Jump to content

TCEd

Member
  • Content Count

    185
  • Joined

  • Last visited

  • Medals

Everything posted by TCEd

  1. well, the problem seems to have solved itself, all the servers are back to green/yellow for me, except DEV of course, so all is good. Not sure why it made most of them red x yesterday, but all is good today, so thanks for the response, all is good.
  2. I needed to clear some space on HD & I deleted some files for the alpha/beta versions.. thinking it would be ok as we are way past those now. However when I fired up the game & went to MP server browser, almost 80-90% of the servers were red x for me.. not just the DEV servers. So I figured I removed something the game needed & decided to reinstall the full 8 gigs, but that didn't fix it.. I still only see about 20-30% of the servers available, yet I was playing on tons just 2 days ago, even had some of them saved as favorites, but they are red x now.... is this because most of the missions were begun on the alpha/beta & that's why I can't get on them? If so, how do I get those alpha/beta files back? any help would be greatly appreciated, thanks.
  3. I've been searching for a couple days now, but can't seem to find any threads or info on how many slots each item (ammo clip, grenade, mine) takes up in a given rig/vest/harness/backpack or how many slots each carrier/pack has. Can someone point me to a thread or guide where I can find this info? Thanks in advance.
  4. I would agree, not only does it not fit the model, but it also doesn't fit a logical/realistic function. I didn't even mention that the LBV G H can also carry 50 Grenades. Now assume for a moment that the harness can do that, why would it have 50 pockets for Grenades, then increase to 66 pockets for 40mm HE rounds.. regardless of the weight differences a pocket is still a pocket no matter what you store in it. So clearly they have some tweaks to do on these. Granted, the above info should help in finding a pack to hold the gear you want in the alpha.
  5. possibly it's bugged, but without any details on the packs or the items, it's hard to tell. here is what I found so far, this took about an hour to do ingame to find out & is not completed, I started with empty then filled it will ammo clips only & listed them below from smallest to largest... clips (6.5mm 30Rnd STANAG) - Rig 10 - Fighter Chest Rig 11 - Chest Rig 12 - Tactical Vest 14 - Carrier Lite 20 - Carrier Rig 21 - Carrier GL Rig 25 - LBV Harness 28 - LBV Grenadier Harness Using the LBV Gr Harness which seems to be the best choice if your wanting to really load up, I did all ammo sizes, rockets & GL HE rounds, here is the data LBV Grenadier Harness... Rocket 3 - NLAW 4 - RPG Support 5 - 6.5mm 200Rnd Belt Case 10 - 6.5mm 100Rnd Belt Case Assault 28 - 6.5mm 30Rnd STANAG 28 - 5.56mm 20Rnd Dual Purpose 33 - 7.62mm 20Rnd Mag 50 - 6.5mm 5Rnd Mag GL 66 - 40mm HE Grenade only did the HE Grenade, smoke was even smaller, meaning could carry more, also didn't go any farther with mines & other explosives, also didn't get into backpacks yet, although I find it interesting that when you take a back pack it actually has a count of how many items are in the pack, when you first pick it up empty it says.. (0 items) when you hover/click on it, so more work coming.
  6. agreed, the slider bar that shows when it's full is a nice change, but it would be great to be able to know the details on how that is being accounted for, instead of just looking at the slider, I mean sometimes there is room left on the slider & you want to grab an item only to discover it must be large/heavy to fit the space you have left, but the thing is, you don't know how many items to drop or what to drop, so it gets confusing. Again not a deal breaker for me, but if we had some type of baseline to go from, it would be good.
  7. @M1J - try picking up the enemy weapon, face the solider body & scroll the mouse wheel, if there is ammo there, you should see something like.. "rearm/resupply at solider" at least that was how I did it a few days ago.
  8. yea, if figured that our last night, I wanted to see how many clips a pack would hold, with nothing else but the clips, I was able to put 28 ammo clips in a LBV Grenade Harness, then when I tried grenades, the same pack held 50 Grenade's. So it clearly works off weight instead of each item having a slot.. however the Arma2 way was basically similar in that larger ordnance, such as AT rounds, took up more slots to simulate more weight, only now we see this more dynamic in A3 as not all items are the same, possibly even some clips are different than other clips. But the question still remains, we've changed from slots to weight, but that still doesn't tell us the capacity of each vest/backpack or how much each item weights. I'm beginning to think there is no guide anywhere & we will just have to muddle through & figure it out on our own. Just thought there may be a guide or breakdown of some kind out there. Would also be nice to see a weapons & ammo breakdown chart or guide.
  9. I'm fine with them tweaking it, but is there any guide or thread that show how many each have now? I mean, if we are to offer feedback on how many slots a rocket takes up or how many slots a Tactical vest has, we would need to know those details, thanks again for any info.
  10. Hey guys, hope you can help me with this one, for some reason I cannot get Arma2 or Operation Arrowhead to run without the beta now. I've been using the beta patches for sometime, sense dayz came out & the past two days I tried to launch just Amra2 by itself & instantly I get a pop that says, "Arma2 has stopped working". Same thing if I try to run OA by itself, however when I turn the beta back on, it's starts fine, so at this point, I'm locked into using the beta. I tried uninstalling (deleting the beta folder) but it was back the pop up, so I had to reinstall the beta just to get it to work again. Any ideas on how to fix this or what may be causing, thanks.
  11. I didn't want this update, but I opened six launcher & it auto updated to this version, how do I fix/revert??
  12. TCEd

