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Posts posted by slatts
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New release added, HMT Argos, the missing AAF LSV with a number of Armaverse faction textures.
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New release added to main post. AAF SPAR-16 texture
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Did you use a HiddenSelectionMaterials parameter in the beret's config?
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Hi folks! Been a good bit of time since I posted here so I have quite a few things to offload!
I've been making some smaller lightweight projects over the last number of months as I don't have a ton of time for bigger projects. But here's where I'll upload links to my workshop page for all you great people to keep up to date with.
AAF Extras - adds a number of uniform items and equipment to expand the AAF wardrobe.
https://steamcommunity.com/sharedfiles/filedetails/?id=2439143376
AAF LIM-85 - Something I wanted to get done for some time to replace the Mk200 as it felts out of place to me as the AAF LMG. Within the link is an optional replacement addon.
https://steamcommunity.com/sharedfiles/filedetails/?id=2783032045
Minor Factions Tanoa and Chernarus - Small, infantry focused addons that are designed for small co-op groups or friends to fight against or roleplay as.
https://steamcommunity.com/sharedfiles/filedetails/?id=2811894062
https://steamcommunity.com/sharedfiles/filedetails/?id=2820754668
FacEx Mk32 - ArmaVerse take on the M32 MGL, primarily as an AAF weapon, it comes with different colors and patterns to be used by other factions.
https://steamcommunity.com/sharedfiles/filedetails/?id=2826560858
FacEx - SPAR-16 for the AAF
https://steamcommunity.com/sharedfiles/filedetails/?id=2877210214
HMT Argos - AAF LSV with faction textures
https://steamcommunity.com/sharedfiles/filedetails/?id=2444355157
feel free to post any feedback and suggestions, I'll try to keep on top of any updates and new addons as they come out!
Have fun!
Slatts
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A new version is now out. Fixes, additions and now lore! Why wouldn't you want to check it out. A big thank you to those who left some great feedback
https://steamcommunity.com/sharedfiles/filedetails/?id=2444357527
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Fantastic work!
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10 hours ago, nkenny said:I really like this mod.
The concept is nice, small and compact. It plays well with existing assets and slots right into the Arma3 metaverse. It looks, performs and shoots good too! The FIA retextured variants are particularly beautiful.Because I snuck a peek into the backend I did notice two small things:
1. It seems like the SCAR mechanical rate of fire should be slightly lower. Most sources list it at 550-650. The version on steam workshop has a reloadTime of 0.07 ~ 857RPM Where it should be closer to 0.092 (adding or subtracting whatever makes it feel nice).
2. EGLM variant rifles do not have reduced handling characteristics through Inertia and dexterity settings.I really like this mod concept and hope to see more of it in the future! Particularly some drop-in Machine guns or other support weapons would be a god send for light-weight joint ops.
5/5
-k
Awesome feedback, thank you so much!
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Thanks for everything so far folks.
QuoteThe "big" (not really) issue is that the addon is apparently reliant on CBA Joint Rails and Joint Mags, but neither Steam config, nor addon itself (CfgPatches) seems to have that requirement set. I loaded it without CBA, and when equipping in Virtual Arsenal, I got an error about missing CBA magwell (weapon still fired though), and couldn't equip any scope/accessories.
Whoops, I'll get on that!
QuoteAs for the not important things - I love the "Armaverse logo" from the Mk20/ADR (whatever it even says, I think it's "BIS"?). However on BI textures it is "engraved", while on yours it's embossed - stands out a bit. Also, changing the name on receiver from Ex16 to Mk16 would also be a nice touch.
I'll look into it, I lifted the normal map and texture data from the Mk20 so it should be the same
Quote1. The magazine proxy on Mk16 is way too high - you can see the mag in ejection port, that would introduce a lot of problems in terms of proper feeding and ejection! :D
2. With bolt locked to the rear I can see through the charging handle slot to the other side of the gun.
Added to the list!
Quoteit's obvious that BI reused Mk16 texture for Mk17 - the stretching of the texture is clearly visible on mag well
It's better than what it was believe me, I've been adjusting it on and off for the last while.
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Well here we go. A public test release. Please test away and report back any issues or suggestions.
https://steamcommunity.com/sharedfiles/filedetails/?id=2444357527
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Still chipping away. Most of the work has been setting up inventory icons and fixing magazine placements on the Mk17 to make it compatible with community mags. And throwing in a few ArmaVerse logos here and there 🙂
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On 2/19/2021 at 9:13 AM, SpoksLV said:Magazines wells please! Using different mags are so cool! Especially for 5.56...
That's the plan! ATM you can use the drum mags from the SPAR rifles on non GL mk16's. I'm looking into how to get it to work with different mods.
On 2/19/2021 at 8:38 PM, zukov said:
how to add the vanilla ATGM on the A2 model? By O2 with proxy or with config file? thanks!
With a proxy in O2. It works the same as vanilla Prowlers but the only downside is proxies cannot be animated. So the missile does not disappear etc.
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Well now! Here's a surprise. Let's necro a 7 year old thread since we have some updates!
