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[lol]clan killer bee

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Posts posted by [lol]clan killer bee


  1. Hi guys not sure if this is the right tread if not tell me were to go !

    I run for the last few years a 2 server with ofp  !

    Still running a GOTY version with 1.96 and a steam 1.99 version !

    I use to been seen using the

    reportingIP="master.ofpisnotdead.com";

     I haven't been of fro a while but someoen told me that I'm not been seen anymore on the server and on your list of the website.

    I checked and he was right  !

    I have been over it ut the ports seems to be fine and open.

    My servers are seen on our website and the trackers seems it too  !

    So I wondering what I 'm missing here !

     

    With regards,

    KillerBee


  2. Okay I have been testing it all including the CBA Fireplace an dit all seems not to work.

    Now I made a new mp trew in there 4 fireplaces and run it mp on the server and now it works fine !

    The only thing I can come up with is that there is a old code from the old firepaces somewhere in the old mission that messes up the fireplaces.

    Anybody has a idea what this might be ?

    Maybe I need to remove a certain part of code that might make it all work again  ?

     

    Thank .

     


  3. Well it has been a while I had some time and I still have the issue with the campfire.

    This is a original small campfire from bis.

    I have tried it to replace it with the bigger fire ( this by selecting on the small fire the bigger fire , also from bis ).

    Now when in the editor you can get close and almost can step on them no problem.

    The problem starts when I save it too mutiplayer and run it on the server.

    When you get at a distance you do get burned again.

     

    Anyone have a solution ?

    With regards,

    KillerBee

     

     

    Update:

    I have removed the campfire fully than save the game and than reopend it and place a new campfire on it.

    I have resaved it to mp and it still does that burning thing also unchecked the box simulate damge.


  4. On 27-3-2017 at 5:11 PM, major_shepard said:

     

    The option add zipped pbo files into the repository, meaning is does not delete the original pbo files. The zipped pbo files are deleted client side one the download finished.

    So when I already have a excisting  unzipped verion on the repository I can zip it now and it gets changed and does get unzipped at the receiving side.

    Does this mean I have to clean my repo and than upload the zipped version or does this get changedd automatacally ?

     

    With regards,

    KillerBee

     

    Ps What zip program is used ?
     


  5. Hi major shepard,

    I have a question about the option add compressed zip.

    I have the whole repo uncompressed as this was the way in the beginning.

    Later you added the option too the menu to zip or compress the file

    My question is If I would put the option too compressed to yes is this gonna give problems to the excising file system  or does it get removed and than replaced by zip  ?

    What for the end user  ?

     

    With regards,

    KillerBee


  6. I found a solution to my problem by someone who told me about this script !

     

    http://www.armaholic.com/page.php?id=25458#comments

     

    I had some things changed too from the demo for my mission purpose ! ( not in the script ).

    As in the demo there are multiple waypoint that make the chopper not fly smooth and choppy.

    I solved this by removing all the waypoints accept the last one.

    Made a trigger arround the area were they need to drop and place in the initfield the ejection script ( the one that is in one of the waypoints ).

    After that sync the trigger to the chopper when the chopper fly over the trigger the script get activated and drop the troops but without slowing down dropping the troops evenly preventing them to get tangled up with each other.

     

    All the hoorays go to beerkan's script !


  7. Hi as I was busy making a mission were I wanted to do a halo ( idea from a a2 mission ) I noticed a problem with the stance !

     

    I added a c130  (CUP) on the ground and placed mine soldiers in there and there standing on the plane.

    After I selected all  and put them on 3km the men are go in a para stance and than standup straight accept the player he lay on his belly.

    You can stand up and than walk get ammo and jump and you go in the para stance again.

     

    My question how to make the soliders and player standing or getup straight instead of laying on the floor ?

     

    With regards,

    KillerBee

     

     


  8. Hi guys been a while and start to make some new missions  !

    I want a paradrop done and the script I use works accept that for some reason the bloody chopper stalls and doesn't go to the next waypoint !

    Anyone any idea why this happends and how to solve this pain in the behind problem ?

     

    Use;

     

    eject.sqf

     

     

    ? !(local Server) : exit

    heli1 lock false;

    unassignvehicle pl1; pl1 Action ["eject",heli1]
    ~0.4
    unassignvehicle pl2; pl2 Action ["eject",heli1]
    ~0.4
    unassignvehicle pl3; pl3 Action ["eject",heli1]
    ~0.4
    unassignvehicle pl4; pl4 Action ["eject",heli1]
    ~0.4
    unassignvehicle pl5; pl5 Action ["eject",heli1]
    ~0.4
    unassignvehicle pl6; pl6 Action ["eject",heli1]
     

     

     

    init of the trigger : [] exec "eject.sqf";

     

    Waypoint is far away and on careless slow speed.