    How is Arma 3 multiplayer going to be?

    You can get Arma2 Combined Operations right off the web site's store... (Link) Combined Operations is the base game Arma2 plus the Operation Arrowhead expansion in one. You can also get it off Steam or order a DVD version, not sure why you wouldn't be able to get a copy of the game, especially a Download version.
  13. TCEd

    Arma 3 Community Alpha - Announcement!

    wow, lots of you cut me to shreds... that's cool, I don't mind. Let me be more specific as to why I made those comments, I like all the Arma games & will most certainly buy this game... when I'm able. Unfortunately not everyone has the money to just buy/pre-pay when they want.. or in this case, when/if BIS puts a pre-pay requirement on the alpha/beta releases. Due to my current economic status, I must place other priorities above my gaming & having to pre pay for the game just so I can be part of the alpha/beta may not be possible for me & possibly many others. I don't expect that to matter to ppl who can afford it, but to those of us who have to be more timely with items like this that are just for fun, we do have to be more careful. I don't mean my comments as negative toward those who may in fact pre pay if & when it's required during the testing phase, if I can I will follow suit & be part of it, as I have been in previous games, but again, that's not something I can determine as this time. I do hope that there is no pre pay requirement on the testing phase, as that makes it much easier, but honestly it doesn't really matter all that much to me.
  14. TCEd

    Arma 3 Community Alpha - Announcement!

