Wupjak
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Everything posted by Wupjak
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The (un)Official Freetrack Users Q&A Thread
Wupjak replied to bushlurker's topic in ARMA 2 & OA - GENERAL
Yes. Happens to me as well. -
The (un)Official Freetrack Users Q&A Thread
Wupjak replied to bushlurker's topic in ARMA 2 & OA - GENERAL
Your install is probably corrupted. Mine has done the same thing, but nothing I did to futz with it seemed to help until I removed it and then reinstalled. Uninstall/reinstall Freetrack. -
The (un)Official Freetrack Users Q&A Thread
Wupjak replied to bushlurker's topic in ARMA 2 & OA - GENERAL
@Bushlurker et al, regarding shaping tubing with heat: putting the tubing into boiling water is a way to heat the tubing evenly...provided it can stand up to the heat. More of a risk of damage with a heat gun than dipping the tubing into water long enough to make it pliable. -
The (un)Official Freetrack Users Q&A Thread
Wupjak replied to bushlurker's topic in ARMA 2 & OA - GENERAL
I'd uninstall and reinstall freetrack before anything else. I've got it on this machine (a MacBook in Boot Camp with XP Pro SP3) and my gaming rig and the software has fragged itself on both machines a couple of times. I've gotten to the point of not even trying to troubleshoot, I just reinstall Freetrack if it acts funny at all. -
The (un)Official Freetrack Users Q&A Thread
Wupjak replied to bushlurker's topic in ARMA 2 & OA - GENERAL
Orchard Supply Hardware sells a roll of adhesive-backed reflective tape that appears the same as the safety vests (they had both in the store) for 6.00. -
ArmA2 / OA (low) performance issues
Wupjak replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
@Breguinho I see in your photobucket screenshot your settings have your video memory set to Very Low. Change that to High or Very High. Second, have you changed the fillrate down to say 1680x1050, or at least reduce it incrementally to see whether your frames per second improves? Third, is the 24-30 fps you describe in effect from the moment the game starts, or is this only in the official campaign (Red Harvest)? It is my understanding that those missions are capped at 30 fps and you won't get higher than that regardless of machine spec. Try opening the editor and dropping yourself onto the map alone or with a small number of AI as opponents and see how your frames per second are affected. Also, I've had video driver corruption just running the game normally which brings my frames per second down into the single digits upon game start (it's usually up in the high 80s-low-90s in the Khe San flyovers. Perhaps uninstall your video drivers, then reinstall them (search for the 'right' way to uninstall and reinstall video drivers to avoid more complications from an incomplete uninstall). -
The (un)Official Freetrack Users Q&A Thread
Wupjak replied to bushlurker's topic in ARMA 2 & OA - GENERAL
I have been lusting mightily after a head-tracking solution since watching Dslyecxi's TrackIR video, but couldn't justify the 160+USD to buy in. Seeing the addition of Freetrack in the latest beta was all I needed to see. I'm into this project about 65 bucks including the webcam and materials to build my 3 point clip. The clip is powered by 2 AAA batteries, attaches with Velcro to my headset, is lightweight and compact. Those were the qualities I wanted when I started out and the finished product is just right for me. I'm fortunate enough to live near a Radio Shack in the US, so I was able to drive down the street and buy all of the parts necessary to build the clip including IR LEDs. Freetrack's LED construction app (http://www.free-track.net/english/hardware/calcled/) makes creating your parts list extremely simple. I'm an absolute moron when it comes to electronics and what resistor ratings mean what, so if I can follow these instructions, I imagine anyone can. Getting Freetrack to behave the way that felt natural is proving to take more tweaking time than I'd anticipated. Still, the price was right and it's just a matter of adjusting some settings, switching into Arma2, moving around a bit to see how the settings changes 'feel,' and then making subsequent adjustments. I think I'm pretty close, now. No jitter/jump, head turn is neither too fast nor too sluggish and I'm figuring out how to get my head and my weapon to line up after having looked over a shoulder or whatever. I advise anyone with even a moderate amount of hands-on skill to build even the most basic setup for FreeTrack. The difference is night and day, and I've been accustomed to mouse and keyboard FPS gaming without freelook since the days of Doom. Photo of my clip: http://i49.tinypic.com/2ir0y80.jpg -
Question for A2 developers... sysspec
Wupjak replied to DarkestKnight's topic in ARMA 2 & OA - TROUBLESHOOTING
Have you tried the latest beta? I run XP32 SP3, have the same processor as you (at 3.4 ghz), slower ram and a GTX260 at stock speed and I get 40+ fps with everything very high 1680x1050 (100% fill) playing Seal Team 6 or 50+ dinking around in the editor with SOM. If you're playing the campaign, don't. That's an exercise in frustration, I agree. Oh, and drop the attitude if you want anyone to help. If you're just here to troll, knock yourself out, but expect to be shown the door. -
The (un)Official Freetrack Users Q&A Thread
Wupjak replied to bushlurker's topic in ARMA 2 & OA - GENERAL
The $2.00 IR LEDs from Radio Shack are more than adequate after filing them flat. I was more than happy to drive 5 minutes to come home with everything I needed rather than having to mail order and worry. -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
Wupjak replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Thumbs way up on the latest AI tweaks. I'm getting mercilessly schooled at range. Much different experience. Daddy like. Gonna try to set up freetrack today for even more unabashed nerdery. Keep up the great work, BIS. -
LOL we have a winner!