A quick background. While the original work came out in 2014, I had dug it up from the grave with the intention of helping out the wonderful Anthrax when he started work on his Altian SAS mod with the idea of using SCAR rifles for them. While he had completed his retextures of the CUP SCAR rifle in AAF camo, I had begun my own work at the same time. Updating something that was wildly out of date and not being super into modding has delayed it for the last few months but it's something I want to get out there. I'm finishing up some tiny bits but for now, have some teasers!
So what can you expect? Well, as well as the updated features to the base Mk16 and 17. We now have EGLM variants with working, range-able sights, sub variants with integral Surefire flashlight grips, AAF camo for all variants alongside tan and black, as well as the Mk13 standalone launcher
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After nearly 4 years. I'm sorry to announce that development of Conflict '85 will cease.
Unfortunately I suffered major data loss and while some was backed up, it's not all up to date. This coupled with a lack of time and real life going on, means we have decided to call it a day. However, I want to make it known, your support over the years has meant a lot to us and we are extremely grateful! Also, I want to thank the amazing team members who made some high quality assets. stuff I could only dream of when I started this. Also, we wish to thank all those who donated models etc, your contribution meant a lot.
In the coming weeks, I do intent to release some of our assets. The work the guys put in should not go to waste, it's too good to remain on a hard drive.
Again I wish to thank everybody who has supported or contributed. It has meant a lot.
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Tonight I'm releasing the first release of the RBS-70 pack. It's something I had as a side project for a while sitting in my P drive but it's usable and functions how I want it to so I decided to put it out to pasture to see what people think and what I might have missed!
From Steam
QuoteThis version of the RBS-70 is made to mimic the real life weapon. The missile is manually controlled and does not lock on meaning gunners will need practise to use it to it's full potential!
Weapon is set up in various camo patterns for several factions, the LDF turret may require Contact DLC for access.
Comes with backpacks for eden and soldiers carrying backpacks.
Source files are available on request!
Have fun,
Slattshttps://steamcommunity.com/sharedfiles/filedetails/?id=1902885928
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For now, the FIA have captured Soviet helmets available. But mainly wear soft covers.
In other news. I've enjoyed working on the Hind and Hip more and more lately. The dynamic loadout is a fun feature to work with. I've set the Hind up to carry an OFP style loadout of 8 AT-6 missiles. But it is possible to change this to various rocket pods and bombs per preference. Same with engine covers, they can be hidden or shown in the Virtual Garage.
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5 hours ago, scimitar said:Very cool to hear that the AMX-13 will eventually make an appearance. With the AMX-13 being a light tank, have there been any thoughts on the AMX-30 making an appearance as a FIA MBT?
Probably not. We see the FIA pre invasion as a mixture of Warsaw Pact leftovers and cheap, light European equipment.
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On 7/9/2019 at 8:48 PM, calamitychicken said:I have some question's about the FIA uniforms:
1. Will the old uniforms back from when this mod was first announced (I assume they are alpenflage re-textures of another uniform) make it to the release?No sadly not. They were retexures of the NAPA uniforms from A2. At the time they were placeholders till the M70 parka was made.
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Would you possibly have a sample of the camo pattern you used?
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5 hours ago, mihal190 said:it has hidden selections?? For more camos and factions?
Yes. I have added HS to it and some of the Arma 2 faction camos. It should be view-able in the VR garage
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3 hours ago, outwardpanicjoe said:Do you guys have the M-151 Mutt jeeps?
We do indeed
3 hours ago, outwardpanicjoe said:where can i find this?
It's not released yet.
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Tonight I'm releasing Version 0.9 of my AAF Radar System, the 76N6 THEIA. Named after a Greek mythological figure with divine sight. It is designed to be the AAF equivalent of the Jets DLC NATO and CSAT radar system, it features the Arma 2 76N6 model in AAF vehicle camo. A rotating radar head when active. And an adjustable elevation of the mast.
V0.9 is designed for public testing and feedback. Basic functions should work, but please inform me of any oversights or bugs I may have missed.
Have fun,
Slatts 😎
https://steamcommunity.com/sharedfiles/filedetails/?id=1784348174
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Work hasn't stopped! I've recently got my main PC back after moving house, but my trusty laptop has been a helpful aid all this time. I've recently begun working on porting air transport assets for the Soviet and American forces. Shown here is the MI-17. It will come in unarmed, rocket, and VIV versions. It will also have some minor vehicle customization
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21 minutes ago, Giro Tortellini said:When should we expect the release? It's been 3 years of development now.
Actually, I was thinking of releasing it tomorrow but I think I'll hold it back another 3 years.
If you want to help speed it up we'll always welcome a helping hand.
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On 5/27/2019 at 3:24 PM, FallujahMedic -FM- said:Hey Slatts, is your photobucket down?
Should still be up
Drive safely!
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GLT Mod for ArmA 3 - Work in Progress
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
I'm really sorry for all the hardship you went through, it's really good to see you back again. I'll always be grateful for the help you gave in the beginning of modding Arma 3