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Posts posted by zulu1
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Sorry but no one has done that. You can look at:
http://ofp.gamepark.cz/index.php?showthis=10827
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Hi,
This should be the needed addons.
ftp://ftp.ofpr.info/ofpd/mods/TOYOTAWARS.rar
This is a small mission pack.
http://www.mediafire.com/file/gvcdqtgrtv89dec/TW_pack.zip
DMA Random war.
http://www.mediafire.com/file/6wpauqagrob31vv/DMARandomWar.rar
CTI Markers.
http://www.mediafire.com/file/uwlvh03koz1f8z2/cti_markers_v1.rar
QuoteWhy do they want DMA stuff all of a sudden, so addon heavy :)
a god's work is never done
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Ok I'm trying to get my server going again but it's not being seen in OFPMonitor.
I got someone to connect remotely using my IP, but nothing shows in Monitor.
I have reportingIP="master.ofpisnotdead.com"; in my server config.
I am behind a router and I have ports forwarded:
2300-2400 TCP/UDP
2234-2235 TCP/UDP
Are there other ports that I should open for Monitor to work?
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Last weekend there was a nice turnout on the server and I'd like to try to repeat it this weekend.
This Saturday and Sunday June 10th and 11th. on the LOL Clowns of War Server.
You can join by OFPMonitor or use the server IP: 77.251.174.249:2322
Game Version Required OFP Resistance v1.96
All are invited, just make sure that you have the proper addons.
1: LOLExtraAddonFull ( contains @LOL and @LOLExtra's folder )
2: LOLExtras2
3: LOLIslands
4: WW4mod25+Patch1
Looking forward to see who shows up to play. It will be lots of fun.
Thanks
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The files I'm talking about are :
http://ofp.gamepark.cz/news/download/
and
http://ofp.gamepark.cz/unofaddons/
and
http://ofp.gamepark.cz/missions/
and
http://ofp.gamepark.cz/missionpacks/
and
http://ofp.gamepark.cz/mpmissions/
and
http://ofp.gamepark.cz/campaigns/
and
http://ofp.gamepark.cz/islands/
and
http://ofp.gamepark.cz/utilities/
and
http://ofp.gamepark.cz/editorextra/
Granted most of these files are really old, but they are still on ofp.gamepark.cz domain. Many of them have bad links that came from all the changes in hosts over the years, but you can get to them on these index pages.
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On 6/1/2017 at 7:15 AM, JdB said:Slightly over 90GB of OFP files.
It might be a little less than 80 if I leave out outdated versions of some of the big mods.
There is also quite a bit of Arma1 & 2 stuff in the armedassault.info section.
I may also try to make a backup of that.
Oh, JdB, one question. Are files stored on ofp.gamepark.cz going to remain there?
I can download those also.
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Ok, I will do my part to maintain the files.
I have a 1TB drive that isn't really doing anything at the moment, so I have started to backup the files from the ftp server.
-unofaddons folder complete
-unofaddons2 folder is underway
-unofaddons3 folder will be next in line
-others will follow after that
At least I'll have the files in the ftp structure in case a new server becomes available.
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This in part is sad news for the OFP community. At least the news postings will remain and hopefully the files will live on in the torrent world.
I tried to get the torrent of gamefront/filefront, but I was only able to get a portion of the files. Some one did finally setup a mirror site.
Maybe some kind hearted soul will do the same for OFPr.info
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You start getting a ton of errors related to OFP2_ManSkeleton at:
18:06:08 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
a3_characters_fAnd more errors follow those regarding hits. You must have a bad or non-compatible addon.
You are also still getting:
18:06:13 Mission TheCrazyTigersNewBase.DYA: Missing 'description.ext::Header::maxPlayer'
18:06:13 Mission TheCrazyTigersNewBase.DYA: Missing 'description.ext::Header::minPlayer'Like tricky suggested, trying loading the mission in local host mode and see what happens. Also if you de-pbo the mission and open it in the editor you may get more info reported.
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37 minutes ago, ARussianCat said:Thanks man also why does the Lybia Dynamic mission tell me i need ''DMA_Lybia'' when i have clearly installed but with called ''Lybia_256'' and it leads me to the Desert Island crashing the game should i rename the file?
Try this:
http://www.mediafire.com/file/w5wl8zcy1xtybf3/DMALIBYACOMPLETE.rar
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4 hours ago, ARussianCat said:Hey dude after sometime i decided to try Toyota Wars i even found the entire pack but the only error im getting is this ''missing addons dma_librdm'' what am i missing here?
See addon request thread.
More dynamic missions:
cce/coin2:
(Should be addon free)
DMA:
https://www.mediafire.com/folder/0q3xp0co39a2x8g,6wpauqagrob31vv,dw4acpcpmd8j4fs/shared
Kendo's dynamic missions:
(Most of these will require addons)
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3 hours ago, ARussianCat said:So i tried playing the Toyota Wars mission but the only error i get is this ''missing addons: DMA_librdm'' what is this addon and can someone link me to it? Thanks.
