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Everything posted by ziiip
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Now that the game has finally reached 1.0, does anyone feel like trying multiplayer?
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Geekery and gaming: Art projects, homeware, fan creations etc.
ziiip replied to jacknorrisuk's topic in OFFTOPIC
Your pictures are quit amazing, esp. that fan.:don7: -
Can i get a guest pass? ;)
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BBC News Article: Zombies help ageing title Arma II top video game charts
ziiip replied to jeza's topic in OFFTOPIC - Games & Gaming
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Afaik they are only considering it.
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It was more like spontaneous combustion. :D Very nice though, I assume its wip. It would be definately badass if it could hit someone on the grounds and not just disappear after a while.
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@coldrum E3 isnt just about ArmA3...besides, we have already access to vids that cover pretty much everything there is to see about ArmA3 this time.
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Day 1 has been over for quite a while and we still only have that short and low quality vid from Gamespot? Cmooooooooooon.:now:
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Cam 2 going to ArmA3 !!!!!!!!!!!!!
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Cam 1 going to ArmA 3 :D fixed now
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I like it! :D
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Booster's statements are veeery suspicious.
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I dont see anything wrong about it.
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The one, single thing you're most looking forward to?
ziiip replied to dmarkwick's topic in ARMA 3 - GENERAL
physX -
So how's the online population doing in the game?
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Will Bohemia finally improve ARMA's PVP to attract New Players?
ziiip replied to LockDOwn's topic in ARMA 3 - GENERAL
I thought you can play ArmA any way your want. -
Jeez, its not a milsim. :P We should be whining about the bow, dumb multi and the removal of prone/lean. :P
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The story of Crysis 2 has some major "wtf is this horseshit" moments too.
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It would be a shame if they didnt change the physics for knocking over thees at least in singleplayer. I'm tired of them falling through my tank.
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Not sure how many of you remember, but I installed ArmA1 a while ago and unarmed running animation is perfecly good in that.
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So I assume this is what we call "normally going around" in almost any other FPS? That is a welcome addition. :) Also, I hope that your hands are going to be fixed to the barrel of your gun when you move sideways/backwards. Edit: also in the bonus vid, I think it looks a little weird how the dude does not have his arm right by his torso, but his lower arm has a little distance from it. I know the arm would clip in the ammo bags otherwise, but you should animate the deformation of those. :P (but maybe its just me, after all these guys pump more muscle :D)
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You must be a professional life analizer.