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Back in the early-mid 90's when I lived in SF, there was an Egghead Software on Lombard and something, Scott maybe, where I used to frequently buy games. The staff there were accustomed to him showing up and buying stuff. I guess he lived in the Marina or Pacific Heights near the store at the time. He's a gamer. :)
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ARMA2 & OA's Steam Thread: All Steam Q's/discussions go here [covered by Dwarden]
Wupjak replied to gimpymoo's topic in ARMA 2 & OA - TROUBLESHOOTING
I may be mistaken, but doesn't running a beta work around Steam entirely? I'm pretty sure I've closed Steam out and started my beta version with no need to log into Steam. -
[59884] Fixed: Suppress in the commanding menu did nothing. Anyone tested it?
Wupjak replied to .kju's topic in ARMA 2 & OA - BETA PATCH TESTING
Aha, ok, that makes sense. Don't recall now if the engine was still running or not, but that would definitely explain it. It threw me a bit that it was just the one guy with the rapid semi auto fire and the other guys were not firing nearly as frequently. Wishful thinking I guess. Thanks. -
[59884] Fixed: Suppress in the commanding menu did nothing. Anyone tested it?
Wupjak replied to .kju's topic in ARMA 2 & OA - BETA PATCH TESTING
With regard to suppression, I was finishing the first mission in the Seal Team Six mod, running the latest beta, when I ordered my team to attack an enemy technical vehicle (UAZ? Anyway...). The driver was killed with the initial volley, the gunner bailed and proned out under the vehicle, at which point one of my team suppressed the vehicle with a constant stream of fire until he gave the message 'running low on ammo!' One of the other teamies killed the gunner at about that point. It was a loose 'L' ambush where the 3 AI were the base of the L facing the oncoming vehicle and I was on the left flank of the car as it moved from my right to left. I watched it all go down and issued the order to fire once the technical was 90 degrees to me. At any rate, was that an example of spontaneous AI suppression? Either way, it looked pretty good to me, so whatever you guys are doing with the AI is helping imho. -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
Wupjak replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Also 'felt' mouse lag with this latest beta. Found myself fiddling with the mouse smoothing and so forth where I'd never done so before. Thought it was just me. -
All, I'm formerly an OFP player - although I think I picked that up just prior to ARMA coming out - and tried playing ARMA from release to around 1.08. At that time, my PC was not up to the task, so I uninstalled ARMA and forgot about it and PC gaming in general. When I saw that CM were releasing their title and that it'd be available for XBox360, I figured, cool! It's called Operation Flashpoint! It's gotta be good! I'll have all the fun I had with OFP and tried to have with ARMA and none of the PC related issues (chief issue was usually that I didn't have the rig or the $ to upgrade my PC to make any game look and perform decently). NO MORE will I be a slave to an outdated PC and I'll be immune to the upgrade game! Hurray Codemasters! Thank you for catering to the realist/tactical type player! Then, release day. I bought it on release day, tried to like it. I enjoyed the 3+ missions I played, but for me being a PC gamer from the time of Wizardry, it wasn't going to happen. It wasn't pretty, it wasn't fancy, it wasn't deep, it was just sorta simple. There was no editor, no flexibility, no depth, etc. I saw that Arma 2 was on sale for the weekend on Steam awhile back and snapped it up thinking, 'how bad could it be?' It can't be THAT buggy like they say over on those other forums.... I haven't looked back since. I owe it all to that other company and their cruddy, not-deserving-of-its-name, shallow husk of a game. Arma 2 has captured my imagination and answered my wishlist. Now I just need more time to play! Granted, I bought a new video card, showing just how strong my will was to not upgrade my computer 'just' for a game, but damn, what a difference it made once I started dabbling with beta releases and .cfg files. With the flurry of activity from the devs updating and issuing betas and the hardware required to run the game being at least SOMEWHAT more affordable to people, I think this game's best is still yet to come and this may well be the Golden Age. The ability of any title to appeal to gamers of a wide variety of gaming backgrounds is rare. I'm a slow, careful player who hated BF2 and COD. I see guys that have moved over from those two games and love it. Arma2 pulled that off. Sure, you have to know your way around a computer, but that's why we're PC gamers. What fun would it be to just stuff a CD in the drive and start playing? :P
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Thank you to that other title for bringing me here.
