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Wachtmeester

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Posts posted by Wachtmeester


  1. Finally got it. It wasn't the png file but a mismatch between the pbl and png file. The terrain I want to create is relatively flat, max height is 60 meters so I set the height range in the pbl file from 0 to 65 meters. Apparently there where more then 65 'gray' colors in the png file so Visitor couldn't create the correct heights when I tried to import the file. Problem solved :)

    I used a height range from 0 to 250 meters and corrected the height afterwards in Visitor and with the erosion tool.

    Thanks all for the help so far!


  2. nobody? Strangely, i got the files from Allie's tutorial on OFPEC working. But when I created my own grayscale heightmap, precisely following the tutorial I still can't get it in Visitor.

    Anybody an idea? All help is greatly appreciated since i'm likely to miss something, but I don't see what it is....


  3. Hi all,

    i'm back from a long time ago (OFP that is). In the past I created the Leusderheide island and several addons for LLW. Now with ArmA 2 I'd like to start modding again, especially since the new tools are released today.

    I want to start with island's again, but I'm kind of stuck right now. I've read every tutorial there is at the moment but I can't get a new terrain from a picture in Visitor 3 (ArmA 2 version) using the pbl-file. I always get the message 'operation failed'.

    All the tools and ArmA 2 patch 1.03 are correctly installed so that shouldn't be the problem. Any help is very much appreciated!

    thnx in advance


  4. Just wait for Bonaire island. It will be full with stuff of what you are talking about. But still I guess it only will be released after ArmA.

    Bonaire will consist of just five pbo's or so, but everything is made from scratch, so 3 months is way to short for me to complete it...


  5. Absolutely brilliant mate! This opens up a whole new spectrum for mission creators and future addons. I tested it with my Fokker pack and the fit perfectly on the trailer. I'm also happy to see that you did something about the LOD system.

    (Guess that trance music is good for your scripting capabilities wink_o.gif .)

    cheers, Wouter

    BTW, nice website


  6. We'll I think I will stick to the method I'm using now, just alter the texturepath in O2. We're talking about pretty big textures here (2048x2048) so scripting with those is not very lag friendly I think.

    I should think of a patch system which allows me to implement new models/textures in de pbo file. But if someone else knows something better, please give it a shot. smile_o.gif


  7. Only the last three posts I guess.. lol

    Anyway, Kikill, do you know such a script? I thought that was only possible with the setobjecttexture command which only works for small textures.

    About the Russian airliner, I guess I can't go wrong with the IL-86 smile_o.gif But I liked the look of the IL-62 and the Tupolev 154 so I will create those too tounge2.gif .


  8. @ shashman; that's exactly what I was talking about, these kind of vehicles go perfectly with the planes. I think SnD is still in my Msn list....

    @Miss_cleo; yes, I allready mentioned it, so I guess I will create some paintkits.

    @the-Architect; All planes use one large texture, 2048x2048 or 2048x1024. This very much simplifies the creation of other liveries. You just paint your thing, alter the texture-path in O2 and save the model under a different name. Easy does it smile_o.gif .

    O, and yes, the pictures are taken on Bonaire isle, another project which i'm working on.

    @SnD; Static versions do not have more then 2000 points in the first LOD, mainly because there's no interior. So yeah, the are more low poly then a possible flying version.


  9. @smiley_nick; the models are made by myself, I only use the textures from FS2004, but they have to be modified for OFP offcourse. As far as I know it's nearly impossible (at least with my knowledge) to port a FS model to OFP.

    I also figured that we need some miscellenious stuff to go with these planes, like cargo trolley's, fuel truck and nose wheel cars (you know, those low cars to taxi a plane from and to the gate).

    @Manhunter; we'll see...

    @reconninja; that would be indeed a nice addon for missions, gotta think about it.

    @shinraiden; that's a very cool island and certainly big enough, but doesn't it lag to much? It should be perfect for ArmA I guess.

    As far as I know hidden selections and the setobjecttexture are only for small sized textures like 64x64 and certainly not for 1024x1024.


  10. I'll see what I can do about all these requests, but I think I will create a paint kit for the planes, so everyone can create his or her favourite airline.

    @sniping jack; All planes are setup so the can be made functionally relatively easy.

    @student pilot; About some sizes, the 747 is also to big for OFP geometry, so I guess I have to make some compromises for that one.

    At the moment I only have the 737 -300 series, but some other could be very easily done too.

    Other planes like Concorde or Dc 8/9 could be made.. if I find the time for it. That leads me to another point;

    Do you guys think it's wise to release every plane as a seperate addon ( DC10 series, 737 series etc etc) or as one large pack?


  11. The KC10 is on my list, so I guess you can give me that cream now smile_o.gif . hehe. But don't forget, somebody allready made a working KC10, but it was only in beta stage. I don't no who made it...

    Enterable planes are very cool, but i think that should be a feature for Arma, you know with all the bad geometry in OFP..

    Besides that, I would like this project to be fairly easy, since I have a lot of other projects which I wan't to finish some day.


