; // If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers=1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold=0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN=1; // If set to 1, Voice over Net will not be available vonCodecQuality=0; // Quality from 1 to 10 persistent=0; // If 1, missions still run on even after the last player disconnected. // SCRIPTING ISSUES onUserConnected=""; // self-explaining onUserDisconnected=""; doubleIdDetected=""; regularCheck=""; // some ArmA specific stuff - signature verification onUnsignedData = "kick (_this select 0)"; // unsigned data detected //onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData=""; // data with a valid signature, but different version than the one present on server detected BattlEye=0; //Server to use BattlEye system // MISSIONS CYCLE (see below) class Missions { };
  8. nope its not local, it's a slot server with alpha-networks. i'll add a support ticket to them see if they can fix it at there end
  9. when ftp'ing with the six to my new windows server it seems to get stuck. could it be because of the space in the folder name? worked fine when i did to my linux server 13:44:53: Processing @ACE 13:44:53: Uploading @ACE to ftp://username:password@ipaddress/arma port 2322/@ace also i have to force it shut. should also point out the mods are already there on the server
  10. anarcho

    Uk game servers

    thx for find that out that info ck-claw :)
  11. Looking to buy some server space in the UK could anybody recommend any in terms of dedicated what specs would i need ie dual quad, ram etc.. other option (the realistic option for me) is buy some slots with max of 12/18 at moment. done lots of searching and found these guys, seem to know there stuff http://www.lrc-gaming.co.uk have used http://www.ukgame.com/ before and seemed ok as well down side of slots is i want to run the latest ace etc so would mean uploading all the files each week
  12. Steam lol not a chance :P the key was in the name ace_usnavy i had miss spelled it on my test server
  13. should @ace_usnavy be disabled seems to be on my six now?
  14. anarcho

    Uk game servers

    thx for the info i ended up going with these guys http://www.lrc-gaming.co.uk just a 12 slot on a linux server though if i ever have problems i'll check out alpha
  15. http://forums.bistudio.com/showthread.php?t=116748 just ignore the bit about ukgame ;)
  16. k and i was about to ask which logs :) guessing six-updater-gui.log?
  17. thx for the info :) will send the logs in the morning
  18. Created a little guide for a few friends so they can see how easy it is to use the updater and connect to my server http://arma2uk.com/forum/viewtopic.php?f=7&t=16 let us know if iv'e missed anything important :)
  19. Not sure if anyone else has had this problem but if i open the game with the six updater people can't hear me on ts unless i alt tab out?
  20. maybe you could post your error logs etc maybe there is some scripting issues with the version of warfare you play as others don't seem to be having this problem. played for over two hours today on my server no crashes either client or serverside used the following wonderfull mods @cba @ace @acex @acex_ru @acex_usnavy @fallujah @fran_quesh_kibrul @glt_f16 @glt_missilebox @isla_duala @lingor @lingor_units @thirsk @wintercamos :bounce3:
  21. Other than the yellow ? the patch seems to work fine, don't understand why you say the above? Guess you could always revert the server back to using one of the 1.57 linux beta patches :)
  22. From my understanding all the linux server patches have been classed as beta (don't quote me though ).
  23. nope why would i need to? all the files are owned by the user mark
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