    well, lets just hope they don't go the same route as CC where they ask ppl to pay/pre order before they can test the alpha/beta or any other testing phase of the game. When I saw that I was blown away, why would you force ppl to pre order a game that they are testing? I mean, that is the purpose of a "test" to see if you can run the game or even like the game, from the buyers perspective. All the data feedback & the like is important from their side & needed, which they would get anyway. So I hope the alpha & beta are free to "try" & not something ppl have to pay for.
  15. I like the idea of having a detailed training portion of the game, but not something that is mandatory from the start. Lets face it, most veteran Arma gamers already know how to use most/all weapons correctly, know how to fly, know how to use Armor (at least they should know if they've spent any real time playing) so to put this on new players or everyone from the start is not a good idea. Ppl want to play what they paid for, so let them. But.... I detailed training style would work great for more professional & organized communities. I help Admin such a community & we would love to be able to offer & implement a detailed boot-camp/training period for our troops. Having them pass certain qualifications to help place them in an Army is key to success. I guess this could be done with editor without anything from the BIS, but they could do a much better job & have it tie into the game itself, so players who do not qualify for say a Chopper couldn't then steal one or just get in a fly away like so many do who are not suppose to. Anyway, it's a good idea if done correctly.
  16. wow! Awesome updates coming, can't wait, thanks PacUK... Also want to throw out a huge thanks to all the I44 guys... AGW is set to begin our 6th tour this coming Sunday, using the I44 Mod for the first time & our community is so looking forward to it. I will add this update to our news blog, thanks again for all the hard work guys... it's one of our favorite mods.
  17. AGW Campaign 6 "Operation Overlord" AGW is proud to announce it's 6th Tour of Duty - "Operation Overlord" on the Invasion 1944 Mod, is now set to begin. There will be 1 full scrim this weekend (Sunday 9/4) to prepare both Army's & do final map testing/tweaking. Scrims are bonus battles & are used by both Army HCO's for many things, such as to fine tune their tactics, to allow their Soldiers to get familiar with the I44 Mod & its features, to learn the maps a bit more & to learn to work as a team before we go live. The tour will go LIVE on Sunday 09/11 @1200EST C6 goes live... it will be an 8 week tour, shorter than tours before, but packing something totally different than any we've done before.. the Invasion I44 Mod. So get ready men, the time has come to come to the aid of your Army & take Victory from the jaws of defeat. Good luck to both Army's & may the best team win! Forward Schedule: Scrim - Sun 9/4 @1200 EST bonus match LIVE Battle #1 - Sun 9/11 @1200 EST Two Army's to chose from, Blufor/Allied (1st Allied Airborne Army) & Opfor/Axis (91st Luftlande Infantry Division). Groups & Clans are welcome to join as a group & play together. AGW also has custom I44/AAS maps for this tour, 9 to be exact, which were custom made just for this tour & are well designed. You can preview a few of them below or visit our Home Page to view them all. A sneak peak at a few of the newest Maps in C6 "Operation Overlord" on the I44 Mod: Mission: Tobruk Reloaded Map: Takisitan Briefing: For those history buffs among the faithful the name of Tobruk should bring shutters of Armor Explosions galore as this new map takes up back to those glory days. No Fly Zone on this one fellows... it's Heavy Armor all the way. Better pack a lunch in this one cuz it's gonna get heated up with some awesome Tank Battles! Mission: Kabanino Rumble Briefing: Fly Boys dream! Get ready to take the skies as this map packs a punch in the air, should be some awesome old fashion dog fights in this one... just remember your para-shoot or you'll be sorry. Join us in this amazing adventure as we do battle old school... single engine planes, bazooka's & heavy duty tanks. AGW embarks on an Epic & Historical journey as we play Campaign 6 - "Operation Overlord" on the Invasion 1944 Mod. Enlist Today Here!
  18. What is AGW? Tournament - a community of gamers who play among themselves by dividing into teams and having regularly scheduled competitions. AGW is a large, member-run ArmA2 community that has 2 armies that play weekly battles for a 7-13 week campaign. We have our own custom maps (AGW AAS missions), and play them by rules created using input from the membership governing everything from in-game conduct to how the missions we play are determined. Community - a unified group of individuals who gather to share common experiences. AGW is a community of online gamers who enjoy playing competitive, organized matches in the game. AGW is an open and welcoming community. Members of AGW are free to be members of gaming clans and/or other outside groups, we just ask that they stay active at AGW - taking part in training, strategy sessions for upcoming battles, and naturally being here for the actual battles - when possible. It's a sense of community that keeps a tournament alive, and the dedication and contributions of all our members that allows us all to have fun and build friendships with other AGW gamers. Structure - the hierarchical organization and rules that help manage the activities of the community. The Generals are the leaders of their respective armies and are key leaders in the AGW community. They must see both their position as General & AGW Community leader to be effective. The duty of a General is to prepare a successful army and strives to beat their opponent each week, but the other General is an AGW member also, and our community comes first, so a successful General must always keep a good working relationship with the opposing General and army. The General appoints HCO's (High Commanding Officers) whom assist them in carrying out their duty, and CO's (Commanding Officers) to directly lead their many troops. The Tournament Admin Staff appoint the Generals each campaign, but they are Administrators only, and serve to manage the community forums and refereeing battles. Building AGW - adaptation and growth are critical to being a great place to play ArmA2 on the internet. AGW will always work to test and implement new features and game mods in order to both keep things interesting for its members and attract new ones. This may be a difficult task which demands many resources, but is critical to our success in providing a fun past time for all members. We must be willing to go the extra mile to help build the community, because without people, there is no community, no tournament, and no fun! Recruitment is a key role that all AGW members can take part in. You can help by spreading the word about AGW when chatting with friends, playing on pub servers or visiting other gaming sites, but please remember to be respectful when representing your community and always get permission before posting about AGW on other websites. To Enlist you will need to register on our forums, click HERE to register & join today!.