No existing links so here you go:
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2 hours ago, ARussianCat said:Thanks dude its appreciated but unfortunately it didnt fix anything ''No entry'config.cpp/CfgVehicles.jjr_rebelCO'''
'if (!SP then |#|"{goto ''terminate''}else{CoC_Server)''logic'' createVehicle 0,0,0 _noCoCaddon true Error !: Type Number, expected Bool'' I was not able to get the ones from a mission since it just crashed i cant really find most of the addons for the Afghanistan mission here are on expired links i was really excited to play this and things got in the way :/
It means you're missing jjr rebels
ftp://ftp.ofpr.info/ofpd/unofaddons2/gmer_1_21.rar
and something from CoC which wasn't listed, I guess artillery
ftp://ftp.ofpr.info/ofpd/unofaddons2/CoC_UA110_Setup.exe
if links are broken search out addons at ofrp.info:
http://ofp.gamepark.cz/index.php?oblast=news&search
most everything is there, you just need to find it.
this is 15 year old game, you need to be creative and work with the limited resources still left.
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18 minutes ago, ARussianCat said:Thanks my man sorry for being too much trouble i will try it in a few minutes what does that exactly contain most of the addons needed?
It's all of the required RHS content.
The pages I posted earlier show you what addons are required.
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6 minutes ago, ARussianCat said:It would be appreciated if you could get me all the addons,i tried playing the dynamic mission and in a defend mission my game just crashed when enemies started spawning and a bunch of errors popped up.
ftp://ftp.ofpr.info/ofpd/unofaddons2/RHS_T55Pack_v1.21_fix.rar
ftp://ftp.ofpr.info/ofpd/unofaddons2/RHS_Crew_v0.52_fix.rar
ftp://ftp.ofpr.info/ofpd/unofaddons2/RHS_Misc_v1.01.rar
ftp://ftp.ofpr.info/ofpd/unofaddons2/RHS_Weap_v0.11.rar
maybe this helps
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1 hour ago, ARussianCat said:Do they require any addons?
https://forums.bistudio.com/forums/topic/41482-dynamic-afghanistan-delta-force/
https://forums.bistudio.com/forums/topic/40679-dynamic-afghanistan/
https://forums.bistudio.com/forums/topic/45696-dma-toyota-wars/
http://ofp.gamepark.cz/index.php?showthis=8960
maybe some others?
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Well be trying soon.
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On 5/12/2017 at 0:46 PM, ARussianCat said:Does anybody still have a link to this Dynamic Mission it will be appreciated if someone helps.
Here is a collection of DMA Dynamic Missions, including Afghanistan,
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On 5/5/2017 at 9:39 AM, mcslavko said:Hello
Looking for islands, specifically "marcomio Kolgujev unbombed 1.1", maybe someone has in their collection.
Thanks in advance
Hi,
I guess this is it:
http://www.mediafire.com/file/6u9og1fi6y53qh4/KolgujevUnbombed.rar
But it looks like you'll need a ton of addons maybe, or they might be for the other islands???:
https://forums.bistudio.com/forums/topic/62551-retextured-bis-islands-with-more-infra/
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Hi,
I found this script but I'm not exactly sure what triggers it.
INQ_M1_Loader.sqs
?! local _this : exit _c = count units group _this _lt = "INQ_Crew_Wl" ? typeof _this in ["INQ_M1A2D"] : _lt = "INQ_Crew_De" ? typeof _this in ["INQ_M1A2W"] : _lt = "INQ_Crew_AC" ?((count crew _this) in [0,4] || _c == 12): exit _lt createunit [[getpos _this select 0, getpos _this select 1],group _this] ~.1 _loader = nearestobject [_this, _lt] _loader moveincargo _this _loader assignascargo _this
It seems to be called in this init.
INQ_M1_Init.sqs
INQ_Fired = loadFile "\INQ_M1\scripts\INQ_M1_fired.sqf" INQ_Noid = loadFile "\INQ_M1\Scripts\INQ_Noid.sqf" INQ_Targets = loadFile "\INQ_M1\scripts\Staff\INQ_Targets.sqf" INQ_StvolFlame = loadFile "\INQ_M1\scripts\INQ_flame.sqf" TracerCnt = 0 _this exec "\INQ_M1\scripts\INQ_M1_engineon.sqs" _this exec "\INQ_M1\scripts\INQ_M1_Random.sqs" _this exec "\INQ_M1\scripts\INQ_M1_rMarker.sqs" _this select 0 animate ["suspension2", .5] _this select 0 animate ["suspension", .5] INQ_IsMPGame = false @(time>1) ?{playersNumber _x>0}count[east,west,resistance,civilian]>0: INQ_isMPGame = true; exit _this select 0 exec "\INQ_M1\scripts\INQ_M1_Loader.sqs"
Since it seems to only affect the INQ_Crew, maybe you can use empty tanks and use crewmen from another addon or just replace the loader?
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Make sure that you hit the OK button in the lower right corner of the controls window after you make a change so that it is applied. It should work for you.
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Thanks spad,
Here is some more.
Bennies first DAK pak
A second DAK(CWA) pak has other stuff
A few versions of Fighter's DAK reskins of the Kubelwagen and Junkers JU52
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Game Looks Different When In Video Options
in ARMA 3 - TROUBLESHOOTING
Posted
Have you played with the brightness and gamma controls?