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zulu1

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Posts posted by zulu1


  1. Hi,

     

    This should be the needed addons.

    ftp://ftp.ofpr.info/ofpd/mods/TOYOTAWARS.rar

    This is a small mission pack.

    http://www.mediafire.com/file/gvcdqtgrtv89dec/TW_pack.zip

    DMA Random war.

    http://www.mediafire.com/file/6wpauqagrob31vv/DMARandomWar.rar

    CTI Markers.

    http://www.mediafire.com/file/uwlvh03koz1f8z2/cti_markers_v1.rar

     

    Quote

    Why do they want DMA stuff all of a sudden, so addon heavy :) :down:

    a god's work is never done  :smiley-punched:

     

     

    • Like 1

  2. Ok I'm trying to get my server going again but it's not being seen in OFPMonitor.

    I got someone to connect remotely using my IP, but nothing shows in Monitor.

     

    I have reportingIP="master.ofpisnotdead.com"; in my server config.

     

    I am behind a router and I have ports forwarded:

    2300-2400 TCP/UDP

    2234-2235 TCP/UDP

     

    Are there other ports that I should open for Monitor to work?
     


  3. Last weekend there was a nice turnout on the server and I'd like to try to repeat it this weekend.

     

    This Saturday and Sunday June 10th and 11th. on the LOL Clowns of War Server.

    You can join by OFPMonitor or use the server IP: 77.251.174.249:2322

     

    Game Version Required OFP Resistance v1.96

     

    All are invited, just make sure that you have the proper addons.

     

    1: LOLExtraAddonFull ( contains @LOL and @LOLExtra's folder )

    2: LOLExtras2

    3: LOLIslands

    4: WW4mod25+Patch1

     

    Looking forward to see who shows up to play. It will be lots of fun.

     

    Thanks

    • Like 2

  4. The files I'm talking about are :

    http://ofp.gamepark.cz/news/download/

    and

    http://ofp.gamepark.cz/unofaddons/

    and

    http://ofp.gamepark.cz/missions/

    and

    http://ofp.gamepark.cz/missionpacks/

    and

    http://ofp.gamepark.cz/mpmissions/

    and

    http://ofp.gamepark.cz/campaigns/

    and

    http://ofp.gamepark.cz/islands/

    and

    http://ofp.gamepark.cz/utilities/

    and

    http://ofp.gamepark.cz/editorextra/

     

    Granted most of these files are really old, but they are still on ofp.gamepark.cz domain. Many of them have bad links that came from all the changes in hosts over the years, but you can get to them on these index pages.


  5. On 6/1/2017 at 7:15 AM, JdB said:

     

    Slightly over 90GB of OFP files.

     

    It might be a little less than 80 if I leave out outdated versions of some of the big mods.

     

    There is also quite a bit of Arma1 & 2 stuff in the armedassault.info section.

     

    I may also try to make a backup of that.

     

    Oh, JdB, one question. Are files stored on ofp.gamepark.cz going to remain there?

     

    I can download those also.


  6. Ok, I will do my part to maintain the files.

     

    I have a 1TB drive that isn't really doing anything at the moment, so I have started to backup the files from the ftp server.

    -unofaddons folder complete

    -unofaddons2 folder is underway

    -unofaddons3 folder will be next in line

    -others will follow after that

     

    At least I'll have the files in the ftp structure in case a new server becomes available.

    • Like 6

  7. This in part is sad news for the OFP community. At least the news postings will remain and hopefully the files will live on in the torrent world.

     

    I tried to get the torrent of gamefront/filefront, but I was only able to get a portion of the files. Some one did finally setup a mirror site.

     

    Maybe some kind hearted soul will do the same for OFPr.info

    • Like 1

  8. You start getting a ton of errors related to OFP2_ManSkeleton at:

    18:06:08 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    a3_characters_f

     

    And more errors follow those regarding hits. You must have a bad or non-compatible addon. 

     

    You are also still getting:

    18:06:13 Mission TheCrazyTigersNewBase.DYA: Missing 'description.ext::Header::maxPlayer'
    18:06:13 Mission TheCrazyTigersNewBase.DYA: Missing 'description.ext::Header::minPlayer'

     

    Like tricky suggested, trying loading the mission in local host mode and see what happens. Also if you de-pbo the mission and open it in the editor you may get more info reported.
     


  9. 4 hours ago, ARussianCat said:

    Hey dude after sometime i decided to try Toyota Wars i even found the entire pack but the only error im getting is this ''missing addons dma_librdm'' what am i missing here?

     

    See addon request thread.