  19. Armed Global Warfare Campaign 5 Viper Tournaments & Armed Global Warfare are proud to present, Campaign 5 "Operation Viper" as it's next tour in this ongoing Combat Simulation Community. AGW has become one of the largest & successful multiplayer Arma2 Gaming communities & has seen amazing growth over the past year. This next tour promises to be the best yet, with 18 new custom AAS Maps & a new AGW Addon pack specifically designed for Campaign 5, which includes Lingor Island, Panthera Island, Little Bird choppers & others. You can see a short preview of just some of the new maps in C5 below; Map - Abad Valley - M Central Northern Takistan 6 Cap Zone = 2 Controlled, 2 Neutral/Connected (must take all to cap) 2 X-Rays Light Armor, Transport Choppers Short D-script - "Light Armor & Infantry map, heavy mountain & hill action, will be loads of fun for Snipers & stealth attackers... should encourage multiple Attack's in close range." more sshots of Abad Valley... Map - Full House - L Full Map of Takistan 6 Cap Zone = 2 Controlled, 2 Neutral/Connected (must take all to cap) 2 X-Rays Heavy & Light Armor, Attack & Transport Choppers Short D-script - "Hold on to your knickers mate, this Map is all out, covering Takistan like no other, better gas up your Tanks & Choppers before leaving the base, it's gonna be a long one." more sshots of Full House... AGW has also put together an Addon pack specifically designed for C5 which is to be using Combined Operations for the first time. Details about the AGW Addon pack can be found on our web site. Enlistments are now Open & you can make your choice of Army's, which are set as follows; Leading the Blue Army - 82ndAirbonre [82AB] - General Clements vs Leading the Red Army - Fighting Russian Bear [FRB] - General Jimmythedeath Join Up & Enlist Today @ http://www.armedglobalwarfare.com
  20. Reporting for AGW News: TA-Ed June 29, 2009[/center] AGW C1 "Mercury Rising" Enlistments Now Open! Viper Tournaments is proud to present, AGW - Armed Global Warfare an ARMA2 Tournament Community Campaign 1 "Mercury Rising" with Enlistments Now Open! The time has arrived for AGW to open it's doors & start getting soldiers Enlisted in their Armys. Our first tour, "Mercury Rising" is set to kick off within the coming weeks on ARMA2. Two outstanding Generals are set to receive all who want to play. |AGW|Gen.Horizon - Commanding Blue vs |AGW|Gen.Adsy - Commanding Red HCO & Officer positions need to be filled a.s.a.p. If you have experience or want to try out your leadership skills, please follow the proper links once your enlisted in an Army. AAS - Advance, Attack & Secure AAS is the game mode & maps that we play at AGW! The maker of these maps is CoolBoxSBS, who is a member of SBS (Speacial Boat Service) community. He's been making Arma AAS maps for quit some time & is working closely with AGW Admins to produce maps that are custom to our Tournament & Community. He & his team have been working on brand new maps for ARMA2, as well as porting over Arma1 AAS maps. These particular maps & game mode/style are very good in a tournament atmosphere & have been fan favorites of many other games & communities. Recap - Enlistments Now Open! Get in, get on & get with it soldier, it's time to do this thing!!
  21. Armed Global Warfare Viper Tournaments & Armed Global Warfare are proud to present, Campaign 5 "Operation Viper" as it's next tour in this ongoing Combat Simulation Community. AGW has become one of the largest & successful multiplayer Arma2 Gaming communities & has seen amazing growth over the past year. This next tour promises to be the best yet, with 18 new custom AAS Maps & a new AGW Addon pack specifically designed for Campaign 5, which includes Lingor Island, Panthera Island, Little Bird choppers & others. You can see a short preview of just some of the new maps in C5 below; Map - Abad Valley - M Central Northern Takistan 6 Cap Zone = 2 Controlled, 2 Neutral/Connected (must take all to cap) 2 X-Rays Light Armor, Transport Choppers Short D-script - "Light Armor & Infantry map, heavy mountain & hill action, will be loads of fun for Snipers & stealth attackers... should encourage multiple Attack's in close range." more sshots of Abad Valley... Map - Full House - L Full Map of Takistan 6 Cap Zone = 2 Controlled, 2 Neutral/Connected (must take all to cap) 2 X-Rays Heavy & Light Armor, Attack & Transport Choppers Short D-script - "Hold on to your knickers mate, this Map is all out, covering Takistan like no other, better gas up your Tanks & Choppers before leaving the base, it's gonna be a long one." more sshots of Full House... Enlistments are now Open & you can make your choice of Army, which are set as follows; Leading the Blue Army - 82ndAirbonre [82AB] - General Clements vs Leading the Red Army - Fighting Russian Bear [FRB] - General Jimmythedeath Join Up & Enlist Today @ http://www.armedglobalwarfare.com
  22. AGW - Armed Global Warfare is in it's 4th Tour... "Operation Naked Mole", which is currently underway & going full speed...but it's not to late to get in the fight. Recent Battles have seen 70 to 80 players on the AGW Battle Server with new AAS Maps... 18 to be exact, with large (Takistan wide) maps to smaller CQC type attacks as well. From the biggest Armor Hounds to the Infantry Ground Pounders, you can get your A2/OA itch... scratched in Campaign 4, don't delay another day, Join Today! AGW has put together a Promo Video of the current tour, you can view it below. ngRo5mDHB6E
×