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Posts posted by [aps]gnat
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WHOAH!
Awesome! Thanks Benny
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I'm already disappointed. ..... i'm sick tired of fanboys on these forums :P.... and some of us a sick of whiners who didn't research what they were buying. BI's forumula has barely changed in 10 years.
Dan;2527557']from my A2 experiments' date=' at least 204km * 204km[/quote']And there you have your realistic engagement ranges ^^
A Naval Warfare mod with Ships, Carriers, Subs Aircraft and helicopters isn´t impossible. It Just would be a huge ammount of work.
To be honest, sounds kinda boring.
Such huge area, limited direct interaction.
Much simpler to just go play Harpoon or Dangerous Waters.
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Also, not to toot my own horn too much, but I think a lot of people would agree ACRE is worth it and it's something BIS dropped the ball on (and has been dropping the ball on) for a long time.
Absolutely, but trying to value it "software hour" I think would mean none of us could afford it. :)
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For example, there is a substantial number of man hours in ACRE from both Jaynus and myself since 2010, easily hundreds of thousands of dollars of labor costs alone, and thats not including any of the intrinsic value that the addon has. At some point the work, especially as the mod has gotten more complex, becomes hard to justify to yourself on the basis of charity and personal satisfaction alone. :(
First off, if anyone expects to be "compensated" on the basis of hours-worked, they are dreaming. "Goodness" will determine how much comes your way, be it for 1 hour or 1000 hours work.
Second, none of the current community, as has been the case for a decade, are doing what they do except for love and some back-slapping. They stop or share/team-up when it becomes too much.
@iceman, I'm the same.
So many complications can arise.
So what does Myke get when someone elses super addon wins the pool, but uses missilebox?
So what happen when that super addon is found to be using Vilas's ArmA2 configs and scripts?
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I've tinkered around and have had the C-5 Galaxy working in A3 for a couple months now. It flies, the nose goes up, the ramp drops, people can even walk around inside of it. The biggest issue I've got is I can't get vehicles to drive up the ramps/inside the fuselage. Though I'm thinking of stopping now, because for every issue I fix, half a dozen pop up. With a 10GB bandwidth limit a month and satellite internet, I can barely get anything done anymore. :/I can get vehicles into the A3 An72. Feel free to send it too me and I'll have a look for you.
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Long overdue .....
See first post
Beta 3 - ArmAII version
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Sukhoi Su33 Flanker-D
New Features:
- Removed "tidy" actions
- 5 Loadouts using Missilebox
- GPS/INS System targeting system
- Flares added (per many requests)
- other tweaks
Required Addons
GLT/FRL Missilebox
CBA: Community Base Addons for A2, OA and CO
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Suggest this is more what you want;
http://forums.bistudio.com/showthread.php?150548
Just download latest txt file (it is large, so have patience).
AllInOne is updated regular to the latest version of A3
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That said @suprememodder might be correct, the way the game has gone, it may not, now its more mainstream than mil/sim like.:(Yeh well, they were saying the same about ArmA1 and ArmA2 .......
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I'm so goddamn tired of BIS fucking with the fucking control schemes. IT WAS FINE, AND THEN YOU GO AND FUCK IT.Edit: as Mr_Centipede said, it is the Dev branch you signed up for after all.
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Definately not enough info
Whats your config.cpp got?
Hows your MF done?
Whats your BinPBO log say?
Whats your RPT say?
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HC, is this ArmA2 or ArmA3 ?
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OK, wall glittyness during A3 development I'll give you, certainly happens time to time, but that's not where ArmA2 ended up.
Building an addon to suit current "problems" isn't wise I'd suggest.
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Devil is in the detail I suspect. Your muzzle flash should work, if the coding or model is done right.
Maybe fix that, then you can binarize.
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It would be so much simpler/convenient if grenades were ONLY affected by FIRELODS...
What!?? This makes no sense at all.
This is not a bug
What you are wanting is BI to BREAK the physics of the game
A grenade is an object like any other object in the game. When thrown it should bounce off walls, the ground, doors, vehicles etc.
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Although are you sure it shouldn't be simulation = "airplanex";?I think he knows what he's talking about ..... check out his stuff some time .....
Any I'll say it, thanks for the code John, nice tit-bits.
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Maybe grenades are not classed as projectiles?Grenades are NOT projectiles
A grenade is just an object
Exactly what is meant to happen, is happening.
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oh and i don't actually care for mods, i want only bi stuff :)LOL .... well you're going to be bitterly disappointed very quickly.
BI don't do non-standard stuff like working carriers and naval mods
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Hi,Just done a test were I threw a grenade and it collided with the geolod, not the firelod. :(
??
Object to object collisions = geolod
Fired projectiles = firelod
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... when the tools come out ....
(ArmA2 \/ )
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@[APS]Gnat that is not too fair. Specially since those teams have contributed with no compensation prospect in mind. Let them have their Christmas, as players we have Christmas all year round.Why "not fair"? I won't deny any genuine mod maker their dues if this stupid plan does actually happen ......
But as I and Iceman77 eluded to, development from some of the "big names" has now gone very quiet, and will likely remain so until BI very clearly clarifies one way or another.
No surprise how money changes things.
As for this apparent need for Crowd Funding or Emotional Blackmail to donate, more bullshit, our harddrives are full of top-notch addons and scenarios, many thousands of addons, and barely a dollar changed hands.
Those who seem to want / opening seek donations are a very small minority.
Sounds too much like more Gen Y, entitlement and narcissism .........
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so far happens different situation, people steal or use addons and get donations on not-their-made addonsYep, another example where it'll fall off the rails, because of money again.
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Noting: the absence of a few good (read: almost commercial quality) mod teams / members from these various discussion threads ..... no doubt quietly hoping their Christmas has come .....
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Amazing detail, great relatively large open world. Good physics.
Unfortunately for Online, jumped on a 2 team shoot out "trigger" and everything locked up (except Quit) for a long time ...... just quit out.
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It will come to ArmA3 I am sure, after the ArmA3 tools become available.
AI Takeoff from custom airfield
in ARMA 2 & OA : MISSIONS - Editing & Scripting
Posted
Mandoble hasn't been around for a long time but posting in the Mandoble threads can get you assistance from the other expert users that scan those threads.