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Everything posted by [aps]gnat
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A solution to the A2/BI content in A3 and your thoughts
[aps]gnat replied to .kju's topic in ARMA 3 - GENERAL
-1 "content crisis" crude -1 "joining the lemmings" +1 "stay in ArmA2" if you want 110% of community content +1 "wait a little longer for BIS to finish" +1 "Good idea" ---IF ... a big IF ----- BIS hands over the good quality models ----- Players DONT have to own all prior material ----- A good team rebuild the content, quality is important ----- Its NOT a 2 year wait for a 1 time release ----- Its released in a slowly growing pack Happy with BIS doing this themselves, later, and making it DLC I buy. -
What to keep in mind when modelling a plane for a mod.
[aps]gnat replied to Miroslaw Kowalski's topic in ARMA 3 - MODELLING - (O2)
At least pretend you actually used search !! http://forums.bistudio.com/showthread.php?159982-Landing-gear-and-propeller http://community.bistudio.com/wiki/model.cfg http://community.bistudio.com/wiki/Mondkalb%27s_Addon_Tutorial -
Arma load the standart driver model, not the custom one
[aps]gnat replied to drunken officer's topic in ARMA 2 & OA : MODELLING - (O2)
ActionDriver= I believe is the config entry you have to change. But, you have more work yet. You'll have to read up about static animations and define your own RTM file so that the game reads and uses your proxy positioning. Just supplying a p3d proxy won't work. -
Roadway cutting through wont be an issue. Too thin walls WILL be an issue. Make the wall a little thicker than they are in the REsolution LODs as it won't matter that much. When you walk into a wall you can't really tell if your EXaCTLY touching the real wall or not. If all your rooms are tiny, then thicker wall might only be a problem then.
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What to keep in mind when modelling a plane for a mod.
[aps]gnat replied to Miroslaw Kowalski's topic in ARMA 3 - MODELLING - (O2)
Tutorial?! Arma3 tools aren't even out yet ........ Do not need to name part Czech names if you have your own MODEL.CFG defining the skeleton and animations. -
Abandoned in Arma2? Of course it will be! But it has a heap of great content right now, and may get a little more before ArmA3 warms up. But no one is going to import a bunch of low quality models into this mod just so there's "more of it". That's dumb. And there will ALWAYS be a bug or 2 left over. Can't get it perfect sorry. Many people know, but a reminder, making or even modifying content BLOODY LONG HARD WORK.
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A Large Fixed Wing transport aircraft for Arma 3
[aps]gnat replied to progamer's topic in ARMA 3 - GENERAL
Agree. Is why I propose the An72. Great for those short rough airfields. BIS has better things to spend their time on. If a Mod'er makes a big transport, no problem. -
Join date: July 2013 "Old Trend" I respectfully ask, are you in a legitimate position to offer advice on trends of this forum/this community/this software house? Some of us have seen these cycles, many times. Gladly BIS weathers them, as does the people who did their research and knows what they're buying.
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Whats the properties of the LODs ? Delete all A guess .... Export the file as Universal Bistudio txt file, then re-import.
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[WIP] Video Streaming Mod
[aps]gnat replied to apocalypex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What he said ! -
Disapointed with the full release content
[aps]gnat replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
. *in the sports hatch, scared as hell, screamin down the blacktop at 320kmh watchin the guide-post whiz by* W H A T A B U Z Z ! For the money I paid, this is a fuckin bargain. Just need the mod tools and I'll be in heaven. ..... as for the rest of ya's, go hard or go home :D LOL -
ArmA3 Classnames - no discussions
[aps]gnat replied to memphisbelle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Its a text file, load it in your favourite script or text editor. Then use search to browse the classes Its my bible for config'ing Its a big file, just wait a bit longer. -
Agree Seems to do the same for me.
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= further advertising. Lol
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#2 is a joke. This is the internet, there is ALWAYS a tool available, eventually. BIS didn't supply a dePBO tool. So I'd argue textures are just as protected as the 3d file.
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What to keep in mind when modelling a plane for a mod.
[aps]gnat replied to Miroslaw Kowalski's topic in ARMA 3 - MODELLING - (O2)
That won't be the reason. What else did you change? -
Disapointed with the full release content
[aps]gnat replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
How many more times do you want BIS to recycle old models and shit!! ffs Only us modders can get away with that ..... -
ArmA3 Classnames - no discussions
[aps]gnat replied to memphisbelle's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks to kju, full config available here https://dev-heaven.net/projects/cmb/repository/revisions/master/changes/configs/A3/unformatted/allInOne.cpp -
Disapointed with the full release content
[aps]gnat replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
Great content to ArmA3 Can't compare it to ArmA2OA, that was like 3 games added together over a longer period. -
wheel rotation model.cfg
[aps]gnat replied to super-truite's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
No, not usually. After years of using O2 and even today getting stuck wasting DAYS trying to find an issue I can tell you the there is still plenty of WEIRDNESS in the tools. As rule now, if I get stuck with weird animation problem (in Bulldozer) I completely close O2 and Bulldozer and restart the tools. Amazing how many problems just .... disappear. -
Very cool
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Hmmm ..... odd Ingame, in the map I myself have not actually measured it to the centimeter ..... especially as it changes a bit as you zoom in and out. I just note that its about the right size in the map ......
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O2 is in meters EDIT: FYI the WHOLE icon is the 33 meters. if your "vehicle" doesn't go from edge to edge, it wont be 33meters on the map.
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Silencer sound script problem
[aps]gnat replied to natethegreat's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Yes, your config.cpp Can't tell you anything based on what you have stated EDIT: Wait ..... you changed the default file ?!!! If so, can't help you. Non standard modification -
Silencer sound script problem
[aps]gnat replied to natethegreat's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Whole config?