Jump to content

_BARNS_

Member
  • Content Count

    144
  • Joined

  • Last visited

  • Medals

Everything posted by _BARNS_

  1. _BARNS_

    ArmAlib v1.0

    Yes i did, but it was not working ... not for my or one of my friends.
  2. _BARNS_

    ArmAlib v1.0

    Hey m8, i am using your Armalib programm since it was released but now since the 1.15 beta patch for Arma i am not able to safe or to load something ... running 6thSense Mod with ACE btw. any ideas? thx in advance
  3. ahhhhhhhhhhhhh thx alot it was maybe to close to my nose so i did not see it btw how many players can i naem inside there? p155 possible?
  4. ... i got an error message which tells me to name my soldiers in the DAC_STRPlayers but where to find this file? Can anybody help me plz?
  5. ... i got an error message which tells me to name my soldiers in the DAC_STRPlayers but where to find this file? Can anybody help me plz?
  6. I wanna get a unit join my group ... What i do is ... i spawn a unit in the real time editor and write into the init line ... [-2, { [_this select 0] join (_this select 1) }, [test1, player]] call ACE_NET_fSend; before it worked perfect but now it is not working anymore. does anybody have an idea?
  7. Yes that is unfortunately true ... it takes a minimum of 4 at mines to stop a T72 and 5 to 6 to blow him up ...
  8. Hey, i made a custom group config so i do not need tp place the soldiers one by one in the editor BUT i always get an error message if i start the game ... size: required addons/ not an array first what does this mean and second how can i fix this problem?
  9. I hope there will be a menue where you can dress up your soldier before you join a mission, where you can choose you cloth for example helmet or hat or non, bulletproof west or jacket or shirt, camo dessert, wdl, east west ... AND very important to save the time at the crates ... a weaponlayout system! Maybe with the chance to put your personell layout togehter. so if a player joins a game he is already ready to move out, like in real world no soldier is arming up on battlefield or changing his clothes there ... he is ready or not. This would be a very cool feature because i only know one game which had this ... 10 years ago it was Vietcong. greetings Mark
  10. _BARNS_

    Project RACS

    lol me too can not wait to see the ground vehicles
  11. _BARNS_

    groups config

    ahhhh yes this is now working fine thx alot so only one question left what programm are you using or do you recommand to easy make a *.bin file?
  12. _BARNS_

    groups config

    yeah thats true ... so here it is ... btw i use Laza to convert to bin or is there a better programm out there? class CfgPatches { class rbf_config_groups { units = {}; weapons = {}; requiredVersion = 0.100000; requiredAddons = {"ace_config_men", "ace_config_vehicle", "six_config_men", "six_config_vehicle"}; }; }; class CfgGroups { class West { class RBF_GROUPS { name = "RBF West GROUPS"; class RBF_USMCSquadL { name = "USMC Squad L"; class Unit0 { side = 1; vehicle = "ACE_USMC0302_D"; rank = "MAJOR"; position = {0, 0, 0}; skill = 0.800000; }; class Unit1 { side = 1; vehicle = "ACE_USMC0302_D"; rank = "CAPTAIN"; position = {0, -12, 0}; skill = 0.800000; }; class Unit2 { side = 1; vehicle = "ACE_USMC0311A_D"; rank = "LIEUTENANT"; position = {0, -24, 0}; }; class Unit3 { side = 1; vehicle = "ACE_USMC0311B_D"; rank = "SERGEANT"; position = {0, -36, 0}; skill = 0.800000; }; class Unit4 { side = 1; vehicle = "ACE_USMC0311C_D"; rank = "SERGEANT"; position = {0, -48, 0}; text = "SIX_VIPHMMWV3"; skill = 0.800000; }; class Unit5 { side = 1; vehicle = "ACE_USMC0311D2_D"; rank = "CORPORAL"; position = {0, -60, 0}; skill = 1.000000; }; class Unit6 { side = 1; vehicle = "ACE_USMC0311H_D"; rank = "PRIVATE"; position = {0, -72, 0}; skill = 0.800000; }; class Unit7 { side = 1; vehicle = "ACE_USMC0311E_D"; rank = "PRIVATE"; position = {0, -84, 0}; skill = 0.800000; }; }; class RBF_USMCSQUADM { name = "USMC Platoon"; class Unit0 { side = 1; vehicle = "ACE_USMC0302_D"; rank = "CAPTAIN"; position = {0, 0, 0}; skill = 0.800000; }; class Unit1 { side = 1; vehicle = "ACE_USMC0311A_D"; rank = "LIEUTENANT"; position = {0, -12, 0}; skill = 0.800000; }; class Unit2 { side = 1; vehicle = "ACE_USMC0311B_D"; rank = "SERGEANT"; position = {0, -24, 0}; skill = 0.800000; }; class Unit3 { side = 1; vehicle = "ACE_USMC0311C_D"; rank = "SERGEANT"; position = {0, -36, 0}; skill = 0.800000; }; class Unit4 { side = 1; vehicle = "ACE_USMC0311D2_D"; rank = "SERGEANT"; position = {0, -48, 0}; skill = 0.800000; }; class Unit5 { side = 1; vehicle = "ACE_USMC0311H_D"; rank = "PRIVATE"; position = {0, -60, 0}; skill = 0.800000; }; class Unit6 { side = 1; vehicle = "ACE_USMC0311E_D"; rank = "PRIVATE"; position = {0, -72, 0}; skill = 0.800000; }; }; }; }; };
  13. _BARNS_

    setting up a custom group

    thx alot but nope this is not working too but i will better post this problem in the configs thread ... under groups config hope you have a look at it!
  14. Hey, i was searching for the config or whatever in Arma where you can configurate the groups you can spawn or place if you press F2 in the editor. I wanna set up a custom group so there is no need to place em manualy one by one. soo can anybody tell me where this file is located? thx alot
  15. _BARNS_

    setting up a custom group

    ahhhh i got it now the only bad thing is i get an error message when starting the game size: "required addons/" not an array can you tell me how i can fix this problem? requiredAddons = {"ace_config_men", "ace_config_vehicle", "six_config_men", "six_config_vehicle"};
  16. _BARNS_

    Project RACS

    ohhhh no why you lost permission? hope you can safe alot m8!
  17. _BARNS_

    Project RACS

    awesome work, can not wait to get the M60 - 2000 in to my hands, hope you will release it soon!
  18. wow ver nice for mission makers!
  19. _BARNS_

    FF Studio (WW2)

    fantastic work i can not wait to drive around Sahrani with it
  20. _BARNS_

    FF Studio (WW2)

    wowowow sorry was confused and in the wrong mod thread ... sorry
  21. do you have any wip pics of this inv44 units?
  22. omg there is no railway crossing gate ... big security alert! its lookking nice ...
  23. just one little thing to know ... is it possible to model or build up a model for arma with a differnt tool than O2, i mean in this case with the tool named ProEngineer? I am working all day long with this as constructing engineer and so i thought maybe this could work too? Yes or simple no never? thx alot
  24. ups thats in the discussion threat sorry!
×