  12. Since i'm all into aircraft lately I decided to create some civilian planes. I needed them anyway for my Bonaire island project.  We all know that large planes are not very usefull in OFP so that's why I only make them as static planes. Before  you all start moning, anyone who whishes to create a full working version is welcome to do so after I release this package. I made them in such way that it will be relatively easy to convert them to a working model.

    Anyway, I planned several aircraft:

    Boeing 747, 737

    Dc 10-30

    Embrear 145

    Fokker 100/70

    An Airbus type

    A Russian type Ilyushin/Antonov/Tupolev (I hope some of our Russian addonmakers will give a hint which one the like)

    Mayby there will be some more, but that's it for now. I use textures from FS2004, which I have to put together and convert. But in this way I can create a lot of different versions without all the work of creating new textures. Besides that, there are so many textures allready made for FS it would be a shame not to use them. If someone has a problem with that please say so, because I don't want any trouble afterwards with people saying 'you stole this or that'.

    All models will feature offcourse enough LOD's for smooth performance. Hints, tips, help and ideas are allways welcome.

    That said, let the pics do the talking. So far i have the DC10-30, the Boeing 737-300 and the Embraer 145.

    y409kn.jpg

    y409ko.jpg

    y409kp.jpg

    y4pcd7.jpg

    y409kr.jpg

    y409kt.jpg


  13. This is such a very neat little island! It fit's perfectly in OFP, even with those old CWC trees. Better, I think the add to the admosphere of the island. It would be nice though to add some farmland objects, not to modern. Think like small grain?/corn silos, barns. Maybe some telephone poles and powerlines along the roads. Those are not to difficult objects to create and if you keep the texture quality the same as the BIS CWC objects the will fit in nicely. I happen to have a grass addon which I created for Bonaire isle which is absolutely lag free. If you wan't it I will make it as a standalone object (It's set up as a forest type object). You can fill a Nogova size island with it without noticing FPS drop. Although it's not as dense as Uwar grass or Inv44 it add's something to those empty areas. Anyway PM me if you wan't to give it a try.

    Cheers


  14. - Allright, I found the engine bug. Seems that during compression of the PBO, the ogg file got corrupt.

    - Second, the shadow LOD, you're right i totally forgot it at the D7 model.

    - Propelor spin is indeed kind of odd, i will look into that.

    - Smoke effects were taken from Operation Somme mod, as stated in the readme file, but i'll see if I can change it. (I'm not really into scripting).

    Bugs will thus be fixed at next release.

    Thanks again for the feedback!


  15. Hi all,

    thanks for the feedback.

    @Hotshot: I didn't have any problems with the D7 sound. What you here is only the environmental sound which is indeed some windgust. Try switching views and fire the guns, but I guess you allready tried that... Let's see if more people encounter this problem.

    @Marcus: I didn't have this problem but that's because I have OFP 1.96 installed. But I heard it to from some other people. Thanks for the right link, in a future update I will post the right link icon_rolleyes.gif .

    @all: some tips in flying:

    -It pays to have a joystick, this will let you do loops en rolls.

    -Push the nose down at the start and pick up some speed before taking off.

    -Don't try manouvering at low speeds, this will leed to a stall.

    -If you're high enough, when stalling, push they nose down to pick up speed. These baby's will fly at just 60 km per hour or so.

    You'll notice the E3 goes only 140 at max, just imagine how dogfighting was in those days...

    I know the AI does have some trouble with taking of and keeping these things in the air. That's just an OFP engine barrier we have to live with.

    Cheers,

    Wouter


  16. Hi all,

    I don't know why I need to post here, but stop the crap. Man i'm not even a moderator, but this leads to nothing.

    I agree with Wass on a lot of things. If you can't take criticism or won't use it, you probably will never be able to make good addons. The way criticism is given depends on the person, and yes, that's differently done in countries. I had my share of criticism on addons in Russian and German forums too. And I know I wasn't really pleased to read it, but it helped me to improve my addons.

    On the other hand, I think you always have to give constructive criticism. Just say, nice addons, but you need a lot of work to make them good: improve this, this and this...

    That said, I think Vilas does a good job representing a lot of addons, but they need a lot of work  to be good. Indeed textures, LOD's, are some important things. For example, I wouldn't release an addon when the driver position isn't right.. at least not in the addons & complete section.

    I'd rather have a few good addons, then a lot of moderate ones.

    Cheers,

    Wouter


  17. They have stolen and changed my Fokker D7 Model without my permission! How ever, i invested too much of my time and hard work.

    Read my "Read me.txt"

    Quote[/b] ]Dont change any of the textures or models or use parts of them without my permission!

    You asked me and i am sorry, but i said NO. You must accept that. It is a copyright violation to make copies of any of the content of my work (model, texturing, basic ..) and to pass them off as your own work.

    You has not my permission to do it!

    Remove my Fokker D.VII (D7) from your addons and downloads. Thank you!

    best regards,

    Blackhofen - www.blackhofen

    Well, I had to wait a very long time for your answer, but that's no excuse. As I mentioned in my Email, I had to change a lot of things, so it still is 90 % my work. Anyway I will remove the link and create a new model, but it will still look the same, because it's a D7 to.

    I'm sorry for the inconvenience, but your no came just as I released it.

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