Tic-Tac
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Posts posted by Tic-Tac
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you seem to be the only one with this issue. Can you please tell me your settings maybee we can duplicate it on our end to solve the problems.@Anyone else lack of feed back is disheartening. even if its bad i know you downloaded  the stuff......
anybody out there even using this stuff? Â or are we wasting our time????
After a bit of testing the AA missiles can target tanks aswell as aircraft fine. Still can't get the AT rockets or bombs to target anything (vehicles or laser targets). I found the graphics bug on the f-16 tank buster is caused by the maverick model (or texture), this is why its fine when looking from the cockpit or when you use all the rockets.
Settings:
viewdistance 2000m
Res: 1024x768 @ 60hz
All other settings are on low
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Yer I tried that before but it only works with the FFARs and machinegun/chaingun and not for the missles or rockets (except the mavericks).
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I cant seem to target or lock on to tanks or vehicles with any of the missiles except the mavericks. The JSOWs and JDAMs can't seem to target anything either. The f-16 tankbuster seems to have a spazed up model (its fine in the cockpit though). Otherwise good work
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Quote[/b] ]How would you sight a scope to 150 meters if you can't see that far with a naked eye?Umm if you can't be beyond 200m there is something seriously wrong with your eyes.
Quote[/b] ]When you put a scope on the rifle, you need to make 3-4 controled shots at a target using just iron sight. When you make a grouping on that target, you then sight your scope to that grouping. After, you can start sighting a scope to longer ranges.That generally happens when you shoot targets at a set distance and at most ranges dont go over 200m or so (i think). But with military weapons you set iron sight to about 100m-200m and dont change it. Same goes for most 4x scopes on assault rifles (acog, PSO). Sniper rifles are a slightly different affair but a PSO for an AK, on a battlefield is likely to be set to 100m-300m.
I also think the top cheveron is meant to be 100m and the one underneath is 200m, then 400m etc.
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http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=70;t=70547
or if you like desert weapons:
http://www.flashpoint1985.com/cgi-bin....t=68624
or if you dont like arma looking ones:
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I seem to get a error message when i use the automatic rifleman and the backpack has some strange shadows problems.
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Looks good
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I'm loving these at the moment, great work
It's a shame you can't spend anymore time on them and I do hope someone will come along to finish them.
BTW is it actually possible to steer the container ship
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Great map but there is some serious performance issues concerning the forests. They need to be much less dense as at the moment i get very low frame rates on low settings whereas in sarani i get very smooth rates on medium settings.
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I like the look of it so far, keep going Â
Just 1 small request:
Before you release can you make the cheek rest black instead of tan.
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Make it so when you 'get out' the door auto-closes, but when you 'eject' it stays open.
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I love these maps!!!!
I must of spent a couple of hours just exploring them
If this is getting another release, can you remove the trees at the start/end of the runway. Third party aircraft (like that brilliant f-16) crash into them
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Any chance of a RACS reskin?
Also could you get a different sound for the GAU-12? IMO it doesn't seem right , not much of a problem tho.
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I think the light at night in game depends on the cycle of the moon. If you change the day of the month you get different light levels, obviously changing the month also has an effect.
But having proper dusk/dawn effects would be pretty awesome, having the leaves on the trees change colour/disappear depending on the season would look much better but is a bit too demanding on BIS IMO
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First of all the update is pretty awesome and is good fun.
But i can hardly ever find survivors after 30mins or so of play i only found one. Also when i was being chased by some zombies, a couple of them just disappeared, no bodys or anything.
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i love that bug!!!
It means you can add 200 GBU-12s to an AH-6 or 300 ffar missiles to a solider
The correct way to give a tank commander a m107 is to make an empty m1a1 and name it (e.g. m1a1). Then add the player and in the script bit you put:
Removeallweapons this; this moveincommander m1a1; this addmagazine "10rnd_127x99_m107";this addweapon "m107"; etc etc
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Judging from the screenshots it looks awesome an i can't wait to see it ingame. Maybe it could be donated to someone doing a korean war mod
BTW what will the loads be on it? (e.g. 2 bombs, 2 cannons or 4 rockets and 1 bomb etc etc)
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Its not really very realistic that a country so tiny can have such independent politics either, so this discussion falls a bit on its knees.Luxembourg?
(is very small)
Luxembourg is 7-10 times bigger and they still havent launched war on France
LOL!
On topic this is how i think it goes:
1st few days when only small detachment of US army and RACS are defending the island the SLA will probably gain a few towns but then US will completly destroy them when they get proper air support.
But it is like christmas island vs china
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Its not really very realistic that a country so tiny can have such independent politics either, so this discussion falls a bit on its knees.Luxembourg?
(is very small)
Luxembourg is 7-10 times bigger and they still havent launched war on France
LOL!
On topic this is how i think it goes:
1st few days when only small detachment of US army and RACS are defending the island the SLA will probably gain a few towns but then US will completly destroy them when they get proper air support.
But it is like christmas island vs china
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This map is good visually but i found a few snags:
It's impossible to take off using an a10 on the airfield which means its a bit short
Airfield seems to jut out of the land and doesnt seem to fit with the surrounding land
2nd airfield could be marked as one so you can autopilot onto it
The "beach effect" textures on land touching the sea look a bit unnatural, having more cliff next to the sea may make it look better
Other than this it's brilliant and can't wait for future versions/islands.
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Can't wait to see this in game, great work
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I'm having gr8 fun with the Huey and Merc at the moment, great add-on
I don't seem to get any helicopter noises while inside the huey but when in 3rd person I do, is this a known bug?
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Don't we have TrackIR in ArmA?
I don't really see how something like this will be good for the PC as running around a desk with your hands on your keyboard and mouse will be quite wierd. But it will be sweet if something similar comes out on the Wii
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Looking good
When was the last time that guy had a shave? lol
31st Normandy mod -WW2
in ARMA - ADDONS & MODS: DISCUSSION
Posted
Didn't HWM make a deployable mg3. You could do the same but make it in tripod/crouched position rather then prone. If this is possible then I would suggest you try it but if not, damn.