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Everything posted by slatts
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Please explain MAAWS optical sight to me...
slatts replied to Bulldog72's topic in ARMA 2 & OA - GENERAL
the ranges in real life are 100-500m unfortunaly the range isnt calculated right in oa i might be making new carl gustav/maaws rounds, i could look into it -
some input after end of file, can't find error
slatts replied to Fox '09's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
right :) ill update you guys tomorrow bed time! -
some input after end of file, can't find error
slatts replied to Fox '09's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
ill try that thanks but its only going in the gear menu, would the need the part you added? -
some input after end of file, can't find error
slatts replied to Fox '09's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
thats tossing up ( encountered instead of = -
some input after end of file, can't find error
slatts replied to Fox '09's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
removed the ; however same error -
some input after end of file, can't find error
slatts replied to Fox '09's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
// BIS basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define VSoft 0 #define VArmor 1 #define VAir 2 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeRadarC CanSeeRadar+CanSeeCompass #define CanSeeAll 31 #define CanSeePeripheral 32 #define ReadAndWrite 0 //! any modifications enabled #define ReadAndCreate 1 //! only adding new class members is allowed #define ReadOnly 2 //! no modifications enabled #define ReadOnlyVerified 3 //! no modifications enabled, CRC test applied #define LockNo 0 #define LockCadet 1 #define LockYes 2 #define WeaponNoSlot 0 // dummy weapons #define WeaponSlotPrimary 1 // primary weapons #define WeaponSlotSecondary 4 // secondary weapons #define WeaponSlotHandGun 2 // HandGun #define WeaponSlotHandGunItem 16 // HandGun magazines #define WeaponSlotItem 256 // items #define WeaponSlotBinocular 4096 // binocular #define WeaponHardMounted 65536 class CfgPatches { class MY_NAMED_ADDON { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {"CAWheeled2", "CACharacters2", "CAWeapons","CAWeapons"}; }; }; class CfgVehicles { class hmmwv; // External class reference class midf_rgm32: HMMWV { scope=2; model = "\sfp_dc_wheeled\rg-32ltv"; displayname="RG-32LTAV"; crew = "IDF1"; picture = "\sfp_dc_wheeled\data\galten_ca.paa"; armor = 50; memoryPointsGetInDriver = "pos driver"; memoryPointsGetInDriverDir = "pos driver dir"; memoryPointsGetInCargo = "pos cargo"; memoryPointsGetInCargoDir = "pos cargo dir"; transportsoldier=4; selectionBrakeLights = "light_brake"; selectionBackLights = "light_back"; wheelCircumference=3.316; unitInfoType = UnitInfoShip; class Turrets {}; class TransportWeapons; { weap_xx = {Javelin ,1}; }; class TransportMagazines; { mag_xx = {Javelin ,1}; }; }; }; same problemo any ideas? cant see anything myslef -
WIP: Stuff you are working on 2!
slatts replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
looks like a strike eagle to me just after using one in ace combat :P -
Volkswagen Golf 1 (VW Golf)
slatts replied to Takko's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
wouldnt be surprised if that model is on the complete forums in a few days -
crown victoria police car
slatts replied to 7894rmnxj's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
the author has pulled all premission afaik from people converting this car to arma2 so i wouldnt start this discussion again :) -
Volkswagen Golf 1 (VW Golf)
slatts replied to Takko's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
was my point just trying to be my cheeky slef :D -
my fate in these games faded when at an irish army ordnance corps display a kid saw an sks, and yelled "cool! a M21" a soldier corrected him the kid replied, eh noooo i then walked up to the soldier and said cheekly can it have stopping power attached? which led him to shake my hand lol
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first off wrong section however i am surprised at how every is re-acting to what is in these files i mean...cmon its clear the war is a stalemate Blue on blue and blue on civs has happened so why is every one so shocked to find this out?
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Volkswagen Golf 1 (VW Golf)
slatts replied to Takko's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
if this looks as bad as it does then why do all your others look better?...... oooooh wait.....is it cause janowich is involved with you and hes an addon thief? -
OA:un-pbo tool not working
slatts replied to slatts's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
cheers for the tips lads EDIT: this tool http://www.armaholic.com/page.php?id=416 doesnt seem to extract the files -
RKSL - RAF Eurofighter Typhoon FGR4 Released!
slatts replied to rksl-rock's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@rock yea it was SP, what happened was i lazered :P a house for the typhoon to bomb..i was a littel too close :D i died and switched to the EF for a little fly around and noticed the roar was gone when i hit the Q button -
RKSL - RAF Eurofighter Typhoon FGR4 Released!
slatts replied to rksl-rock's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
anyway i noticed something with the typhoon, when i team switch over to it, the sound of the engines roaring is lost might be arma2 not sure -
British Troops DLC released & Official 1.01 Update
slatts replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
new engineers role? hmmm interesting i got OA for half the price of any other decent game in a shop, 8 quid isnt so bad for DLC..considering the sims prices :P but im not so sure just yet -
OA - UK Joint Helicopter Command, Skin Mods
slatts replied to Geordie's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
cheers lads :) that rocket pod looks better tbh hehe -
Did the US invade Iraq and Afghanistan in the Arma universe?
slatts replied to JB1528's topic in ARMA 2 & OA - GENERAL
well what month did the US pull out of iraq in 09? if it was before october it could fit -
OA - UK Joint Helicopter Command, Skin Mods
slatts replied to Geordie's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
nice skins mate good job :) a litle off-topic but is there any visual differance between the WAH-64 and the AH-64? or is it all computers and such? in real life of course :P -
FRL Airforce Addons release thread
slatts replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
reminds me of the MEC from BF2 lol nice job myke -
on the subject of the chute i managed to take off with it still attached :P afterburners were on though was kinda funny :)
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British OverHaul Mod ---- Recruiting.
slatts replied to ATP Arma 2 OA Fan's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
real goals/mod or not saying you will destroy us will lower support from the people you need for support addon makers without us youll have no mod and trust me youll make an a**e of yourself -
if you mean by story wise this type of warfare just isnt going to happen anymore in real life, and most armies are swinging the counter insurgency way well maaaaybe it could happen over oil and such in the near future but its highly unlikely but fi you want it..like cossack said, place and couple of groups with waypoints wand viola..russia V usa
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ive pushed up to 25k with a car before..didnt seem to affect my preformance but like stalker said..those figures are a kinda unoffical rule :P