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Posts posted by [aps]gnat
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Myke;2491789']Be informed that there is a tool available on the internet to de-binarize p3d files. Advertizing it on this forum is forbidden so i can't give more info about but it does exist.= further advertising. Lol
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#2 is a joke.
This is the internet, there is ALWAYS a tool available, eventually.
BIS didn't supply a dePBO tool.
So I'd argue textures are just as protected as the 3d file.
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I changed airplanex to airplane but now my plane isn't showing up any more...That won't be the reason. What else did you change?
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this should have been the fourth :/How many more times do you want BIS to recycle old models and shit!! ffs
Only us modders can get away with that .....
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Thanks to kju, full config available here
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Great content to ArmA3
Can't compare it to ArmA2OA, that was like 3 games added together over a longer period.
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but I guess there are several ways of doing it.No, not usually. After years of using O2 and even today getting stuck wasting DAYS trying to find an issue I can tell you the there is still plenty of WEIRDNESS in the tools.
As rule now, if I get stuck with weird animation problem (in Bulldozer) I completely close O2 and Bulldozer and restart the tools.
Amazing how many problems just .... disappear.
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Very cool
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Hmmm ..... odd
Ingame, in the map I myself have not actually measured it to the centimeter ..... especially as it changes a bit as you zoom in and out.
I just note that its about the right size in the map ......
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O2 is in meters
EDIT: FYI the WHOLE icon is the 33 meters. if your "vehicle" doesn't go from edge to edge, it wont be 33meters on the map.
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Yes, your config.cpp
it does not load up in game. The whole addon.Can't tell you anything based on what you have stated
EDIT: Wait ..... you changed the default file ?!!!
If so, can't help you. Non standard modification
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Whole config?
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"volant",
"",
"wheel_1_2",
"",
"wheel_1_1",
"",
"wheel_2_1",
"",
"wheel_2_2",
"",
"volant"
Skeleton is ALWAY defined in pairs. The last "volant" doesn't have a pair, but that aside, I dont see why its there a second time.
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mapSize = 33;In the config, determines the size of the icon in the map view etc (approx meters)
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Never been a global command.
Partly because the textures can be use ONLY client side.
You just need a "monitor" client script that swaps textures whenever the server changes them. Cascade out.
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I have recently resurrected Armastack!Come over and share your knowledge
Coolio !
Thanks SA
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Altis ....
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Exactly as you said.Well yes. After some time in bis, I decided to help with some know how to the community to spread the bas of modders.
Great :D
Good to see some further investment by BI in what makes this games series great.
..... now we just need the tools improved ;)
Thanks redstone.
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When p3d has only geometry lod, engine uses automatically this lod as Fire and view geometry, too.What?!
I assume you mean, "If you dont have a separate Fire and View geometry" ... "engine uses automatically this lod as Fire and view geometry"
EDIT, sorry, re-read.
BTW, are you new here to support/help Mod'ers in the forums?
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Impressive ..... !
Now call BIS over to this thread :)
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Meh! its got a turret already so cant add flares .... old bug.
http://forums.bistudio.com/showthread.php?157283
Only way would be to create a config PBO addon that creates a second version of the HH60G, with flares, similar to;
ARMA III & Steam WORKSHOP
in ARMA 3 - GENERAL
Posted
Agree
Seems to do the same for me.