Warrior Xâ„¢
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Everything posted by Warrior Xâ„¢
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The Unsung Release 1 (Alpha)
Warrior Xâ„¢ replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
Missions pack available for ArmA 1. Due to work moving to the ArmA II area, these will be the last done for ArmA 1. The pack includes 7 missions out of which 5 patrol missions for 12 players and 2 clearing missions for 20 players. Drop the files into your ArmA/MPmissions folder and play. Needed for the missions are Unsung R1 Alpha release and Lowlands island for ArmA 1. Download links added into a readme file within the missions pack. Download links: Click me (temporary link) Armaholic.com download mirror Armedassault.info download mirror Thanks for the Download links people! -
The Unsung Release 1 (Alpha)
Warrior Xâ„¢ replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
Nope no fix yet sorry. Most likely there never will be as we are heading into AA2. Not that i am aware of. But i'll wait for one of the configgers of our mod to answer that one. I am just a mere mission maker. :p Aha...see i am an idiot. That and i also don't have AA2 yet. Hence my idiocy :D Thanks fo the headsup kju. -
The Unsung Release 1 (Alpha)
Warrior Xâ„¢ replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
What's CAA1? (i must sound like an idiot now...) ArmA2, yes we did some stuff. But configs are different in ArmA2 so it will need fiddling as it throws up all kinds of errors. -
Addons used: - The Unsung Mod
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A walk in the park. Addons used: - The Unsung Mod (R1) - Custom face (private)
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The Unsung Release 1 (Alpha)
Warrior Xâ„¢ replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
I seriously do not get why people have problems with the performance. We have just been playing online the 4 of us and had an overall performance of about 20 fps. This was on Kham Duc and Ngok Tavak islands. As said before, you cannot have a huge dense jungle with 2000+ viewdistance. Not happening period. But as you are mostly on the ground you can have approx 1000. Also we had several occassions where the enemy AI was literally walking by so close you could poke them with a stick and they didn't see us untill we opened up on them. And we had AI in our squad as well. Here's my settings for the game: click me My system specs are: Intel Quad Core Q6600 @ 2.4 GHz 3 GB RAM 32 bit OS NVIDEA Geforce 8600 GS Vista (Beep) Running ArmA 1.16 without QG. My average FPS is between 18-24 FPS on the maps with battles going on of 3x3 squads. Try the settings i use and tell me what you get on FPS. Maybe we can find a solution to the problems people say they have with the jungle. -
The Unsung Release 1 (Alpha)
Warrior Xâ„¢ replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
In contacts When alone: - Keep low - Do not run or walk upright :nono: - Move small pieces (due to heavy breathing) - Do not waste ammo - Move away from a contact unless you sure you can take them In group: - Get on your belly. - Do not run or walk upright - Make sure the 60's (if there are any) have a clear field of fire towards enemy. - Get the entire team close together in somewhat of a circle, but not to close so that 1 nade takes out the lot of you. :oops: - Move small pieces (due to heavy breathing) - Let the team watch in all directions - Dig in and fight. - Make sure you know where everybody is within the team so you can use arty if available. On patrol When alone: - Keep low - Do not run :nono: - Move small pieces if in crouch mode or on belly (due to heavy breathing AI will spot you) - Watch 360 degrees a lot - Move up slowly and do not get yourself into clearings, open spaces or very low vegetation - When moving around try to stay somewhat near bigger tree's, rocks or tree/bamboo clusters so you can instantly dive to them for cover when in sudden contact. (Use the terrain) In group: - Do not run - Move in a colum or staggered column with maybe 1 or 2 guys ahead of you that spot contacts so the rest of the team can prepare in time. (works good for me) - Do not have machine gunners walk point or scan ahead. (lotta fire power gone if they get killed) - Move slow and small pieces (due to heavy breathing) - Let the team watch in all directions - Stop from time to time to check map where you are (for coordination and for arty use when instantly needed) - Make sure you know where everybody is within the team so you do not fire at own members by accident (friendly fire) and also so when a team member does get caught between you and the enemy, you know he is there. :oops: That's it in a nutshell, it kept me alive through those patrol missions -
