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ziiip

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Everything posted by ziiip

  1. How can I have this gun? I didnt see any of the ACU soldiers holding it.
  2. That gun in the ACU dude's hand in the turret disassemble feature movie looks really cool.
  3. So when is this coming out?
  4. ziiip

    Thirsk Island

    I do hope the textures in the distance wont be blunt low-res, because the shots are amazing.
  5. So if you remove the radar from the choppers, how are you going to use the weapons/lock targets etc.?
  6. ziiip

    SBP Slovenian Soldiers

    Cool textures, but I'm wondering if you will go beyong retexturing and make some differences in the model or not. Anyway, textures are pretty good as I said.
  7. "Fire and configure missiles, create missile launchers for AI or players using any existing vehicle, plane, ship, chopper or thing, add automatic or manual chaff and flares dispensers to your vehicles, replace all vanilla ArmA missiles by mando ones, etc." So does this mean that I dont need the RKSL countermeasure addon anymore?
  8. ziiip

    enemy artillery ?

    Genius! I included this arty thing in my mission, thanks. :D One thing though, I get some messages when the enemy decides to blow me to atoms...is it possible to make those messages not appear to me?
  9. So if I install this mod, I dont need the RKSL countermeasure mod? Anyway, I've been looking for this one since you announced it.
  10. ziiip

    Dragon Rising has been released

    Guys, I was so wrong...I havent even touched DR in weeks, but with some pimping mods and 30+ FPS, ArmA2 is once again sucking me in.
  11. Thanks. Can you tell me how to add that gun I linked above to a soldier who has a different gun by default?
  12. So um is there a tutorial somewhere for writing a radio script?
  13. Hey guys, I'm making my own mission in which a LAV escorts us, but a BMP blows it to smitherines eventually. I want to be able to call in an M1A1 via radio after the LAV is down. So, do I make a trigger active after a specific units is not in the trigger zone? Thanks.
  14. Does this mod add new weapons and/or make current guns even better looking? Does it replace stock guns? Anyway...how can I add this http://img198.imageshack.us/img198/4996/arma22009102516162459.png gun to my soldier?? I wanna replace the german soldiers G36 with that one. It look very hot.
  15. Can I make scripts in the editor? I'm pretty noobish at mission editing, I know a few basic tricks but this sounds kinda complicated. :D Still, cheers for the help. :)
  16. ziiip

    SLX Mod WIP

    This mod causes massive frame drop for me.
  17. Propably asked before, but can I download the islands separately? They are all that I need. Thanks for the answer.
  18. Did you borrow the ACU soldiers from Binkowski, or they are yer own?
  19. ziiip

    Developement costs

    Hi dudes, I was wondering, why do so many games cost so much to make? I mean after you have the right tools to create it, all you need is your own computer science skills, right? I understand theat if you let, for example a separate studio do the sound work, then they ask big money for it, but for a team like BIS, who do all the coding themselves, what consumes all the money(not talking about salaries and advertisement). For example, AFAIK the develoment of OFP cost about 1 million eur, or someting like that(correct if im wrong). And they say its not much compared to big budget titles. Plz explain. :D
  20. Hey guys, I've noticed that the AI is very slow at detecting enemy at low range, let alone at large range. For example, I was in front of an enemy squad about 50 m away, with nothing blocking the sight. It took a good 10 secs to spot and engage me after I noticed them. At larger scale, sometimes a tank about 500 m away from a big fight, sitting on a hillside may not even respond to the mayhem. I'll post some vids but I think most of you know what I'm talking about. I've read someone saying he modded AI sensitivity back to pre-1.03 values. How can I do that?
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