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slatts

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Everything posted by slatts

  1. the ranges in real life are 100-500m unfortunaly the range isnt calculated right in oa i might be making new carl gustav/maaws rounds, i could look into it
  2. right :) ill update you guys tomorrow bed time!
  3. ill try that thanks but its only going in the gear menu, would the need the part you added?
  4. thats tossing up ( encountered instead of =
  5. // BIS basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define VSoft 0 #define VArmor 1 #define VAir 2 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeRadarC CanSeeRadar+CanSeeCompass #define CanSeeAll 31 #define CanSeePeripheral 32 #define ReadAndWrite 0 //! any modifications enabled #define ReadAndCreate 1 //! only adding new class members is allowed #define ReadOnly 2 //! no modifications enabled #define ReadOnlyVerified 3 //! no modifications enabled, CRC test applied #define LockNo 0 #define LockCadet 1 #define LockYes 2 #define WeaponNoSlot 0 // dummy weapons #define WeaponSlotPrimary 1 // primary weapons #define WeaponSlotSecondary 4 // secondary weapons #define WeaponSlotHandGun 2 // HandGun #define WeaponSlotHandGunItem 16 // HandGun magazines #define WeaponSlotItem 256 // items #define WeaponSlotBinocular 4096 // binocular #define WeaponHardMounted 65536 class CfgPatches { class MY_NAMED_ADDON { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {"CAWheeled2", "CACharacters2", "CAWeapons","CAWeapons"}; }; }; class CfgVehicles { class hmmwv; // External class reference class midf_rgm32: HMMWV { scope=2; model = "\sfp_dc_wheeled\rg-32ltv"; displayname="RG-32LTAV"; crew = "IDF1"; picture = "\sfp_dc_wheeled\data\galten_ca.paa"; armor = 50; memoryPointsGetInDriver = "pos driver"; memoryPointsGetInDriverDir = "pos driver dir"; memoryPointsGetInCargo = "pos cargo"; memoryPointsGetInCargoDir = "pos cargo dir"; transportsoldier=4; selectionBrakeLights = "light_brake"; selectionBackLights = "light_back"; wheelCircumference=3.316; unitInfoType = UnitInfoShip; class Turrets {}; class TransportWeapons; { weap_xx = {Javelin ,1}; }; class TransportMagazines; { mag_xx = {Javelin ,1}; }; }; }; same problemo any ideas? cant see anything myslef
  6. looks like a strike eagle to me just after using one in ace combat :P
  7. wouldnt be surprised if that model is on the complete forums in a few days
  8. the author has pulled all premission afaik from people converting this car to arma2 so i wouldnt start this discussion again :)
  9. was my point just trying to be my cheeky slef :D
  10. slatts

    The End of the Tactical Shooter.

    my fate in these games faded when at an irish army ordnance corps display a kid saw an sks, and yelled "cool! a M21" a soldier corrected him the kid replied, eh noooo i then walked up to the soldier and said cheekly can it have stopping power attached? which led him to shake my hand lol
  11. first off wrong section however i am surprised at how every is re-acting to what is in these files i mean...cmon its clear the war is a stalemate Blue on blue and blue on civs has happened so why is every one so shocked to find this out?
  12. if this looks as bad as it does then why do all your others look better?...... oooooh wait.....is it cause janowich is involved with you and hes an addon thief?
  13. cheers for the tips lads EDIT: this tool http://www.armaholic.com/page.php?id=416 doesnt seem to extract the files
  14. @rock yea it was SP, what happened was i lazered :P a house for the typhoon to bomb..i was a littel too close :D i died and switched to the EF for a little fly around and noticed the roar was gone when i hit the Q button
  15. anyway i noticed something with the typhoon, when i team switch over to it, the sound of the engines roaring is lost might be arma2 not sure
  16. new engineers role? hmmm interesting i got OA for half the price of any other decent game in a shop, 8 quid isnt so bad for DLC..considering the sims prices :P but im not so sure just yet
  17. cheers lads :) that rocket pod looks better tbh hehe
  18. well what month did the US pull out of iraq in 09? if it was before october it could fit
  19. nice skins mate good job :) a litle off-topic but is there any visual differance between the WAH-64 and the AH-64? or is it all computers and such? in real life of course :P
  20. reminds me of the MEC from BF2 lol nice job myke
  21. on the subject of the chute i managed to take off with it still attached :P afterburners were on though was kinda funny :)
  22. real goals/mod or not saying you will destroy us will lower support from the people you need for support addon makers without us youll have no mod and trust me youll make an a**e of yourself
  23. slatts

    open conventional warfare

    if you mean by story wise this type of warfare just isnt going to happen anymore in real life, and most armies are swinging the counter insurgency way well maaaaybe it could happen over oil and such in the near future but its highly unlikely but fi you want it..like cossack said, place and couple of groups with waypoints wand viola..russia V usa
  24. slatts

    what is the most Polys

    ive pushed up to 25k with a car before..didnt seem to affect my preformance but like stalker said..those figures are a kinda unoffical rule :P
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