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Wachtmeester

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Everything posted by Wachtmeester

  1. Hi all, i'm back from a long time ago (OFP that is). In the past I created the Leusderheide island and several addons for LLW. Now with ArmA 2 I'd like to start modding again, especially since the new tools are released today. I want to start with island's again, but I'm kind of stuck right now. I've read every tutorial there is at the moment but I can't get a new terrain from a picture in Visitor 3 (ArmA 2 version) using the pbl-file. I always get the message 'operation failed'. All the tools and ArmA 2 patch 1.03 are correctly installed so that shouldn't be the problem. Any help is very much appreciated! thnx in advance
  2. Wachtmeester

    Creating new maps

    Finally got it. It wasn't the png file but a mismatch between the pbl and png file. The terrain I want to create is relatively flat, max height is 60 meters so I set the height range in the pbl file from 0 to 65 meters. Apparently there where more then 65 'gray' colors in the png file so Visitor couldn't create the correct heights when I tried to import the file. Problem solved :) I used a height range from 0 to 250 meters and corrected the height afterwards in Visitor and with the erosion tool. Thanks all for the help so far!
  3. Wachtmeester

    Creating new maps

    nobody? Strangely, i got the files from Allie's tutorial on OFPEC working. But when I created my own grayscale heightmap, precisely following the tutorial I still can't get it in Visitor. Anybody an idea? All help is greatly appreciated since i'm likely to miss something, but I don't see what it is....
  4. Since i'm all into aircraft lately I decided to create some civilian planes. I needed them anyway for my Bonaire island project.  We all know that large planes are not very usefull in OFP so that's why I only make them as static planes. Before  you all start moning, anyone who whishes to create a full working version is welcome to do so after I release this package. I made them in such way that it will be relatively easy to convert them to a working model. Anyway, I planned several aircraft: Boeing 747, 737 Dc 10-30 Embrear 145 Fokker 100/70 An Airbus type A Russian type Ilyushin/Antonov/Tupolev (I hope some of our Russian addonmakers will give a hint which one the like) Mayby there will be some more, but that's it for now. I use textures from FS2004, which I have to put together and convert. But in this way I can create a lot of different versions without all the work of creating new textures. Besides that, there are so many textures allready made for FS it would be a shame not to use them. If someone has a problem with that please say so, because I don't want any trouble afterwards with people saying 'you stole this or that'. All models will feature offcourse enough LOD's for smooth performance. Hints, tips, help and ideas are allways welcome. That said, let the pics do the talking. So far i have the DC10-30, the Boeing 737-300 and the Embraer 145.
  5. Wachtmeester

    Map Makers!

    Just wait for Bonaire island. It will be full with stuff of what you are talking about. But still I guess it only will be released after ArmA. Bonaire will consist of just five pbo's or so, but everything is made from scratch, so 3 months is way to short for me to complete it...
  6. Wachtmeester

    Faun Franziska SLT56 v3.0

    Absolutely brilliant mate! This opens up a whole new spectrum for mission creators and future addons. I tested it with my Fokker pack and the fit perfectly on the trailer. I'm also happy to see that you did something about the LOD system. (Guess that trance music is good for your scripting capabilities .) cheers, Wouter BTW, nice website
  7. Wachtmeester

    OFP photography - Questions & comments

    Very nice pics all! @ Parvus: it's called "Leusderheide" not "Leudersheide"
  8. Wachtmeester

    Mapfact discussion thread

    Absolutely f*cking amazing! Just wondering how you cheated the 512 limit texture count. If this is still possible within the old engine , then I'm wondering what should be possible with ArmA.
  9. Wachtmeester

    Civilian Wings Series (static)

    Certainly looks good Chris! Top job
  10. Wachtmeester

    Civilian Wings Series (static)

    We'll I think I will stick to the method I'm using now, just alter the texturepath in O2. We're talking about pretty big textures here (2048x2048) so scripting with those is not very lag friendly I think. I should think of a patch system which allows me to implement new models/textures in de pbo file. But if someone else knows something better, please give it a shot.
  11. Wachtmeester

    Civilian Wings Series (static)

