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Von Rundstedt

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Everything posted by Von Rundstedt

  1. In celebration of the 90th independence day of Finland FWW2 - Finland At War 1939-1945 moves officially to ArmA. FWW2 mod for OFP was founded at June 2004, the idea was to bring three wars that Finland went through during WW2; Winter war, Continuation war and Lapland war. First two were fought against the Soviet Union and last one against the Germans. We will make three seperate main releases featuring each war and patch them up if required in between. We have a small but hard-working and dedicated team. Despite that now that we have moved on ArmA we need to add our quota. We are recruiting new members, both permanent and freelancers. We of course welcome models or other 'items' as donations if someone wishes to do so. Currently we are looking for: Modellers -This includes mapping Texturers -Basic understanding of RVMAT Map-maker/Island maker -preferably at least small knowledge on modelling and texturing Animators Sound/voice editor -requires to have decent skill (to surpass current ones we have) -Capability to be resourcefull is required (meaning being able to provide sounds that are not ripped straight off from other games) Those wanting to join should contact us via e-mail (see end of post) or with PM here or at our forums. Here's some WIP pics and couple of vids. Click thumbnails for larger picture. WIP Finnish soldier in winter camo M/27 Pystykorva Infantry Rifle and M/31 Suomi submachinegun M/36 AT Mine Explodes only when the tank threads go over it (or when shot). Feature non-scripted except for the explosions which is a spawned shell. M/36 AT-Mine vid (4Mb, XviD) Pipe mine Explodes only when an object 'crosses the line' (or the mine is shot). AP-mine Pipemine vid (11.1Mb, XviD) T-26 LOD1.0 You can visit our forums here. Our homepage is currently under construction and server change, it will be opened as soon as we have moved to a new server. Contacting us can be done by e-mail: fww2staff@(NOSPAM)hotmail.com or by PM to Von Rundstedt or h-
  2. Von Rundstedt

    September 1939 Mod

    We're already cooperating quite extensively. We just need to speed up things a bit here and there. Neither of us are eager to hand half-finished (or in my case half-ass) work to each others when there is huge chance that there will be additional work made on models/textures. There has been quite a lot of interest on both sides in rather many models/textures. Most notable both side benefit project has been T-28. Hopefully we see something equally as good soon.
  3. Von Rundstedt

    September 1939 Mod

    Outstanding work. My eyes rest here and then they blaze open again when ever I take a close look on the pictures Any intentions to include cavalry in the mod?
  4. Von Rundstedt

    Fww2 - finland at war 1939-1945

    Its clumsy and awkward, but don't tell anybody I said that :p Making animations ain't the easiest thing and for three persons mod we have to cut corners sometimes, we just hope nobody breaks in tears or dies from laughter when using it. We all have big visions how it should work, but fact is it isn't very high in priority list. Nope. We were making mod for OFP too, but FDF mod beat us to it. Yet modding for OFP was great step up for us and we actually learned a lot from it, so it wasn't wasted time.
  5. Von Rundstedt

    Fww2 - finland at war 1939-1945

    After a long silence we decided to show something. Sorry for those who have waited to hear something, we have been rather busy with our lives lately, which has been tossing pretty much every member of mod around a lot lately. However we are making progress constantly and we do plan to release as soon as possible (no ETA on that yet). Video features main infantry weapons (not static/portable), including certain features related to them. F1CLpuE8T6s
  6. Von Rundstedt

    Fww2 - finland at war 1939-1945

    Not on current plans, however after release we make MLOD models (inc. configs and model.cfg) available at request. So nothing really stops you from doing it yourself, when we release them. But using them with, say Inv44, without modifying configs will cause conflicts and errors, due to nature of scripted features (on both mods). We're getting there slowly and surely, but my new job has slowed down the progress a bit. Still we do our best to release as soon as possible.
  7. Von Rundstedt

    A "Simple" Way to Retexture?

    If you can desaturate it on OK levels of grey and still keep details intact you could try to add additional white layer on top of the background layer and fool around with layers blending modes. Getting white coating shouldn't be too hard task when you play with layers, might take a moment before you find the right touch though (and perhaps few layers). Just remember to keep original background layer intact and don't mess around with it (besides the desaturation or greyscaling of course).
  8. All captured (well three of them were bought from Germany who captured them too) alright. Have to say that texture is topnotch, but I would like to see more closer details perhaps? ;)
  9. Goes bit off-topic, but in June 1944 Finland had 8 T-34/76 (at least m41 and m43) and 9 T-34/85 if I remember correctly. I was actually visiting the museum last October and I do have some fairly good pictures from there (Of T-34 and mostly other Russian tank model), if any of you want them please do PM. They're taken by thinking from modellers/texturers point of view.
  10. Stunning job, petr. Keep it up! I don't think its too shiny, its rather relative to position of sun anyway (time of the day and time of the year).
  11. Von Rundstedt

