-
Content Count
6398 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by [aps]gnat
-
wheel rotation model.cfg
[aps]gnat replied to super-truite's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Skeleton is ALWAY defined in pairs. The last "volant" doesn't have a pair, but that aside, I dont see why its there a second time. -
In the config, determines the size of the icon in the map view etc (approx meters)
-
A Large Fixed Wing transport aircraft for Arma 3
[aps]gnat replied to progamer's topic in ARMA 3 - GENERAL
An72 Original by Footmunch, textures by eddyD WIP, still a few issues in ArmA3 Attaching vehicles into the cargo works very well in SP. No idea about AttachTo and MP. -
New to modelling Inroduction/tutorial?
[aps]gnat replied to vani's topic in ARMA 3 - MODELLING - (O2)
Start here http://forums.bistudio.com/forumdisplay.php?97-ARMA-2-amp-OA-MODELLING-(O2) -
Setobjecttexture Not Visible on Multiplayer for Clients
[aps]gnat replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Never been a global command. Partly because the textures can be use ONLY client side. You just need a "monitor" client script that swaps textures whenever the server changes them. Cascade out. -
ARMASTACK - Community run Q&A site for all editing needs.
[aps]gnat replied to soul_assassin's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Coolio ! Thanks SA -
Advanced Cockpit Interaction
[aps]gnat replied to Enricksolt's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Lovely !! -
Altis ....
-
Great :D Good to see some further investment by BI in what makes this games series great. ..... now we just need the tools improved ;) Thanks redstone.
-
What?! I assume you mean, "If you dont have a separate Fire and View geometry" ... "engine uses automatically this lod as Fire and view geometry" EDIT, sorry, re-read. BTW, are you new here to support/help Mod'ers in the forums?
-
Impressive ..... ! Now call BIS over to this thread :)
-
Add flares to aircraft
[aps]gnat replied to disco.modder's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Meh! its got a turret already so cant add flares .... old bug. http://forums.bistudio.com/showthread.php?157283 Only way would be to create a config PBO addon that creates a second version of the HH60G, with flares, similar to; http://forums.bistudio.com/showthread.php?142291 -
Game crashes when getting in vehicle
[aps]gnat replied to odyseus's topic in ARMA 3 - MODELLING - (O2)
its ALL configs from ArmA3 Search inside the file start with "class plane" for example -
What to keep in mind when modelling a plane for a mod.
[aps]gnat replied to Miroslaw Kowalski's topic in ARMA 3 - MODELLING - (O2)
Start here, mostly the same. http://ofp.gamepark.cz/_hosted/brsseb/tutorials/lesson6/lesson6_a.htm You can name the parts whatever you want, they dont have to be Czech names -
Add flares to aircraft
[aps]gnat replied to disco.modder's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Seems unlikely Something wrong your end? The Aircraft? Your game version? Where are you placing the commands? -
Add flares to aircraft
[aps]gnat replied to disco.modder's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Add the weapon "CMFlareLauncher" Add the magazines "120Rnd_CMFlare_Chaff_Magazine" -
How to use submarines ? Drowning as soon as I dive
[aps]gnat replied to dustpuppy's topic in ARMA 3 - QUESTIONS & ANSWERS
No, it is not watertight in RL! The hatch is to improve streamlining among other things. -
Game crashes when getting in vehicle
[aps]gnat replied to odyseus's topic in ARMA 3 - MODELLING - (O2)
Unpack BIN files? No, dont do that. Download & browse the AllInOne config file http://forums.bistudio.com/showthread.php?150548-AllInOne-config-from-A3 -
A Large Fixed Wing transport aircraft for Arma 3
[aps]gnat replied to progamer's topic in ARMA 3 - GENERAL
Update the An-72 ? http://forums.bistudio.com/showthread.php?98776 -
Game crashes when getting in vehicle
[aps]gnat replied to odyseus's topic in ARMA 3 - MODELLING - (O2)
Borrow the BIS config ?! Absolutely! You're expected to. Edit You can't just use a 100% copy, you have to use it within your own class. But by inheriting a BIS class you pretty much get it all. But you probably knew that -
Oxygen 2 : Ai path lod ? how to do them ?
[aps]gnat replied to emoglobinsky's topic in ARMA 3 - MODELLING - (O2)
VIEW Geomety AI only see view geometry -
Texview 2 Problem "Error Loading File :...."
[aps]gnat replied to OMGJannik's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
2.5.1 tool set installed and P drive running? -
Trying to setup my map for dayz/wasteland mods for public servers
[aps]gnat replied to dinoboy123's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Bikey only come from the person who created the mod/addon/PBO. These are for the server. If you have multiple addons/PBOs by the same person, you only need the one Bikey Bisign are for the players machine Every PBO has its own Bisign You said "my map" ... assume you mean "my terrain" On your terrain use BinPBO with Create Signature switch on and through "options" direct it to your own .biprivatekey file. This gives you a Bisign file for players and your PBO To create your own .Bikey and .biprivatekey ; http://community.bistudio.com/wiki/Armed_Assault:_Addon_Signatures -
Game crashes when getting in vehicle
[aps]gnat replied to odyseus's topic in ARMA 3 - MODELLING - (O2)
If you dont have a pilot or cargo view that can cause the same -
Poseidon: advanced text editor for Scipts & Configs
[aps]gnat replied to Tom_48_97's topic in ARMA 2 & OA : Community Made Utilities
Awesome Tom! I'd ask for; Support for MODEL.CFG Support for ability to have open (and auto re-open on restarting app) the very large All-in-One.CPP (Dev Heaven), with no performance issues. (no, havent tested, but prior tools by others struggle)