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ardvarkdb

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Everything posted by ardvarkdb

  1. ardvarkdb

    TF86 Navy SEALs Pack

    Added armedassault.info and armaholic mirrors to the first post. @Cameron: It's a combat shirt as Safety pointed out. @All: Thanks for the positive feedback. I'm glad you all like the units. @Mako and Foxhound: Thanks for the mirrors!
  2. Enad told me it was a resolution of 2048 x 1152 with a 3d resolution of 4096X3072(200%)
  3. Yep, plus another version with randomized headgear / customizable headgear for MP. All versions (camo variants) of the SEALs have those 3 versions (except one which I didn't get done in time for the release).
  4. Finally got someone with a nice comp to take a hi-res pic of the SEALs. (Click on picture for very high res) (Screenshot by Enad) Should have a release very soon. Just doing some bug testing now.
  5. Finished up the last camo variant for the SEALs pack I have been working on last night. Just need to tweak the config and add an ace version for the units and they'll be ready for release. (click for full size)
  6. I'm trying to make the SEALs pack I am working on have units with random headgear that is technically defined as "glasses". The only issue is that when a unit activates their NVGs it removes all of the headgear because I assume it thinks they are glasses. Is there any way to set it to keep the headgear (glasses) on at all times, even when NVGs are activated?
  7. One suggestion is to break the camo pattern up on seams / pockets. Clothes are sewn together, so you would not have your camo pattern continue across a seam. It's a minor touch, but it can add a lot (and help break up the pattern more). Good start though.
  8. Finishing up the BDU SEALs
  9. Upped my graphics settings for some better pics. Here are all the assault units that will be included in the SEALs pack. TL ATL MS RTO GL AR Just have to do all the lods for the patrol and assault units and they will be ready for release, so several weeks probably.
  10. Finally got the Assault SEALs ingame. Here are a few WiP pics... RTO, ATL, MS Grenadier Saw
  11. ardvarkdb

    Ghost Recon Maps

    The missions would be fairly easy to remake in Arma 2 (minus the Russian city ones) with the maps we already have. MIght be cool if someone made a "ghost recon island" that had a part of the island that was each mission.
  12. ardvarkdb

    RH MGS wpn pack 1.1

    Really great conversions Robert! Thanks for your work on these. Hopefully I'll get them onto my units sooner rather than later :p
  13. Team Leader model for the Seals (and RH's awesome scar ports) (click for high resolution) Chuggin' along...
  14. Eventually. Not my top priority right now.
  15. There will be more than just acu...
  16. Some units I have been working on. Navy Seals for Task Force Green. This is the Asst. Team Leader (aka me). (click for larger version) Still WiP
  17. One Piece Multicam Special Foces by Ardvarkdb Update to Version 1.2 10/02/09 Various soldiers wearing Multicam based off of Jonny's U.S. Special Forces models.There are 4 groups of soldiers which can be found under the West in the Editor: MulticamSF, Multicam Urban Ops, Multicam Spear and Multicam Assault. Signed Addon for Multiplayer (not tested) Now 38 soldiers in total! Special thanks to Jonny for his excellent models and textures which I used as a base for these and Scubaman 3D for his help with modeling. Changes in Version 1.2 -Added 8 new soldiers wearing spear jackets -Fixed a few texture and normal map issues -Optimized all models and removed unnecessary files Changes in Version 1.1 -Added groups for all units to the editor. Found under West/MulticamSF -Updated and fixed some more normal maps -Added some special soldiers. -Added Model.cfg file. Additional Images Captive Team Leader Pararescue Infiltration Patrol New spear units Download link Mediafire Armaholic ArmedAssault.info
  18. ardvarkdb

    Arma 2 MW2 Ghost?

    The models are incredibly low poly. Modern Warfare 2 had an amazing lighting/shader engine to pull off the look they did with such low poly models. Stuff also moves so fast that you rarely get a chance to examine it.
  19. Here is a good tutorial: Deadeyes Arma Tutorial's
  20. ardvarkdb

    SJB SAS Pack

    I believe the game will automatically add the red cross if the unit is assigned as a medic class.
  21. They speak Chernarussian because they are on the independent side. I hadn't figured it out in time, but I plan to release them with a seperate config file in the next update so you can have them on blufor, redfor, and independent. I made them independent now so you could set whether or not they were friendly to east or west. Yeah, I would have loved to use Scars, but I'm sure you know the issue with Scuba's scars. Once Arrowhead is out we'll see an update. I'm very happy with the m4's that RobeterHammer made though. THey really fit with the units in my opinion, and if you look back at early beta screens of MGS4 the PMCs were using M4's back then as well. So just think of this release as the early beta of MGS4 :) As for a non-weapon's pack version. I'll add one when I update with the multiple configuration files. Shouldn't be too hard, although you'll be missing out on these great new weapons. Ardvarkdb
  22. What is wrong with Mediafire? I uploaded it myself. I asked people to mirror the weapons packs, but for now Mediafire will have to do.
  23. These are new weapons RobertHammer made specifically for this pack. Glad you like the units everyone :-)
  24. Is anyone else having trouble extracting pbo files after the 1.05 patch? It changed the association of pbo files to actually open them in arma. When I switched them back to be opened with cpbo it no longer extracts the pbo file. Anyone know a way to fix this?
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