    More dynamic missions:

    cce/coin2:

    (Should be addon free)

    https://www.mediafire.com/folder/nancozvvsuzrg4o,3i0ab92aa0yyl6q,3kk08uhf6ugcof8,bzzbgddwaxcn99p,lktnzbtcg7mco78,j6bb62aq88wj19n,1d4pqwefzq782gc,uiucgcti942bivh/shared

     

    DMA:

    https://www.mediafire.com/folder/0q3xp0co39a2x8g,6wpauqagrob31vv,dw4acpcpmd8j4fs/shared

     

    Kendo's dynamic missions:

    (Most of these will require addons)

    https://www.mediafire.com/folder/q9jws9qlkvlfubf,l3komokrjoen3ej,1w4bk3j25kd9s4n,x63axtqr620mt20,fcwlu8sx05i741e,ybqcy75qnccnw01,vccigg11ya6ez26,vt9o74ko1ndi147,z4wrtflb612n6vb,wyr4brzjbe6lzbs,wo129rgt27ahetd,78w72liz2y54txh,2h468uyhk37jkoh,ed6gkaj1ns7ec4q/shared

     

     


  10. 2 hours ago, ARussianCat said:

    Thanks dude its appreciated but unfortunately it didnt fix anything ''No entry'config.cpp/CfgVehicles.jjr_rebelCO''' 

    'if (!SP then |#|"{goto ''terminate''}else{CoC_Server)''logic'' createVehicle 0,0,0 _noCoCaddon true Error !: Type Number, expected Bool'' I was not able to get the ones from a mission since it just crashed i cant really find most of the addons for the Afghanistan mission here are on expired links i was really excited to play this and things got in the way :/

    It means you're missing jjr rebels

    ftp://ftp.ofpr.info/ofpd/unofaddons2/gmer_1_21.rar

    and something from CoC which wasn't listed, I guess artillery

    ftp://ftp.ofpr.info/ofpd/unofaddons2/CoC_UA110_Setup.exe

     

    if links are broken search out addons at ofrp.info:

    http://ofp.gamepark.cz/index.php?oblast=news&search

    most everything is there, you just need to find it.

     

    this is 15 year old game, you need to be creative and work with the limited resources still left.


  11. 18 minutes ago, ARussianCat said:

    Thanks my man sorry for being too much trouble i will try it in a few minutes what does that exactly contain most of the addons needed?

    It's all of the required RHS content.

    The pages I posted earlier show you what addons are required.


  12. 6 minutes ago, ARussianCat said:

    It would be appreciated if you could get me all the addons,i tried playing the dynamic mission and in a defend mission my game just crashed when enemies started spawning and a bunch of errors popped up.

     

    ftp://ftp.ofpr.info/ofpd/unofaddons2/RHS_T55Pack_v1.21_fix.rar

    ftp://ftp.ofpr.info/ofpd/unofaddons2/RHS_Crew_v0.52_fix.rar

    ftp://ftp.ofpr.info/ofpd/unofaddons2/RHS_Misc_v1.01.rar

    ftp://ftp.ofpr.info/ofpd/unofaddons2/RHS_Weap_v0.11.rar

     

    maybe this helps


  13. On ‎5‎/‎5‎/‎2017 at 9:39 AM, mcslavko said:

    Hello

     

    Looking for islands, specifically "marcomio Kolgujev unbombed 1.1", maybe someone has in their collection.

     

    Thanks in advance

     

     

    Hi,

     

    I guess this is it:

    http://www.mediafire.com/file/6u9og1fi6y53qh4/KolgujevUnbombed.rar

     

    But it looks like you'll need a ton of addons maybe, or they might be for the other islands???:

    https://forums.bistudio.com/forums/topic/62551-retextured-bis-islands-with-more-infra/

     


  14. Hi,

     

    I found this script but I'm not exactly sure what triggers it.

    INQ_M1_Loader.sqs

    ?! local _this : exit
    	_c = count units group _this
    	_lt = "INQ_Crew_Wl"
    	? typeof _this in ["INQ_M1A2D"] : _lt = "INQ_Crew_De"
    	? typeof _this in ["INQ_M1A2W"] : _lt = "INQ_Crew_AC" 
    	?((count crew _this) in [0,4] || _c == 12): exit
    	_lt createunit [[getpos _this select 0, getpos _this select 1],group _this]
    	~.1
    	_loader = nearestobject [_this, _lt]
    	_loader moveincargo _this
    _loader assignascargo _this

    It seems to be called in this init.

    INQ_M1_Init.sqs

    INQ_Fired = loadFile "\INQ_M1\scripts\INQ_M1_fired.sqf"
    INQ_Noid = loadFile "\INQ_M1\Scripts\INQ_Noid.sqf"
    INQ_Targets = loadFile "\INQ_M1\scripts\Staff\INQ_Targets.sqf"
    INQ_StvolFlame = loadFile "\INQ_M1\scripts\INQ_flame.sqf"
    
    TracerCnt = 0
    
    _this exec "\INQ_M1\scripts\INQ_M1_engineon.sqs"
    _this exec "\INQ_M1\scripts\INQ_M1_Random.sqs"
    _this exec "\INQ_M1\scripts\INQ_M1_rMarker.sqs"
    _this select 0 animate ["suspension2", .5]
    _this select 0 animate ["suspension", .5]
    
    
    INQ_IsMPGame = false
    @(time>1)
    ?{playersNumber _x>0}count[east,west,resistance,civilian]>0: INQ_isMPGame = true; exit
    
    _this select 0 exec "\INQ_M1\scripts\INQ_M1_Loader.sqs"

    Since it seems to only affect the INQ_Crew, maybe you can use empty tanks and use crewmen from another addon or just replace the loader?

    • Like 1
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