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Everything posted by Zipper5
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Thanks for the kind words, Fishercat, as well as anyone else here who I haven't thanked yet. :)
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Definitely AI and gameplay improvements. I couldn't care less about the visual or audio side of the game so long as the standards for it progress realistically with BIS' games. As I've said to people before, rather than having ArmA I'd have been happy with an OFP 2.0 patch that gave OFP all the improvements it got for OFP:E, graphically and gameplay...ly. :p
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And out of the entire customer base who bought Arma 2 and will buy OA, 200 people is nothing. ;) People have no conception of "scale" nowadays...
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I've been using avast! 5 for quite a while now, and no complaints here. I used AVG all the time before that too. Both seem much better than paid-for AVs like McAfee and Norton. I'd recommend either of them.
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If you can't get it to progress, you can always try restarting the mission. If you don't want to do that, then use the E-N-D-M-I-S-S-I-O-N cheat. Sorry about that, I'll try and see if I can get it to work better than I've already tried.
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Thanks for the feedback, JojoTheSlayer. I'll look into improving it if I can. :)
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Quoted for truth. :p
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All in due time. :)
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Well, finish playing the campaign and, if you do it right, you should get your answer. ;)
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Thanks mate, that means a lot. And hey, you know if more is coming or not. ;)
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I'm glad to see that you got it working. ;)
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ArmA II: Operation Arrowhead discussion thread
Zipper5 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Don't have a camera. Was going to scan it, but now the scanner isn't f*cking working. :mad: -
Is everyone there? Or has someone got stuck by the truck or somewhere else? Are you able to post a screenshot?
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What if CryEngine was used as Arma 3 future engine?
Zipper5 replied to jonneymendoza's topic in ARMA 2 & OA - SUGGESTIONS
No, because then Arma 2 will be even more performance demanding. Crysis is a corridor shooter with much smaller scale "open" environments compared to Arma 2. If Arma 2 were to run with similar looking graphics it would chug like hell, so I'd expect the hypothetical Arma 3 to do the same. Personally, I care more about gameplay than graphics. -
Your squad should have disembarked the truck at the base and gone and stood in front of Lieutenant Christopher for an introduction. Did you follow them?
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I'm trying to use the ACM in a mission in my campaign. I'm trying to remove specific group classes from it using the following code (oc_acm is the name of the ACM): // Remove classes [oc_acm, [ "CDF_InfSection_AA", "CDF_SniperTeam", "CDF_TankPlatoon", "CDF_Mi24DSquadron", "CDF_Mi8Squadron", "RU_InfSection_AA", "RU_SniperTeam", "RUS_ReconTeam", "MVD_AssaultTeam", "RU_TankPlatoon", "RU_Mi24VSquadron", "RU_Mi24PSquadron", "RU_Pchela1TSquadron", "RU_Ka52Squadron", "RU_Mi8Squadron", "RU_Su34FighterSquadron", "INS_InfSection_AA", "INS_SniperTeam", "INS_MilitiaSquad", "INS_TankSection", "INS_Mi8Squadron", "GUE_GrpInf_TeamAA", "GUE_GrpInf_TeamSniper", "GUE_MilitiaSquad", "GUE_TankSection" ] ] call BIS_ACM_removeGroupClassesFunc; And I execute this 10 seconds after the mission starts. However, when I do, I get the following error message: '...; Error Undefined Variable in expression: _dbcustom File ca\modules\ambient_combat\data\scripts\functions\removeGroupClasses.sqf, line 67 _acm setVariable ["dbGroupsCustom", |#|_dbcustom]; _return = true; }; } else ...' Has anyone else experienced this issue, or have I done something wrong? I can't figure out what I've done wrong, but if someone else can, please tell me if that is in fact the problem. When I remove this code the error disappears, but then the classes I don't want spawning appear. I'm using v1.05.70951. Full script:
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ArmA II: Operation Arrowhead discussion thread
Zipper5 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Yes, it's the July issue. -
ArmA II: Operation Arrowhead discussion thread
Zipper5 replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I just picked up this month's issue of the US PC Gamer and it has a big 1 page advert for Operation Arrowhead. 'Tis pretty cool, apart from mister "RAAAAAAAWR SILENCER & SAFETY RAAAAAAAAWR"... Arma 2 got a GOTY award from PC Gamer? :eek: -
That is correct. Well, not that last part. :p
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That was the first thing I tired. :p The issue persisted, sadly.
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Well, I took out the drive, cleaned it, put it back in and made sure that all the cables were secure in there, and it still doesn't stop opening and closing. So, it's toast. Gotta find a new one! :butbut:
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That's kind of weird but, since you said your computer can't handle it, that may be the issue. It works fine on my end, and no one else has reported it yet. Sorry it doesn't work for you. :( Actually, there isn't such a file. When I define a radio dialogue in the description.ext, if you give it a reference to the sound file that goes with it, but there is no actual sound file there, it just plays the beep sound. I did that in case I can add voices to the campaign later on. Speaking of voices, I am wanting to add them at some stage. However, I want to keep things realistic. Therefore, I'll be looking for Czech, Russian and American voice actors. I would prefer if at least one of the Czech and Russian voice actors could also speak English, because some of the characters need to speak their native tongue and English to communicate. If you're interested in helping, then please feel free to contact me via PM. ;)
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Must be a problem on your end, Devil Dogs. Works completely fine here without mods and using v1.05.70951. I will say, however, that I do not guarantee this campaign will work how it should using mods, including ACE2. I designed it to work with just vanilla Arma 2. I also have no intention of making it compatible with mods. So if you encounter issues when using mods while playing the campaign, then disable the mods. ;)
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That's odd. It doesn't for me. :confused: That's probably the infamous "last loon" bug. I've tried to combat it as much as possible in that mission but to no avail. Look around for some soldiers or armor that you had to have missed. Then it will end properly.
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Release time! ;)