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Editor based AI spawn script by trigger
-FSG-Rodders replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
right i now know why this script wasnt working for me, i had a tracer mod running and for some reason it stopped the script working properly, now all is working fine EVEN WITH NORINS REVIVE!!!! -
BASIC spawn script. For a complete idiot. Me. Searched...
-FSG-Rodders replied to bascule42's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
but it doesnt work with OA 1.55:j: -
Editor based AI spawn script by trigger
-FSG-Rodders replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i'm trying to get hold of the author for this, how can i do that?? -
Editor based AI spawn script by trigger
-FSG-Rodders replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i agree, but i had it working with the revive script, so not sure whats going on, ill test some more, but sure its to do with the new patch :icon_wink: -
Editor based AI spawn script by trigger
-FSG-Rodders replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
is there an issue with the patch 1.55 and this script, i say this because before the patch my mission was working fine, all AI were spawning when the triggers were set off, now after the patch its like the script isnt working?? i tried the origianal test mission and it seems to be broken, the AI just spawn with been activated, however the vehicle spawning seems to work?? great script btw, just need to fix this cheers -
trigger to set damage back to 0.8?
-FSG-Rodders replied to -FSG-Rodders's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
^^ thank you will try, and update on this -
trigger to set damage back to 0.8?
-FSG-Rodders posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hi, i'm looking to make a trigger to set the damage back to say 0.7 or what ever so when a helo gets destroyed it sets the damge to 0.7 so it can be repaired? hope that makes sence lol dont want respawnable aircraft want it so you have to go repair thanks in advance Rodders out -
Particle templates
-FSG-Rodders replied to Junker's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you but i could do with the whole thing doing for smoke? ive tried messing and just end up with a mess i dont know what i'm changing -
Particle templates
-FSG-Rodders replied to Junker's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Can anyone plz find the right parmeters for smoke and post it up..im going crazy playing with the different numbers :banghead: -
Particle templates
-FSG-Rodders replied to Junker's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i put this in my init.sqf _OBJ = GameLogicOne; _PS = "#particlesource" createVehicleLocal getpos _OBJ; _PS setDropInterval 0.05;_ps setParticleCircle [0, [0, 0, 0]]; _ps setParticleRandom [0, [0.25, 0.25, 0], [0.2, 0.2, 0], 0, 0.25, [0, 0, 0, 0.1], 0, 0]; _ps setParticleParams [["\Ca\Data\ParticleEffects\Universal\Universal", 8, 3, 1], "", "Billboard", 1, 8, [0, 0, 0], [0, 0, 1.5], 0, 10, 7.9, 0.066, [1, 3, 6], [[0.5, 0.5, 0.5, 0.15], [0.75, 0.75, 0.75, 0.075], [1, 1, 1, 0]], [0.125], 1, 0, "", "", _OBJ]; _ps setDropInterval 0.05; And placed a game logic called GameLogicOne over downed helo it works great helo is smoking but the colour is all wrong, i dont know whichparts to change for colour?? -
Particle templates
-FSG-Rodders replied to Junker's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
muchio graciass :D -
Particle templates
-FSG-Rodders replied to Junker's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yes!! i'm a total newcomer to particle effects, i just want to know how to make a downed chopper have thick black smoke coming from it.. as for a mission i need the players to use the smoke as reference i tried this: http://community.bistudio.com/wiki/ParticleTemplates but its for Arma1 and the reference to were the effect is is wrong i soo need help lol -
SU-47 Berkut [Model for Modders]
-FSG-Rodders replied to KvakMekRampa's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
bump! -
SU-47 Berkut [Model for Modders]
-FSG-Rodders replied to KvakMekRampa's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm trying its my first project, but i'm stuck :confused: is there any references i can look at that describe how to make a pbo, as what files are needed -
i was in a training tonight, climbed up the tower on the fire station, was only on first floor, i bugged and fell out of window and died, its ridiculous lol