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Vaikless

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Everything posted by Vaikless

  1. Hi all, I want my Curator "mycurator" to only spawn listed units - That i already accomplished.. BUT i also want him to be able to remote control his spawned units. - That part is my problem Any idea how? he can still use ARES... maybe there is a third party way to remote control with zeus?! I used this code for my init.sqf: Thx a lot for your time ---------- Post added at 21:03 ---------- Previous post was at 19:37 ---------- Got it:yay: case "ModuleRemoteControl_F": { [true,0.35] }; One can find the 'names' of Curator Stuff here: https://community.bistudio.com/wiki/Arma_3_CfgPatches_CfgVehicles thx and i hope this will help someone with a similar problem
  2. Name=Kunduz_Final GameHeight=113212 GameWidth=8338 ImageHeight=5129 ImageWidth=5124 oh... can i change the values in this .txt to yours and than it could work?
  3. wtf am i doing wrong. ??? i imported this map png for Kunduz map: https://www.dropbox.com/s/ru0n8oeqqxv3aaa/Kunduz.png?dl=0 and as map hight and width i took 5120... when i am ingame the athena Desktop tells me i am at grid G:039044 and that is correct. But in the athena Desktop map i am at the upper right corner g:000020 and all amrkers are missing. the map in the athena Desktop only goes from g000000 bottom left to g020020 top right corner.... something must be wrong with the width and hight pls help
  4. Vaikless

    custom Zeus "loadout"

    Hi, I did just reset my account Password -that i forgot- just to thank you for this.!!!! I was looking endlessly for a way for a template to add mod unit costs. This ist extreamly helpfull and a perfect solution for players who want to play team VS team. ty very much. too bad i didnt find this when google searching "arma 3 zeus addon mod ressource cost" would have saved me a lot of time. thx again:yay:
  5. Vaikless

    Drag Dead Body Script

    thx for the script. great work!
  6. Hi, i am making a coop mission where one "oberst" is high commander withe the vanilla arma 3 high command module. But as everyone knows who tryed it out commanding vehicles w high command works for about 2min and then they get stuck in a stonewall or building. to prevent this and add more precision to the placment of armor for the high commander i wanted him to also have remote control over the armored units So I made a Trigger: ("Puma" is the Armored unit that is supposed to be remote controlled and "oberst" is the only person sho sould have access to it. Problem: In Coop Gameplay somehow every single Player is switched to the internal view of the unit "Puma." Any Idea how i can prevent this from happening? Thank you for your time
  7. Thank you very much it worked! another problem: when i exit the remote controlled vehicle i loose all actions even the one to exit the uav control
  8. Hi, I am using a Script to set a Captive/Undercover Group to "setCaptive false" if they fire a Weapon i got from here: http://www.kylania.com/ex/?p=98 Now I am wondering if there is a way to reset the captive status (to: "setCaptive true" for the Group "uct = group this") after a couple of minutes when they stopped shooting thank you very much:)
  9. I want to add bounty for a character I created. I created an East- Officer to the map. And a secondary objective should be to kill him and as a reward you would get a lot of money. I tried to make the officer constructable by east and made him cost 10.000 and set the points _p to 250 but you don't get any money for killing him or any other characters created in the editor. any idea?
  10. Vaikless

    ArmA Addon request thread

    http://www.cqbk9.com/images/cornershot.wmv Israeli cornershot
  11. Vaikless

    Warfare 1.1.x [ MattR N&S ]

    great! how did you "Added ROMM_IA to Random Resistance" ?
  12. Vaikless

    a little change in warfare?

    so.. doesn't anyone know how to script the death penalty thing?
  13. Vaikless

    a little change in warfare?

    I was wondering if it is possible to change the warfare scripts so that when a player gets killed he loses all his money -or maybe 80% of his money-. would be great I don't like the battlefield-ish attitude of the warfare games where dying is no real harm except you have to drive all the way to the fight again.
  14. Vaikless

    Singleplayer save?

    yes it would really be great, especially in warfare or long coop missions. I hope arma2 will have it.
  15. Vaikless

    a little change in warfare?

    I am not trying to change the official warfare mp mission. I just want to have an alternative with a greater ingame feeling. Just for playing with some friends via lan or hamachi. I remember a situation in planet of war the flashpoint mod - it is a bit like arma warefare for those who don't know it- where I had to rescue a friend of mine at night, with a blackhawk, behind enemy lines.. because his whole squad got killed and he don't wanted to die. Â -the LZ was shit and the weather was bad and i couldn't see nearly anything and i accidentally killed him by landing to hard and exploding.. Â - but this ingame feeling is cool and I think when you would loose your money you would care a bit more than the way it is now... Â you don't even haven have to buy new weapons after you died.. sometimes its faster to die and spawn with full ammunition than to buy new.. Â Â sure its annoying to buy new weapons every time! but what about trying not to get killed and retread when you have to many casualty's than you don't have to buy new stuff Edit: By the way, talking about the pow mod.. It was much cooler to buy weapon and ammo crates that to buy single weapons. In pow the commander had the ability to buy and create a weapon crate anywhere he wanted. so you could set up a staging area (or ambush points) for team-mates to rearm -or change weapons because of a specialised situation, night-silenced weapons, no cover-sniper rifles etc.- before attacking a town.
  16. Vaikless

    ArmA Addon request thread

    I am working on a Iraq Warfare Mission. I used Wp_insurgents for east.. gave them civil cars and cars with mg's from Queens gambit... lowered all costs.. etc. I planted many IEDs randomly at roads I added vcp s on some main streets -out of city or spawn radius- for west i used joh_ marines and nzx humvees, McN desert vehicles, desert bradley etc. I moved the whole warfare mission to mapfacts desert saralite. But, problem is... the mapfact saralite is the old saralite version from the demo and many roads are missing compared to the united sarahlite .... and AI is very confused So I would beg you or anyone for a desert version of the united south sahrani
  17. moved to warfare forum please delete
  18. Vaikless

    Mapfact releases 3DE-Project

    "not possible to open dialog armaextdll not found" ?! Â but it is there... in the \ArmA\ArmAExt folder.. EDIT: problem solved..
  19. Vaikless

    Crionyk's addons first release

    I did that and still I get the same error message
  20. Vaikless

    -=/UPARMORED HMMWV\=-

    I thought that maybe you could use these pictures sincerely http://www.flavorofart.com/door.jpg http://www.flavorofart.com/door_locks.jpg http://www.flavorofart.com/feeling_old_yet.jpg
  21. Vaikless

    ArmA Addon request thread

    I have no idea what this armor is called. But I read somewhere that this is the armor the gunner wears on city patrols, but I can't find the page anymore. It looks like the armor 'bomb disarmer guys' are wearing. What I found: Gunner Armor and Gunner Armor pic Cupola Protective Ensemble The CPE consists of the following: • Base jacket • Sleeves (left and right) with rigid composite inserts (forearm and bicep) • Blast plate assembly – chest and groin • Rear blast plate • Pants and integrated groin protector (IGP) • Removable explosive ordnance disposal collar • Optional neck/nape guard • Visor System worn with Personnel Armor System Ground Troops (PASGT) or Army Combat Helmet (ACH) • Hand Guards
  22. Vaikless

    ArmA Addon request thread

    With the new M1114 addon it would be nice to have a gunner unit with this armor And police or swat units with the Interceptor Body Armor  from the "1st Infantry Division" addon. These guys just in black with "Police" written on their back a ski mask and another helmet.
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