    Only the last three posts I guess.. lol Anyway, Kikill, do you know such a script? I thought that was only possible with the setobjecttexture command which only works for small textures. About the Russian airliner, I guess I can't go wrong with the IL-86 But I liked the look of the IL-62 and the Tupolev 154 so I will create those too .
  12. Wachtmeester

    Civilian Wings Series (static)

    @ shashman; that's exactly what I was talking about, these kind of vehicles go perfectly with the planes. I think SnD is still in my Msn list.... @Miss_cleo; yes, I allready mentioned it, so I guess I will create some paintkits. @the-Architect; All planes use one large texture, 2048x2048 or 2048x1024. This very much simplifies the creation of other liveries. You just paint your thing, alter the texture-path in O2 and save the model under a different name. Easy does it . O, and yes, the pictures are taken on Bonaire isle, another project which i'm working on. @SnD; Static versions do not have more then 2000 points in the first LOD, mainly because there's no interior. So yeah, the are more low poly then a possible flying version.
  13. Wachtmeester

    Civilian Wings Series (static)

    @smiley_nick; the models are made by myself, I only use the textures from FS2004, but they have to be modified for OFP offcourse. As far as I know it's nearly impossible (at least with my knowledge) to port a FS model to OFP. I also figured that we need some miscellenious stuff to go with these planes, like cargo trolley's, fuel truck and nose wheel cars (you know, those low cars to taxi a plane from and to the gate). @Manhunter; we'll see... @reconninja; that would be indeed a nice addon for missions, gotta think about it. @shinraiden; that's a very cool island and certainly big enough, but doesn't it lag to much? It should be perfect for ArmA I guess. As far as I know hidden selections and the setobjecttexture are only for small sized textures like 64x64 and certainly not for 1024x1024.
  14. Wachtmeester

    Civilian Wings Series (static)

    I'll see what I can do about all these requests, but I think I will create a paint kit for the planes, so everyone can create his or her favourite airline. @sniping jack; All planes are setup so the can be made functionally relatively easy. @student pilot; About some sizes, the 747 is also to big for OFP geometry, so I guess I have to make some compromises for that one. At the moment I only have the 737 -300 series, but some other could be very easily done too. Other planes like Concorde or Dc 8/9 could be made.. if I find the time for it. That leads me to another point; Do you guys think it's wise to release every plane as a seperate addon ( DC10 series, 737 series etc etc) or as one large pack?
  15. Wachtmeester

    Civilian Wings Series (static)

    Say, guys, what do you think of a paint kit for the planes? Just an idea, but this would lead to a much bigger variation in planes i guess.. shame I can't do a poll now in this topic.
  16. Wachtmeester

    Civilian Wings Series (static)

    The KC10 is on my list, so I guess you can give me that cream now . hehe. But don't forget, somebody allready made a working KC10, but it was only in beta stage. I don't no who made it... Enterable planes are very cool, but i think that should be a feature for Arma, you know with all the bad geometry in OFP.. Besides that, I would like this project to be fairly easy, since I have a lot of other projects which I wan't to finish some day.
  17. Wachtmeester

    Civilian Wings Series (static)

    @Ag-smith, that won't be a problem I guess. I have a lot of paint schemes waiting for the 737, like Air France, British Airways, Easyjet, Quintas, Delta, United,KLM, Lufthansa... so I guess, the Hawaiien is possible too.
  18. Wachtmeester

    Island Demo: Project Owl

    This is such a very neat little island! It fit's perfectly in OFP, even with those old CWC trees. Better, I think the add to the admosphere of the island. It would be nice though to add some farmland objects, not to modern. Think like small grain?/corn silos, barns. Maybe some telephone poles and powerlines along the roads. Those are not to difficult objects to create and if you keep the texture quality the same as the BIS CWC objects the will fit in nicely. I happen to have a grass addon which I created for Bonaire isle which is absolutely lag free. If you wan't it I will make it as a standalone object (It's set up as a forest type object). You can fill a Nogova size island with it without noticing FPS drop. Although it's not as dense as Uwar grass or Inv44 it add's something to those empty areas. Anyway PM me if you wan't to give it a try. Cheers
  19. Wachtmeester

    Wachtmeester's Fokker Vintage Series!

