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Tarmak

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About Tarmak

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  1. wow nice it's logic ! thanks a lot Grimes :)
  2. hi guys, i use this type of script too and i have a question about it. When you're ingame, you're open your personnal weapon box and you take a weapon, but you realize you don't really need. So you try to pick your weapon in your box, but impossible it's red !!! like it was full. Maybe someone has found a solution ?
  3. When you place many charges and you want to explode them one by one you can't choose the order of the explosion. Please separate them on the scroll menu. Increase also the set off distance for player and AI please.
  4. Tarmak

    ArmA3 Wishlist and Ideas

    When, in MP session, you join a mission already begun, possibility to see the marker also placed. When you're loading the mission, you're loading the marker too.... Is it possible ? P.S: agree with sarge4267
  5. Tarmak

    Grenades - Gameplay

    hum, you don't..... too dangerous !! Seriously, maybe with a keys association: click + spacebar or anything else. If you would be more definite, maybe use the same range system like sniper rifle. Increase and decrease range with "page up" and "page down" as said Rye but in much less definite with a margin of error in the order of many meters.
  6. Tarmak

    Grenades - Gameplay

    Instead of putting a crosshair, why doing not bring to light the zone where we would like that the grenade goes ?? Sorry, but i don't like crosshair...:p
  7. Tarmak

    ArmA3 Wishlist and Ideas

    be possible continue running or walking when the tchat window is opened. Same things with vehicule... :-)
  8. Tarmak

    ArmA3 Wishlist and Ideas

    Hi all, i wish to see in Arma 3 a really artificial intelligence. Dear Santa Claus... I would to see sniper on the roof, behind trees, fire across windows etc... I would to see IA hide in building. I would to see IA use more often offensive and defensive grenades, put mines, IED or satchel on the floor. I would to see IA run like afraid man after shoots on his position and don't stay crouch on the grass. I would to see IA shoots with reflex when you did a face to face in CQB. When you shoot with sniper rifles, you kill an IA.The other IAs are afraid but maybe 3mn later, they come back and walk easy. I would have a knife in my equipment, not for clean teeth !!! :-D I know the IAs of Arma2 was better than Arma1,so maybe they will be better in the 3. Please BIS, you can do it ! PS:Thanks read me ;-)
  9. Tarmak

    WIP Snow snipers

    Good idea Solosniper. I would see also more white. Like this with some blacks streaks.
  10. Hi Charon, I spoke really about the radar. Sorry, I made a mistake in altitude. It is rather 200m than 1000m. If i do a low fly (<200 meters) above many ennemi targets, they appear on my radar in spite of "irscanground = 0". I will try "AUTOTARGET", even if it is for an use multiplayers, this order would be interesting. Thanks.
  11. Roger that. Thanks guys. Nevertheless I have another small worry with the revelation of targets. Therefore I put "irlock = 0" for all weapons of my plane. and "irscanground = 0" in the config of my plane also. It works, ground targets are not revealed any more at long distance unless I fly over them at low altitude (<1000 metres). Maybe my pilot or gunner must see targets and therefore reveal them ?
  12. Another beginner question, "false" is egal to "0" and "true" is egal to "1" ?? Because in the original cpp: "irLock = true;" and "laserLock = true;" Thanks ;-)
  13. Hey Kju thanks for your links. With all this information, I almost succeeded in making the radar for which I hoped. But unfortunately, with "irscanground = false" the laser designator will never work. it is not possible to have everything. Maybe the GDT Mod Helicopter Weapons by HeinBloed will evolve also for planes. :-) Thanks mate and have a good evening.
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