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Wachtmeester

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Everything posted by Wachtmeester

  1. Wachtmeester

    Lowlands Warrior Mod

    Summer is finally here and in honor of it we have decided to release some images of the progress on our YPR Tank. The tank is progressing slowly, but steady. Lately details like lights and prismas have been added. The pack will feature NATO woodland pattern and NATO Green camo. Currently the "dustbin" on the back and the interior needs finishing. After that it only needs LODs and a config...and testing of course. The tank will take approximatly 40 hours of work now, but due to real life, the tank will be ready later then that, most likey will take a few months. Stay tunned for more! We are also working on some miscellenious objects. In this case some sailboats, which are low poly models (less then 1000 points) for atmosphere and eye-candy in missions. They will be featured on Bonaire isle but when it's done it comes as a separate release.
  2. Wachtmeester

    New title for FLASHPOINT2

    Revenge of the BIS Masters code The poseidon war 2010 Return to the battlefield, don't get flashed ('poseidon, second wave' sounds good to me)
  3. Wachtmeester

    streetlight

    Hi all, Is it possible to make custom streetlights that are lit during night, just as the original BIS ones without scripting? You know, the BIS lights go on and of according to the time of the day, I wan't that for my own lights, is that possible or do you have to script custom lights? And those someone have an config example for streetlights? Thanks in advance
  4. Wachtmeester

    streetlight

    Thanx, got it to work. I found out that you have to 'script' them in your island config, and then it works just fine. (the lamps were placed in wrptool btw). Could you give some light on the values for colordiffuse and colorambient?
  5. Wachtmeester

    Island texture limitations?

    there is no way around the limit of 512 different texture types per island. You could make a very small island (32x32) which means you need 1024 textures or (16x16) which means 256 textures. Just remember that all those different textures have to be loaded ingame, which could effect gameplay.
  6. Wachtmeester

    Lowlands Warrior Mod

    I allready planned a version with the fn-mag mounted on top, but first I wan't to finish the basic truck, so don't worry.
  7. Wachtmeester

    Flashpoint Photography 4 - No images over 100kb.

    DXdll/Bis MI24/Bonaire island (unreleased)/ Border made with photoshop
  8. Wachtmeester

    Lowlands Warrior Mod

    All I can say about those ground textures, is that they are the best I could find for representing the ground on real-life Bonaire. Just notice that the ones on the pictures are just one kind, there are about 10 different types of ground textures and this one is indeed a bit blurry, but looks good ingame. As for the objects, they are indeed all custom made, because nothing from RES or CWC seems to fit on Bonaire.
  9. Wachtmeester

    Lowlands Warrior Mod

    Well as some of you might know, we from Lowland Warriors finally started a real mod, featuring a large single player campaign, lot's of new addon's and some other goodies. We are in a very early stage at the moment, and we have room for addonmakers end texturers. Anyway, after creating the Leusderheide I focused on a new island, in this case Bonaire. I felt that I needed some new foliage and so I dived into the world of O2 editing. Here are some early Alpha screenies of the new trees and forest type's which are found on the isle of Bonaire. These are my first addons so be gentle with me .
  10. Wachtmeester

    3Dclouds released

    Hi, After I saw Philcommando's PCclouds I thought that's nice! Let's give this a try and do something similar but a little different. So here's my version of 3D clouds. Offcourse improvements are still possible, so if you have any suggestions or comments feel free to post them. Read the readme for installing etc.. Download version 1.0
  11. Wachtmeester

    3Dclouds released

    thnx for the comments all! I know there are some texture issues, that's because they are in .paa format, Pac will ruine the cloud effect. But I will try the canocclude effect, I never knew what it was for, but I allready used it in my forest's indeed. I also experimented with round clouds, but it's very hard to achieve a realistic effect. Anyway I thought of the idea to use the 'drop' effect to generate clouds with particles, but i'm an absolutely noob at scripting so if anyone wishes to help....
  12. Wachtmeester

    Animated 3d Clouds

    Hi Phil, I think your ideas are awesome, I always looked up to the sky in OFP and thought that it is a shame there are only flat layers of cloud's. So I took your idea end put my own's in to it. It's ready to be released so if you are allright with using a part of your code, I will. This one is also lag-free, but the clouds ar not really 3d, just gives you the impression. I put some screens in the General forum: Click
  13. Wachtmeester

    Opf engine based photography 3 -no pics > 100kb

    A: Bonaire island (Unreleased)/Nogova/Footmunch F15E/3Dclouds (Unreleased) (3Dclouds is my version on Philcommando's PCcloud and will be released as soon as Philcommando agrees with using a part of his code )
  14. Wachtmeester

    Best nVidia drivers...

    I tried this new driver, at first I was very enthousiastic. I got a framerate-boost of 5 to 20 frames above my normal rate which was very fine with my old P3 1ghz. But somehow after playing like 2 minutes on large maps like nogova, the game crashes and comes to a complete halt. At one moment I got a bleu screen saying 'fatal error' in nv4-dll or something like that and windows was shut down. So I backed up to 61.77 again which works fine for me. So my advice stay away untill officially released. btw, I run a geforce fx5200
  15. Wachtmeester

    Bonaire Island update

    I hope i'm don't bore you guys with my next update. I remoddeled the height model of Bonaire island to a more accurate size. You can see this in the first picture a comparison between a real-life picture and the in-game version. I cranked up the viewdistance to a staggering 5 km for this, so sadly you need an enormous pc to play with this setting, but it's just to show you how a part of the island looks. The second change is that I created new ground textures for the isle, based on textures from flightsim 2004. The colors of the island not only look better now, also in flight the island looks more realistic. (picture 2) The third change is the addition of a mangrove type forest and the first building, appearent in shot 3 and 4. I'm sorry, the filesizes are a little over 100 kb limit, but that only happend after uploading Al shots are uneddited except for resizing. http://llw.the-dropzone.net/main....re1.jpg http://llw.the-dropzone.net/main....001.jpg
  16. Wachtmeester