The Unsung Release 1 (Alpha)
Warrior Xâ„¢ replied to Redkid Joker's topic in ARMA - ADDONS & MODS: COMPLETE
The Unsung Mod is on a wide scale recruitment offensive for Armed Assault. After our freshly released Alpha we now want to steam ahead to our next release. But to get it done, we need a lot more help. We need you! We need help in all fields of expertise. We need: Configgers, Moddelers, Scripters, Sound editors, Texturers, Animators, Island builders and Mission makers. Do you have allready some knowledge in any of the above fields and are interested in the Vietnam war like we are and feel you could be of help? Do reply in our recruitment thread on OFPNAM.com: click here. -
<span style='font-size:9pt;line-height:100%'>The Unsung Vietnam War MOD is alive and kicking!</span> Yes people The Unsung Vietnam war MOD is back! We have just released two screenshots of our current ArmA work through the OFPNAM website. A public release is in the near future but a release date has yet to be determined. Rest assured that our first release is not far off! The Unsung Vietnam war MOD has from our group's Operation Flashpoint days, always strived to build a MOD based on realism during the Vietnam War. It is our mission to recreate the battlefield in order to simulate the experience of being in an actual southeast asian jungle. Here we show you two of our recently released pictures courtesy of ofpnam.com. Note: Pictures are un-edited and actual in game shots. The above pics are the first two of more pics to follow about our WIP. <span style='font-size:9pt;line-height:100%'>Wanna know who The Unsung is?</span> What you say? Never heard of The Unsung mod? Wanna know more about us? We have our own BIKI page with lotsa info on us: click here! Also we have our own website: click here! <span style='font-size:10pt;line-height:100%'><span style='color:red'>Stay tuned for any news about the MOD's first release in ArmA that will be posted in this thread!</span></span> Be sure to also visit for the latest news about the Vietnam war in OFP or ArmA.
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The Unsung Vietnam war MOD
Warrior Xâ„¢ replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
Sorry no can do. ArmA doesn't like high res jungle all over the place. And no place holders from ArmA no way! It's a choice of fantastic jungle and no playability due to huge lag or an ok jungle and playablility without lag. We tweaked and tweaked for months on end to get this right. We want everyone to enjoy the jungle not just people with lotsa money that can buy a very expensive super duper computer. And do remember this vid was shot at low and very low settings. Once it's turned up it looks a lot better. -
The Unsung Vietnam war MOD
Warrior Xâ„¢ replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
Okay found a small vid i still had on my HD. So uploaded and it's yours to watch. It shows a small firefight. Make sure to watch on high res. Oh and i used all low settings just to show to people how it will look on utter low settings (for people with less capable machines). :) -
The Unsung Vietnam war MOD
Warrior Xâ„¢ replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
Eurm we haven't released a beta yet for ArmA... I think you are confusing us with some other mod. As we also have not got sh*t loads of units... :confused: -
The Unsung Vietnam war MOD
Warrior Xâ„¢ replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
Don't worry it's not that demoralizing. ;) What is, is that the release is hanging due to some stupid last thingy's for some time now. And it's soooo frustrating. As like you guys we would finally want to see this thing get out the door so we can get on to bigger things. But if this does not get done proper then the rest of the entire planning can get just swepped together in a huge pile and binned. But we are trying and slowly getting there. And if correct it should not take long anymore. But just do not ask how long that "not long anymore" is gonna take. We do simply not know. But we are trying to get it done asap none the less. Now quit yer yappin'! :D -
The Unsung Vietnam war MOD
Warrior Xâ„¢ replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
