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Everything posted by ziiip
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The occasional "siding" does not look nice, but I'm sure it will be sorted out by the final version. Still, it's a minor issue and I'm pretty happy with the fluid controls now. Btw, I liked most of the ArmA2 animations too, but it felt bad that you had to wait a split second to start moving after you pressed the movement button, because your character would first move his arms closer to his torso and then start moving.
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Altis very rough area proportions [Pic + details] (I was bored)
ziiip replied to morthawt's topic in ARMA 3 - GENERAL
I say you should create a function that results in the terrain of Limnos and integrate it. That's proper science. -
Sorely Unimpressed with Arma 3's Graphics as they exist in the Alpha.
ziiip replied to Failberry's topic in ARMA 3 - GENERAL
You dont need photoshop, you can change the color scheme with scipting commands. There are even a few effect modules shipped with the game. Normal: http://img401.imageshack.us/img401/2570/17881570.png Movie day effect: http://img7.imageshack.us/img7/9356/70020013.png Sepia effect: http://img32.imageshack.us/img32/8159/20458694.png But there are infinite amount of color alteration choices with a few scipting commands. -
[/img] Uploaded with ImageShack.us
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Hiding positions on the map. Possible?
ziiip replied to Freebie's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There is an option for that in the difficulty settings. Although it seems it doesnt work for SP now, but I havent tried changing it in MP. -
[AhoyWorld.co.uk] co40 AW Invade & Annex
ziiip replied to Fuzzy Bandit's topic in ARMA 3 - USER MISSIONS
This mission is a lot of fun and I enjoy it throrougly. :D One question remains though: where is the OPFOR version? :P :P Personally, I think it sucks that you can only play as NATO in these high profile large scale COOP missions so far. -
Sorely Unimpressed with Arma 3's Graphics as they exist in the Alpha.
ziiip replied to Failberry's topic in ARMA 3 - GENERAL
You can adjust the color scheme of the game with just a few scripts commands. Other than that, the problem is with you. -
Swedish Forces Pack: 0.7.4 (Updated 27th of May)
ziiip replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
New models and stuff, excellent! :D- 568 replies
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- swedish
- swedish forces pack
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(and 3 more)
Tagged with:
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I really want an OPFOR version of the AW/Domination/Whole lotta startis, etc missions. ;)
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IDF ( Israeli defense forces ) units,complete
ziiip replied to excess3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice, I like the new hats and helmets. ;) -
Jump MF - basic mod to unlock vaulting animation
ziiip replied to das attorney's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmm, I guess it wouldn't make sense not to include it. Anyway, it's very sweet that you have had it unlocked for us in the meantime. :notworthy: -
I dont remember having too many good SW games recently, so I'm not going to drop any tear. Furthermore, 1313 felt like a typical "Gears of War in SW clothing" with lame "Holywood" dialogue so humanity hasnt lost much. :P Anyway, SW games are going to keep coming, jut made by external studios.
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Jump MF - basic mod to unlock vaulting animation
ziiip replied to das attorney's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So this anim is going to be part of the game officially later? -
I did 7:25 and i thought i was pretty quick before checking the time. o_o
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Set azimut for spawned vehicles
ziiip posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How can I do it? :confused: -
Set azimut for spawned vehicles
ziiip replied to ziiip's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Can anyone take a look at this script? The syntax is apparently bad. Btw this is supposed to make obj2 face obj1. Edit: apparently my keyboard became funky and inserted a different kind of minus symbol that the game doesnt understand. It's working now. -
Did you play in third or first person view? Because that determines wther I land in 5 seconds or 20 seconds. :D
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I'm looking forward to it very much too! :D The living ecosystem feature sounds very interesting. I've also heard that you no longer rely on rolling in combat which I am very happy for.
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Awesome, great to know!
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Conditioned Transport Unload.
ziiip replied to Kebab's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is there a way to make the helicopter land near a firefight? I remember i had this fucking annoyange back in the ArmA2 days too.:banghead: -
I love the Iranian uniforms from head to toe, I actually play as them more often than I play as NATO. That other helmet design someone showed in this thread looks really good too, it would be nice to be included in the game.
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Any chance of an OPFOR variant?
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Thanks, I'll try it.
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Sweet! Congrats man.
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I was able to do that.