    Thanks for the script Madmadic, I added it to the pack so next I release it you will fall to a curtain death when ejecting... but that's better then burning I guess...
  20. Wachtmeester

    Wachtmeester's Fokker Vintage Series!

    - Allright, I found the engine bug. Seems that during compression of the PBO, the ogg file got corrupt. - Second, the shadow LOD, you're right i totally forgot it at the D7 model. - Propelor spin is indeed kind of odd, i will look into that. - Smoke effects were taken from Operation Somme mod, as stated in the readme file, but i'll see if I can change it. (I'm not really into scripting). Bugs will thus be fixed at next release. Thanks again for the feedback!
  21. Wachtmeester

    Wachtmeester's Fokker Vintage Series!

    Hi all, thanks for the feedback. @Hotshot: I didn't have any problems with the D7 sound. What you here is only the environmental sound which is indeed some windgust. Try switching views and fire the guns, but I guess you allready tried that... Let's see if more people encounter this problem. @Marcus: I didn't have this problem but that's because I have OFP 1.96 installed. But I heard it to from some other people. Thanks for the right link, in a future update I will post the right link . @all: some tips in flying: -It pays to have a joystick, this will let you do loops en rolls. -Push the nose down at the start and pick up some speed before taking off. -Don't try manouvering at low speeds, this will leed to a stall. -If you're high enough, when stalling, push they nose down to pick up speed. These baby's will fly at just 60 km per hour or so. You'll notice the E3 goes only 140 at max, just imagine how dogfighting was in those days... I know the AI does have some trouble with taking of and keeping these things in the air. That's just an OFP engine barrier we have to live with. Cheers, Wouter
  22. Wachtmeester

    I found this in Vilas mod...

    Hi all, I don't know why I need to post here, but stop the crap. Man i'm not even a moderator, but this leads to nothing. I agree with Wass on a lot of things. If you can't take criticism or won't use it, you probably will never be able to make good addons. The way criticism is given depends on the person, and yes, that's differently done in countries. I had my share of criticism on addons in Russian and German forums too. And I know I wasn't really pleased to read it, but it helped me to improve my addons. On the other hand, I think you always have to give constructive criticism. Just say, nice addons, but you need a lot of work to make them good: improve this, this and this... That said, I think Vilas does a good job representing a lot of addons, but they need a lot of work  to be good. Indeed textures, LOD's, are some important things. For example, I wouldn't release an addon when the driver position isn't right.. at least not in the addons & complete section. I'd rather have a few good addons, then a lot of moderate ones. Cheers, Wouter
  23. Wachtmeester

    Looking for some help

    Hi, I'm looking for someone who wants to create a script for me. It like to have a script that gives some exhaust smoke when you start an old plane engine, so essentially it's a 'drop' script. All help is appreciated, thnx Wouter
  24. Hello all, Some of may have seen my post in the Addon Discussion forum, but now here's the first Beta of our Fokker Vintage Series. This initial release features three types of aircraft, all from the World War 1 era. - E3 - Dr1 - D7 All models come in numerous variants, and since this is the first release I will create some more, if you have requests, don't hesitate to ask. The definitive pack will also feature a mission pack and aircraft from other era's. Download it: Download link temporarily removed due to owner right issues (17,5 mb) To use this pack you need the BIS Camel which can be found: Here (4,53 mb) There is some extra information in the readme. Any comments, hints, tips or help is always appreciated! Fokker E3 Fokker Dr1 Fokker D7 Have fun! Wouter
  25. Wachtmeester

    LLW presents Fokker Vintage series (Beta)

    You asked me and i am sorry, but i said NO. You must accept that. It is a copyright violation to make copies of any of the content of my work (model, texturing, basic ..) and to pass them off as your own work. You has not my permission to do it! Remove my Fokker D.VII (D7) from your addons and downloads. Thank you! best regards, Blackhofen - www.blackhofen Well, I had to wait a very long time for your answer, but that's no excuse. As I mentioned in my Email, I had to change a lot of things, so it still is 90 % my work. Anyway I will remove the link and create a new model, but it will still look the same, because it's a D7 to. I'm sorry for the inconvenience, but your no came just as I released it.
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