    Lowpoly

    Now the thing here is that you can fix up your texturing after merging points (either with merge near or just selecting two points merge, shortcut is Shift+D). Once you have textured the model by using any method available (direct texturing with drawing the texture area and apply it with B, Gizmo mapping which is good for cylinder shapes, but looses its spot to UV-mapping which is by far best addition to ArmAs Oxygen2 when we compare of OFPs Oxygen), all of it is transported to UV-map, where you can select the texture you want and edit its placement etc. Now when you're doing LODs and merging points to cut the amount of polygons (which again is the easiest way and you don't need to remodel things or retexture them). When you're done with merging points on model you head again to UV-mapper and there you see that those parts that you merged has caused gaps between wireframe in UV-mapper and again you need to do some merging, but this time in UV-mapper. When your model is whole again (it might look stretched in UV-mapper, but don't worry about it) in there you can head back to Oxygen. Now when you preview it in Buldozer you can see that it looks pretty flawless again. Oh and UV-mapper you can find in Oxygen, its small button on top right of your tool panel, its reading UV and when launched it opens new window for it. I dare to claim that its single most important tool in whole Oxygen. Few pictures: View in UV-mapper before merging points in Oxygen. After merging points in Oxygen it should look something like this. Then we merge gaps using again merge/Shift+D, results this (left two points unattended, you can do it all the way). Result will look like this in Buldozer, nasty line there, right? Select whole model in Oxygen and press W and again W, result is this. Texture is intact and looks good. Top of all you don't need to do extra work to get it working neat and clean. If you want to do whole UV-mapping to model, I suggest reading and trying according this tutorial
  12. Von Rundstedt

    Texture wont show up ingame

    Does the textures load up in buldozer when you preview them in Oxygen2? Even though if your model and config are in right place, but textures are not they're not going to show up ingame. You need to include those textures in same .pbo as rest of your stuff is and make sure their path is correct on model. Of course unless your textures are used on original ArmA files then you need to make sure that they have right path to their original location.
  13. Von Rundstedt

    Fww2 - finland at war 1939-1945

    M1910 Maxim machine gun is done (maybe we add snow to wheels), there will be M/09-21 Maxim for Finns. It can be transported to different firing position, but obviously AI can't use it alone. However it should have notable tactical value in MP and in SP for player. Maxim in transit
  14. Von Rundstedt

    Fww2 - finland at war 1939-1945

    Pretty much all the cool and good looking stuff is script driven and mod wouldn't be half of what it is currently without h-' efforts.
  15. Von Rundstedt

    Fww2 - finland at war 1939-1945

    Nice to see that somebody still remembers us :p I can't really give % of our progress because it doesn't quite mean anything. However we have managed to make quite a lot in relatively short time. It is still going to take some time though and we could really use UV-mapper to move things forward faster.
  16. Von Rundstedt

    Fww2 - finland at war 1939-1945

    Lately I have been neglecting official forums when it comes to updates. Therefore it needs to be fixed. First I-16 Polikarpov. It served as most common fighter for Soviet Union during Winter War. I-16 was more agile and faster than Fokker D.XXI due to its retracting gear. In mod they are on quite equal ground to make them more desirable in MP, however Polikarpov will be slightly faster. This ingame screenshot features Finnish military police and Soviet snow camouflage officer. And last, but not least. Visual looks of our snowing script, which will be previewed better at later point. Click here to view (original preview picture is over 100Kb) Oh and did I mention that Polikarpov is a dream to land?
  17. Von Rundstedt

    why

    You can't open binarized addons, however BIS has provided ArmA MLODs which you can open in Oxygen. You might want to check them out. BIS Sample Characters & Animals BIS Sample Environment BIS Sample Vehicles & Weapons
  18. Happy to hear that greatcoat texture wont be final, would be a shame when you compare them to rest of mod quality. Indeed I found out that too (after 2 weeks of trying). Luckily it can be made look pretty good, until you kneel that is...
  19. Von Rundstedt

    FDFmod for ArmA II

    Looks excellent, you managed to make quite notable visual improvement on ArmA1s special jaegers and I already loved them back then. I don't get around to download and play all too many mods or addons, but there is no way that I am going to miss FDF (still occasionally playing FDF for OFP on my old computer)
  20. Von Rundstedt

    Fww2 - finland at war 1939-1945

    Yes I tried both and mod members felt that old ones are better at the rate, also they don't need so heavy editing.
  21. Von Rundstedt

    Fww2 - finland at war 1939-1945

    Sorry for incredibly late reply, been busy lately. First Suomi smg sound you gave to me was mostly background hissing, maybe I got wrong one?
  22. Downloaded it same day it was released, but didn't have chance to try it out. Now I finally had a chance and it certainly lived up my expectations. Great work! I only wish I would actually have more time to play...
  23. Von Rundstedt

    Fww2 - finland at war 1939-1945

    Thank you for those. However there is quite huge amount of hiss on both and unfortunately Suomi smg sound isn't really usable. Only sounds that we're really satisfied are Mosin type rifles, DP-27 and plane engines (also T-26 engine is good, thanks you for that).
  24. Von Rundstedt

    Fww2 - finland at war 1939-1945

    All of our sounds are generally bad :p It is bit hard to get usable sounds for all the weapons.
  25. Von Rundstedt

    Fww2 - finland at war 1939-1945

    Its time to give a small video update on mod features. This feature concentrates on flames of war: Molotov Cocktail and OT-130 flamethrower tank. There is still various things to address (including the annoying shell reload sound on OT-130) and everything you see is still work in progress. B9O-olLNKog
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