    Bonaire Island update

    Hi, thanks for the kind reactions. As for some questions: 1. Bonaire island has indeed a similar vegetation like the state of Arizona, so when released you can make your own Arizona island. 2. The AI indeed behaves like it's a normal forest, so they will zigzag, and tanks drive around it. I'll see if I cn find a solution to that.
  17. Wachtmeester

    oxygen changed texture color

    It's very strange, I didn't had any problems untill recently but I'm working at an object and some of my textures have a different color then before. By example; I have a bush with some faces which all have the same texture but on some faces the texture appears lighter then on others... anything on that? Cheers, Wouter
  18. Wachtmeester

    oxygen changed texture color

    Problem solved, indeed it was in the lightning. I have set them now to "always half lighted". Select all and then shift 'E', you have several options. Thnx all
  19. Wachtmeester

    oxygen changed texture color

    Nope, it's a substantial different color, not just the lightning. And appears ingame as well in buldozer. I also noticed that the texture quality is lower than it should be. Here's a picture:
  20. Wachtmeester

    Why do vehicles bounce in some mods?

    If a model has it's geometry lod breaking through the ground level (look at any model in O2) then when your near the object your screen will also start shaking. Why this is, I dont know, but it's vital that the geo lod is slightly smaller then the resolution lod's.
  21. Wachtmeester

    Lowlands Warrior Mod

    I was personally surprised about the types of foliage on Bonaire, but on of the better pictures i could find was this one:
  22. Wachtmeester

    Why still Operation Flashpoint

    I agree.. There's really no newer game that could replace OFP. It won't get old until there's something better to replace it. Benu: OFP is considered an outdated game except by a small stubborn community who has been around since the start. So unless you haven't played this game from the beginning I doubt anyone would find it good with games like Far Cry and Doom 3 on the market. OFP has so many ugly and terrible parts which the new players will notice far before they realize how good it really is. Those negative parts of the game only get's more obvious as time goes by. Personally, I started to play this game only six months ago for the first time. This was because of the fact I was eager to play it before but never had a fast computer. Anyway, if you take some time indeed you will notice the beaty inside. And with all those addons it would be a shame to uninstall this game. This fast community keeps the ofp soul allive, since evry now and then, new discovery's within the game are made (dxdll, trains, etc...)
  23. Wachtmeester

    Ofp 2 slogan

    OFP2: Survive the flash
  24. Wachtmeester

    Bonaire island

    well guys, I'm trying to create this island as realistic as I can, because I have never been on Bonaire. A lot of credits go to Fischkopp, who created the forests. But everything is still in a very early stage so doen't expect this island on a short notice. The real Bonaire features two major towns which will be represented on the isle and we will propably created new custom houses for this. We will keep you guys updated on this one.
  25. Ok guys here it is finally, the final release for my textures. I included allmost all resistance textures. The have now numerous transitions between eachother and my new ones, that's why this file is so big. But a lot of people are working with WRPtool and that's not capable of making transition textures so I added them for you. I also made a small Island, named Scoutland, for showing off the textures imo not for being a nice Island . Here's a list with all transitions: NAME   KIND OF TEXTURE    DISCRIPTION       b1:   (Resistance)     (light grass) b1-gt b1-j1 b1-ma b1-n1 b1-pt b1-s2 b1-t1 beton  (Concrete variant) bs:   (New!)        (brown rock) bs-de bs-gt bs-lv bs-zr bbeton  (Concrete variant) de:   (New!)        (light shell like sand) de-bs de-fs de-gt de-lv     fs:   (New!)        (salt, but also usable for snow) fs-de    gt:   (New!)        (sand with light grass) gt-b1 gt-bs gt-de gt-j1 gt-lv gt-ma gt-n1 gt-no gt-rk gt-t1 gt-zr got   (variant)    j1:   (Resistance)     (dark grass) j1-b1 j1-gt j1-n1 j1-s2 j1-t1    l1:   (Resistance)     (rock) l1-b1 l1-no l1-rk    lv:   (New!)        (black rock) lv-bs  lv-de  lv-gt  lv-ps  lv-pt  lv-rk  lov   (variant)    ma:   (New!)        (medium 'summer' grass) ma-b1 ma-gt  mat   (variant) n1:   (Resistance)     (snow) n1-b1 n1-gt n1-j1 n1-ps n1-pt n1-s2 no:   (New!)        (medium rock) no-gt no-l1 no-rk ps:   (Resistance)     (light sand) ps-lv ps-n1 ps-pt ps-zr pos   (variant)  pt:   (Resistance)     (medium sand) pt-b1 pt-lv pt-n1 pt-ps pt-zr q1:   (Resistance)     (forest ground) q1-gt rk:   (New!) rk-gt rk-l1 rk-lv rk-no rk-s2 rok   (variant) s2:   (Resistance) s2-b1   s2-j1 s2-n1 s2-rk t1:   (Resistance)     (medium grass) t1-b1 t1-j1 t1-gt zr:   (New!)        ('broken' desert) zr-bs zr-gt zr-ps zr-pt zat   (variant) zbeton  (Concrete variant) Note: combining these textures with the original Resistance O-pack can result in problems between textures, so that's not correct in the readme!!! Here is the download: Final textures Here are some pics:
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