     

    Like I said they AI get kicked out it is the chopper that stop moving too the waypoint and start landing and hoovering

     

    With regards,

    KillerBee

     

     


  9. Not sure if I understand were to find this option  ?

    Were to check it or change it  ?

    This in the repository tab ?

     

    Edit:

    Think you might ment this  !

    the edit of the repository says

    url:

    http://yah-rly.nl/repo/a3
    
    
    

    the one in the upload option says !

    ftp://yah-rly.nl/public_html/repo/a3
    

    Hope that you ment this

     

    Not a software expert but you have realized that by now :P

     

    This is what always have worked so something might be changed or altered with the update ?


  10. Okay I have done the following.

     

    I have made a repository on another computer and I had the same problem ( also win 7 64 bit )

    After that I have cleaned all the addons place them in another folder look for the folder and let it scan for the addons ( that seemed to work )

    I cleared out all the repo data from my webspace and than I ran upload !

    This took pretty long but at the end the repo was done and I had the message it was finished.

    I checked on the webspace and looked okay.

    After that I ran a check in the repository and that was negative.

    From this I have a log.

     

    I than ran the repository see if the addons were correct with my system and it saw one new update what is correct as this was panthera, so that seems to work !

     

    Here the info out of the log after checking the repo:

     

     

    Generated by ArmA3Sync 1.5.83
    30-jun-2016 22:41:57

    Check repository finished with errors for repository name: LOL-Addons-A3
     - File not found on repository: /@LOL-SF
     - File not found on repository: @LOL-SF/addons
     - File not found on repository: @LOL-SF/opt
     - File not found on repository: /@LOL_A2_Maps
     - File not found on repository: @LOL_A2_Maps/addons
     - File not found on repository: /@LOL_CBA_A3
     - File not found on repository: @LOL_CBA_A3/addons
     - File not found on repository: @LOL_CBA_A3/optionals
     - File not found on repository: /@LOL_CUP_Terrains
     - File not found on repository: @LOL_CUP_Terrains/Addons
     - File not found on repository: /@LOL_CUP_Units
     - File not found on repository: @LOL_CUP_Units/Addons
     - File not found on repository: /@LOL_CUP_Vehicles
     - File not found on repository: @LOL_CUP_Vehicles/Addons
     - File not found on repository: /@LOL_CUP_Weapons
     - File not found on repository: @LOL_CUP_Weapons/Addons
     - File not found on repository: /@LOL_FA_Maritime
     - File not found on repository: @LOL_FA_Maritime/Addons
     - File not found on repository: /@LOL_isladuala
     - File not found on repository: @LOL_isladuala/addons
     - File not found on repository: /@LOL_JS_JC_FA18
     - File not found on repository: @LOL_JS_JC_FA18/Addons
     - File not found on repository: /@LOL_JS_JC_SU35
     - File not found on repository: @LOL_JS_JC_SU35/Addons
     - File not found on repository: /@LOL_Lingor3
     - File not found on repository: @LOL_Lingor3/Addons
     - File not found on repository: /@LOL_Nimitz
     - File not found on repository: @LOL_Nimitz/addons
     - File not found on repository: /@LOL_panthera
     - File not found on repository: @LOL_panthera/addons
     - File not found on repository: /@LOL_RHSAFRF
     - File not found on repository: @LOL_RHSAFRF/addons
     - File not found on repository: /@LOL_RHSUSF
     - File not found on repository: @LOL_RHSUSF/addons
     - File not found on repository: /@LOL_TFR
     - File not found on repository: @LOL_TFR/addons
     - File not found on repository: @LOL_TFR/install
     - File not found on repository: @LOL_TFR/install/TeamSpeak 3 Client
     - File not found on repository: @LOL_TFR/install/TeamSpeak 3 Client/plugins
     - File not found on repository: @LOL_TFR/install/TeamSpeak 3 Client/plugins/radio-sounds
     - File not found on repository: @LOL_TFR/install/TeamSpeak 3 Client/plugins/radio-sounds/ab
     - File not found on repository: @LOL_TFR/install/TeamSpeak 3 Client/plugins/radio-sounds/dd
     - File not found on repository: @LOL_TFR/install/TeamSpeak 3 Client/plugins/radio-sounds/lr
     - File not found on repository: @LOL_TFR/install/TeamSpeak 3 Client/plugins/radio-sounds/sw
     - File not found on repository: @LOL_TFR/install/TeamSpeak 3 Client/plugins/radio-sounds-new
     - File not found on repository: @LOL_TFR/install/TeamSpeak 3 Client/plugins/radio-sounds-new/ab
     - File not found on repository: @LOL_TFR/install/TeamSpeak 3 Client/plugins/radio-sounds-new/dd
     - File not found on repository: @LOL_TFR/install/TeamSpeak 3 Client/plugins/radio-sounds-new/lr
     - File not found on repository: @LOL_TFR/install/TeamSpeak 3 Client/plugins/radio-sounds-new/sw
     - File not found on repository: @LOL_TFR/install/TeamSpeak 3 Client/plugins/radio-sounds-old
     - File not found on repository: @LOL_TFR/install/TeamSpeak 3 Client/plugins/radio-sounds-old/ab
     - File not found on repository: @LOL_TFR/install/TeamSpeak 3 Client/plugins/radio-sounds-old/dd
     - File not found on repository: @LOL_TFR/install/TeamSpeak 3 Client/plugins/radio-sounds-old/lr
     - File not found on repository: @LOL_TFR/install/TeamSpeak 3 Client/plugins/radio-sounds-old/sw
     - File not found on repository: @LOL_TFR/install/userconfig
     - File not found on repository: @LOL_TFR/install/userconfig/task_force_radio

