-
Content Count
3724 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by slatts
-
what do you guys think of using the cz SA-58 series of rifles in OA rather then the AK?
-
-
chern CZ and usmc all have the same helmet :P i think i will go with reskins of the old unarmoured hmmwv's from arma1 may also keep the T-72, i was reading up on the iraqi army and seen they may order strykers too much for the NTA? im most liking going with the cookie chip pattern for their uniforms, they will look at lot like the RACS along with some russian equipment such as the chest rig (http://i296.photobucket.com/albums/mm180/guitaro-man/TNA.jpg) weapons wise, M4 red-dots rather then M16 maybe? maybe the aks-74u with the kobra sight? still, some good ideas being tossed up so far :) glad to see the interest
-
thanks for all the input :D i do like the idea of the -16 myke, but would a harrier be better? considering england got rid of them for all vehicles a new camo pattern would be needed i think to avoid clashing with the opfor takis and p:racs how about tan:black:brown? on a psp now so ill type up more ideas later
-
Modern Irish Defence Forces Mod
slatts replied to slatts's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Happy Christmas to all from MIDF mod :D hope to treat you guys to new addons in the new year :) -
ok tried the new p3d idea only got the 0.00 lod and it still crashes
-
then you dont know how DICE do things that as a TV ad? if this doesnt sum up DICE, i dunno what does :P
-
-
yea figure is 1807
-
ok redone the config, placed it empty in editor looked at it annnnnnd nothing is there lol even if i try to get an AI to board it, it isnt there to select however the crashing is gone EDIT: cause i missed out on a " mark crashing is back, must be the model now EDIT 2: you know, it is 76 sections hmmm could that be the answer?
-
heres the config // some basic defines #include "basicdefines.hpp" #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class idp_A139 { units[] = {"idp_A139"}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {"CAWheeled2", "CACharacters2", "CAWeapons","CAWeapons"}; }; }; class CfgVehicles { class Mi17_Civilian; class idp_A139 : Mi17_Civilian { scope=2; side=TWest; displayName = "Agusta 139"; nameSound="chopper"; accuracy=15; mainRotorSpeed = -1; //minMainRotorDive = -7; //maxMainRotorDive = 5; //neutralMainRotorDive = -2; picture =\idp_a139\ag_pic; icon =\idp_a139\ag_icn; insideSoundCoef=0.02; crew="SoldierWPilot"; enableSweep=false; hasGunner=0; gunnerOpticsModel = "optika_empty"; driverAction="Mi17_Pilot"; gunnerAction ="ManActIDP_AgustaGunner"; transportSoldier=10; maxSpeed=270; armor=70; cost=10000000; type=VAir; threat[]={0.3, 1, 0.4}; model=\idp_a139\idp_agusta_mesh_MLOD; hiddenselections[] = {"rope"}; destrType=DestructEngine; extCameraPosition[]={0,4,-18}; minMainRotorDive = 0; maxMainRotorDive = 0; weapons[]={}; magazines[]={}; class Reflectors { class Left { color[] = {0.9, 0.8, 0.8, 1.0}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "L svetlo";direction = "konec L svetla"; hitpoint = "L svetlo";selection = "L svetlo"; size = 0.5;brightness = 0.4; }; class Right { color[] = {0.9, 0.8, 0.8, 1.0}; ambient[] = {0.1, 0.1, 0.1, 1.0}; position = "P svetlo";direction = "konec P svetla"; hitpoint = "P svetlo";selection = "P svetlo"; size = 0.5;brightness = 0.4; }; }; }; }; };
-
replaced all the proxys and she still crashes the little file that comes with the binpbo when you pack it shows that theres errors with textures "old style material flag used" also errors with rtm files which i though i removed from use could these be the cause? i would post that file here, but its over 120k characters long, and the limit is 50k lol
-
hm pretty sure i replaced all those before, ill recheck and update
-
ARMA 2: Private Military Company 1.00 released
slatts replied to Dwarden's topic in ARMA 2 & OA - GENERAL
its more the para drop in impressed with :P -
ARMA 2: Private Military Company 1.00 released
slatts replied to Dwarden's topic in ARMA 2 & OA - GENERAL
from arma2 FB -
Screen goes black during UAV basic training
slatts replied to systemstate's topic in ARMA 2 & OA - TROUBLESHOOTING
it just takes a while to change from hummv to apache/uav, or someone who made the mission has the timer for the blackscreen a bit longer then needed hit the + button twice to speed up time -
the T-90 was made in arma2 vanillla, like all other tanks without IR or NV the T-72 was updated for takis in arrowhead along with the M1A2 with IR and NV
-
Modern Irish Defence Forces Mod
slatts replied to slatts's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
where do ya think the rape charge came from :P J.K :D ive been at work with the AUG, however we had a major set back due to a hard drive crash, work the AUG A3 has been stopped for now, however the A1 is still in development, albeit very slowly i hope to have at least a basic version done to be used with the new units with textures from Nixo and OscerMike after that, i hope to be able to get a nissan patrol your way -
speaking of woodland and desert so close together being rather odd there is a place in the caucasus where woodland turns to desert in less then a KM, and back again if i can find a link to it ill post it
-
Project Reality - WIP Discussion
slatts replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
quick question i recall seeing a Man recovery truck like this http://defense-update.com/images_new1/man_recovery.jpg somewhere, but cant remember where for sure i have a feeling it might have been PR, or am i very much mistaken? :D -
the only reason i can think of that the map co-ords for takistan place it in afghanistan is the fact that the terrian is taken from afghan..around kabul i think my idea is that the "green sea area" is meant to be somewhere around the caspian sea area, there is a mix of woodland and desert
-
Arma 2 Addon request thread
slatts replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
in the works of MIDF ;) -
ah cool cheers
-
all this is a shame really on our community but hey, im staying outta the pbo issues, i wish you a merry xmas and happy new year rock your addons inspired me to make addons in the hope i could be like you, one of the top addon makers :D hasnt quite happened :P best of luck with everything, real life and arma
-
dgjghdgsh my jaw just hit the keyboard that is amazing :) great work