Yeah -
The Unsung Vietnam war MOD
Warrior Xâ„¢ replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
Thanks for the info m8 -
The Unsung Vietnam war MOD
Warrior Xâ„¢ replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
As we had a lot of vid's show some fog and the ground turned white then, here's a vid for you guys without that nasty foggy white snowy ground I get a severe case of schrapnel poisoning in this one. Â -
The Unsung Vietnam war MOD
Warrior Xâ„¢ replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
Well okay small update/show of stuff. As we are aware that not everybody has a good machine, we made the large island in another smaller version. It concentrates on just the SW part of the Kham Duc main island. The smaller island is called Ngok Tavak. So i recorded a small firefight out there in the jungle. I had a FPS count of around 24 while having 5 squads stealth fighting around me and viewdistance at 600. Why 600 you ask? Well i f#### only can see around 150 in front of me so why the hell have it at 1000 or more. Â Anyways here's the Youtube vid: Now let us work in peace a little so we can finish this thing. Like Yac said, we busy. Â -
The Unsung Vietnam war MOD
Warrior Xâ„¢ replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
no -
Burning Sands: Africa '42
Warrior Xâ„¢ replied to MehMan's topic in ARMA - ADDONS & MODS: DISCUSSION
Awww  Well i fully can understand your decission MehMan. Many of times Modding can feel like a secondary job next to your real life every day stuff. And often you wish you hadn't started as you have all that modding to do and it takes for ages. The public who eventually get the product sometimes do not realise this. Free time is a must in life so you can relax and not get stressed out. And if you do not take the free time to relax but instead spend it doing something you are starting to do against your will then you get tired fast. I wish you fun in whatever you decide to do in your now newly discovered free time. Chase women and drink lotsa beer. Cheers m8, X™ -
The Unsung Vietnam war MOD
Warrior Xâ„¢ replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
In R1 we won't have that as we will not have planes in that release yet. We are working on the napalm and it's pretty nice, the WP i dunno actually but who knows what our scripting dept. is workin on right now. It's often a surprise to us as well, they dissapear for a couple of weeks into the jungle and come out and say "tada, look what we got" so hey ya never know we might get WP to or even have it already, will certainly suggest that though -
The Unsung Vietnam war MOD
Warrior Xâ„¢ replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
R1 is as basic as it get's. There will be some SF guys in it, some NVA and VC, 2 islands and some Huey's. R1 is pretty much a beta and is all work from scratch and made by us. R2 has already been worked on a lot (while R1 is being beta/bug tested/fixed internally prior to release) and is a upgrade to R1 on units/vehicles/weapons and the public will not have to wait this long on R2 as they did on R1 and here i have to stop as i am noticing i am giving away far to much info already... Â Â Â Â .... -
Burning Sands: Africa '42
Warrior Xâ„¢ replied to MehMan's topic in ARMA - ADDONS & MODS: DISCUSSION
Dude awesome models! Very nice halftrack, sexy rifle with a very sharp bajonet and a lovely thompson! All top quality work! Keep it up man! Your skills are awesome m8 -
...Dude! Now that's a surprise Looks like a fun vehicle. What's the miles per gallon ratio on this baby? What's the rpm count? Never mind i wanna test if it's Jungle proof
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The Unsung Vietnam war MOD
Warrior Xâ„¢ replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
The model or the sounds you mean? The model is ours from scratch, the sounds we got from here and there. Dunno exactly where that's for the sound guys to answer. Oooh Sav? -
The Unsung Vietnam war MOD
Warrior Xâ„¢ replied to Warrior Xâ„¢'s topic in ARMA - ADDONS & MODS: DISCUSSION
Well...it's an obvious answer but let's say it anyways. You, the public, will get your hands on the R1 release when we, the mod members, have decided that the R1 version is bug free and we have enough missions made for you to play with. Â And just to lay it all flat on the table (almost), we are ready for another internal beta round of the mod to yet again find those filthy bugs and upgrade/create missions.