     

    All the addons worked before so that should be okay.

    Only thing that had been changed was Panthera.

     

    With regards

    KillerBee


  11. Ello all  !

    I seem to have a problem with the uploading of the mods to the webspace this after the last update .

    It is not that it doesn't do it, it is that is upload the whole repository again instead the new files.

    I have tried to re upload the whole repo see if this did work but it didn't

    everytime it wants to upload the whole repo again  ?

     

    Any ideas what cause this and solve this ?

     

    With regards

    KillerBee

     

    PS could it be that in one way the a3s got corrupted ?


  12. Hi guys I don't understand something at the moment !

    I had placed campfires in my mission and I could get close to them like half a meter !

    Now I been editing a while and now they are hot again  ?

     

    1: how does this happen

    2: is there a way to make the fire not hot or extreme hot so I can walk the room in again ?

     

    This is in the editor not the game itself yet !

     

    With regards,

    KillerBee

    • Haha 1

  13. Hi guys I need some help with something I'm struggling with .

     

    I'm making a mission and in the description.ext I got the following for my .paa

     

     

    //////////////////////////////////////////////////////////////
    //////////////// RscTitles ///////////////////////////////////
    //////////////////////////////////////////////////////////////
    //Change the  x and the Y you change the place on the screen//
    //Change the W and the H you change the size of the picture //
    //////////////////////////////////////////////////////////////
    ///To cover the whole screen, you should use x=safeZoneX, y=safeZoneY, w=safeZoneW, and h=safeZoneH./////


    class RscTitles

    {
     titles[] = {"mission","KillerBee","lolklein"};

     class mission {
       idd = -1;
       movingEnable = 0;
       duration = 4;  
       fadein = 2;
       fadeout = 2;
       name="mission";

       controls[]={"Picture"};

       class Picture {
         x=0.0; y=0.0; w=1.0; h=1.0;
         text="images\mission.paa";
         sizeEx = -1;
         type=0;
         idc=-1;
         style=48;
         colorBackground[]={0,0,0,0};
         colorText[]={1,1,1,1};
         font="Bitstream";
       };
     };

     class KillerBee {
       idd = -1;
       movingEnable = 0;
       duration = 4;  
       fadein = 2;
       fadeout = 2;
       name="KillerBee";

       controls[]={"Picture"};

       class Picture {
         x=0.99; y=0.99; w=0.25; h=0.25;
         text="images\KillerBee.paa";
         sizeEx = -1;
         type=0;
         idc=-1;
         style=48;
         colorBackground[]={0,0,0,0};
         colorText[]={1,1,1,1};
         font="Bitstream";
       };
     };

     class lolklein {
       idd = -1;
       movingEnable = 0;
       duration = 4;  
       fadein = 2;
       fadeout = 2;
       name="lolklein";

       controls[]={"Picture"};

       class Picture {
         x=0.0; y=0.0; w=1.0; h=1.0;
         text="images\lolklein.paa";
         sizeEx = -1;
         type=0;
         idc=-1;
         style=48;
         colorBackground[]={0,0,0,0};
         colorText[]={1,1,1,1};
         font="Bitstream";
       };
     };
    };
     

     

    Now I wanted to add the REVIVE-Pyschos to my mission, but here starts the problem.

    One of the lines I need to implement in the discription.ext is the following

     

     

    class RscTitles {
        #include "ais_injury\dialogs\rscTitlesAIS.hpp"
    };

     

    When I did that I did get the message that is already existed as it does.

    Sofar I understood it.

     

    I have tried to implement the

    {
        #include "ais_injury\dialogs\rscTitlesAIS.hpp"
    };

     

     

    all kinds of ways also in the one I already had no succes  !

    Got a bunch of errors been busy for 3 days and gave up now  kindda.

    So maybe someone knows how to solve this little pain in the neck issue.

     

    With regards,

    KillerBee

     

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