Wupjak replied to Wupjak's topic in ARMA 2 & OA - GENERAL
Hah, like WoTLK? ;) -
Ohhhh. Cash you're likewise going to cause me further eye rolling at the hands of my gf. Thanks for the link! Edit: Holy jeez this is MUCH better. Voice recognition works perfectly for me in the ~30 minutes I've tested. So much easier to remain immersed than without it! Yahoo the game got better (again!). Now to try that latest beta.
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Thank you to that other title for bringing me here.
Wupjak replied to Wupjak's topic in ARMA 2 & OA - GENERAL
mrcash, that's precisely what I'm saying, good point. We're gamers. ALL of us. And PC gamers to boot, heh. That ought to at least equate to some given level of sophistication and concept of context. Surprisingly, however, many people only read the words before them on the screen rather than put it all into its proper setting. OMG you can't say bad words about (whatever) game! It has this and that and the other thing and I like it! Jeesh people, get over it. There's room enough for all of us to have our own opinions and for everyone to still get along at the end of the day. The games are what make us similar. At any rate...Arma2 (and Arma, and OFP and even OFP2 to some extent) are unique in an endless sea of games in this way: When considering your standard video game fare, there are some common components shared among virtually every title: Single Player campaign, Multiplayer and, if you're lucky, some form of modding (remember what a great game the original Ghost Recon was? Remember how FEW mods and maps were available?). I liken that to looking at a schoolyard playground. You've got tetherball, kickball, hopscotch, whatever. The games are defined and each has its own rules and requirements. They're finite. That's how I view games like, well, without offending anyone, those games that put you on a rail and guide you through them. There is little room for flexibility or personalization. You can't very well play baseball with a tetherball attached to its pole, now can you? You get the gist. Arma2 et al are like that same playground, and once you're done with the game of tag, or swinging on the swing, you're in charge of the playground. The ENTIRE playground. With every imaginable game ready to be played, but no particular game REQUIRED to be played. All the tools are there, the rules are yours to make. Not to mention that there are hundreds of other users who have a vision of THEIR ultimate playground game, and those people share their playground games with you. Boggles the mind a bit. I wish my talents within the editor matched my imagination. It really is a brilliant set of tools that BIS has given to us to play with. -
Thank you to that other title for bringing me here.
Wupjak replied to Wupjak's topic in ARMA 2 & OA - GENERAL
Thanks for the posts. bfalcon, yeah, perfectly normal :P I'm clueless when it comes to script. However, the campaign runs poorly on my machine, hence the accelerated jump into the editor to make missions that were small enough (ACM, SOM) not to cause clunky video but interesting enough to keep me coming back. The beautiful thing about those two modules is that they're easy enough to just drop into the map in an interesting location and just start playing (and having FUN!). -
Thank you to that other title for bringing me here.
Wupjak replied to Wupjak's topic in ARMA 2 & OA - GENERAL
Joint Operations - the first one, anyway, was a fun game. Good tradeoff there between map size and action. Of course, no multiplayer match was any fun since everyone was playing a sniper, lol. -
Thank you to that other title for bringing me here.
Wupjak replied to Wupjak's topic in ARMA 2 & OA - GENERAL
Thanks for your wide and varied and unsolicited opinions, perhaps start your own thread. -
Thank you to that other title for bringing me here.
Wupjak replied to Wupjak's topic in ARMA 2 & OA - GENERAL
Errr...that's all that you got from my post? Yikes, thanks for extending me so much in the benefit of the doubt department. Nonetheless, I admit I could have better worded that last paragraph. I like plenty of other games. I should have said, 'I hated the pace and the confined feel of BF2 and CoD.' The games themselves were - and are - beautiful. I just prefer a slow, methodical style that uses lots of terrain to maneuver. Like that found in Arma, Arma 2 and OFP. Surely, knowing the mechanics and map styles/sizes of the two games I mentioned, you can see how the map sizes wouldn't work particularly well for me? And that others who like all of these games find something for them and gravitate to this title from the others? -
ArmA2 / OA (low) performance issues
Wupjak replied to R3fl3x's topic in ARMA 2 & OA - TROUBLESHOOTING
I had the same question awhile back, so I used Fraps ingame and tried several settings. Very High worked better than Default or High for me. I have the same card (mine is a Galaxy) and I use Very High for video memory.