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Variable

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Everything posted by Variable

  1. Variable

    FHQ Coop Mission Pack 1

    Thanks a lot! Uploading to server. By the way, we have played today airport security. Great mission! Next time we try, I'll fraps and upload it to Youtube :) ---------- Post added at 02:00 AM ---------- Previous post was at 01:36 AM ---------- Update: Something in the new update is crashing our server. Could you please check?
  2. Variable

    FHQ Coop Mission Pack 1

    I hear you on this one, immersion killers are indeed a pain in Arma 2... That's a good idea, you might want to add a reference to that on the briefing notes or something, most players won't be able to guess what this extra action is all about. Excellent. If you want help with that let me know. You are both welcome to play coop with us anyway, check my signature for details :)
  3. Variable

    FHQ Coop Mission Pack 1

    Hi Alwarren and Varanon! I am really happy to see your pack. I am a member of Comrades in Arms, an ancient group of players that are dedicated to coop. It's really hard to find classical coop mission nowadays and I was really happy to find yours! I uploaded it to our server and went through all the missions from briefing to mission start, not further.I must say that I am impressed, and really looking forward to play them. They seem very professional and it seems that a lot of thinking and work were put into them. In addition to MadDogX observation regarding "Needle in a Haystack", which I can confirm, I have found some errors, they are listed below. We are running a Linux server. War Criminal - No HALO animation (just seeing the regular weapon hold stance, all team crash to death on impact with the ground. Airport security - What's the toggle stealth option in the action menu? Doesn't seem to do anything visible. Needle in a Haystack - Most briefing sections are empty, and no tasks are shown. General comment - Several missions don't have number of players and respawn type indication on the mission selection screen. The missions are hosted on the CiA server, and will be played on official Comrades in Arms coop night (every Sunday and Tuesday 21:00 CET). Check my signature for details! Looking forward anxiously for FHQ coop mission pack #2!!!
  4. Squad name - Comrades in Arms [CiA] Timezone/location - CET - Central Europe Time Squad gamemode preference - Co-op in its essence. If you're looking for some serious co-op with a mature group of players, Comrades in Arms is the place for you. CiA co-op Nights are open to the public: Sunday and Tuesday at 20:00 CET. Check here for the password and the required addons. Who are Comrades in Arms, and what they do? CiA have been running serious cooperation games for the past nine years. We are mostly known for our strict but simple style. There are no trainings or role playing, and no membership is required; we concentrate on the mission and the ways to complete it, no more, no less. We choose a commander, lay out a plan, and during its execution we follow the team leader’s orders carefully. In spite of that, the atmosphere is light and calm. Every one, including guests, can lead in our games. However, once a leader was chosen everybody are expected to do exactly as he says. We test the missions before we upload them to the server to make sure you will not waste your time. You can expect only coop missions, and without respawn, so that each player learns to value his only life. See you on the server! Comrades in Arms team Contact email - contact@ciahome.net Website address - www.ciahome.net
  5. These are videos of an open to public coop games we run at Comrades in Arms. All are welcome to join! You can also register to my YouTube channel. C3VA9mfFGx0 9H48k-f9uVU COUZy7bmqJg sdZjrIewt40 osDpA2c1trc oQkOJrJ0j2U 7HnSUeQjKq8
  6. Variable

    CiA co-op night

    Hey Hund! I Hope that ACE2 +ACRE will be finalized soon so we would meet again on Zeus nights :)
  7. Variable

    CiA co-op night

    Yet another coop video: The last action packed minutes of the mission. Taking over an enemy vehicle, destroying the scud and extracting by little-bird. No recording of my microphone input. Mission created by Lothrigen. Addons used - JSRS sound mod. Participants: Overlord [CiA] Misha Jager Variable[CiA] sdZjrIewt40
  8. I am definitely teased :) Looking forward to it Stagler!
  9. Variable

    [SP] Nucleus threat

    Looks promising, I love Spetznaz missions and I will definitely try this out. Is it playable as a coop? I would like to include this on the CiA dedicated coop server. Is that possible?
  10. Variable

    CiA co-op night

    Hey Burns, somehow your question was left unanswered. Sorry about that... Do you guys play Arma 2? We play it every Sunday and Tuesday. About OFP- you might wanna check our forums, more details are there.
  11. Variable

    J.S.R.S. 1.5

    CiA coop night video featuring latest JSRS sound mod, including BAF: (those interested in joining use the link on my signature) C3VA9mfFGx0
  12. Variable

    CiA co-op night

    Another video, now of a BAF mission. C3VA9mfFGx0
  13. Variable

    Buzz co-op mission release thread

    Hi! Any chance to receive a no-revive version of "bad to the bone"? Thanks for your missions.
  14. Variable

    LSD Missionpack

    Hi Falseprophet, Thank you very much for your missions. We played several of them on the CiA server and I can say they are fun, professional and interesting. Are you planning to release some more missions? I really hope you do, the Arma 2 community calls for more talented missions makers like yourself, especially for ones that don't use respawn or revives and keep the mission realistic and serious. Really expecting to more of your work, Variable [CiA] p.s you might want to think over your missions names. when searching for a mission to play from a list of many they don't "come up". More attractive names can make a big difference...
  15. Variable

    CiA co-op night

    Hi Typhoon, We run Arma 2 combined operation latest version. In addition, FDF mod, Thirsk and Kuik winter camos are required. Check out this thread for details: http://www.ciahome.net/forum/index.php?topic=1990.0
  16. Variable

    CiA co-op night

    Another coop night video: oQkOJrJ0j2U
  17. Variable

    CiA co-op night

    First post edited with Tuesday as an additional official CiA coop night. Join Up!
  18. Variable

    Lost Sniper (Co-05)

    oops, didn't see it. Well, too bad, not going to upload a revive mission to the CiA server. Is there a chance for a non-revive version?
  19. Variable

    Lost Sniper (Co-05)

    Thanks for the mission Phantom! Does it include respawn or revives?
  20. Variable

    CiA co-op night

    Yet another YouTube video of our latest Sunday's coop night. Nice AT action... osDpA2c1trc
  21. Variable

    co08_coa_FreeShapur by Chneemann

    I tested the no respawn/revive version on the CiA server and found no problems. However, I was alone and only tried the beginning of the mission and didn't go through it all. It seemed fine to me, but once we will seriously play it with more players, I will let you know how we did. Thank you!
  22. Thanks Nkenny! I'll upload them to the CiA server. You are welcome to join us on our coops. details on my sig.
  23. Thanks for your willingness! the default BIS revive (you mean the first aid BIS module, right?) is good enough for us, sure! I am well aware that this could have hard effect on the mission's difficulty, but I wouldn't want you to adapt the mission challenges just for our needs... So we will take our chances :) Of course we can de-pbo and do it ourselves, but I do want to encourage other mission makers to make more non-respawn/revive missions or to provide versions without for their missions so I think it's great if you provide a second, non-respawn version! p.s - when is the second LITE coop pack scheduled to be released :) ?
  24. Hi nkenny! We at Cia are big fans of your LITE coop pack. However, we dont play revive or respawn missions. Is there any chance for a non-respawn/revive version of these two missions?
  25. Variable

    co07 Sand Gambit (USEC)

    Thank you for this mission, it sounds great. However, we don't play revive or respawn missions on the CiA server. Can revive be deactivated in the mission parameters? If not, could you please provide a non-revive version of it?
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