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Tankbuster

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Everything posted by Tankbuster

  1. Tankbuster

    JTD Smoke Effects MP Beta 5

    Well it's a little more complex... let me try & explain as best I can. First off, server needs to have the addon. Clients can choose whether to or not. By default, all viewblock is disabled. This is how I recommend it's run, as viewblock is a FPS killer when there's lots of smoke. If the serverside addon is viewblock enabled (via the config file in ArmA\dta folder) then all serverside AI will be subject to AI viewblock. My understanding is that any units under your command will NOT be subject to it, so there is the option of enabling clientside AI viewblock which your units WILL be subject to. Something like that So if you want AI viewblock smoke, my recommendation is to run it serverside only. I doubt very much that you'll notice the benefits of clientside smoke, and it will only drag down your FPS. Thanks for the reply. I turned viewblock on. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define DMSmoke_Viewblock_server_Enable true I do understand the thing about AI I create and command being local to me and not the server and therefore not being affected by server side mods. When I mentioned client side smoke, I meant the thick oily plumes of smoke going high into the air, more eye candy than view block. Does that have to be client side?
  2. Tankbuster

    JTD Smoke Effects MP Beta 5

    Well DMSMokeEffects has never worked as a server side only addon, it only ever worked as a client-side only addon, until now. If you're using DMSmokeEffects to perform serverside viewblock in MP games, then yes this version is better. In fact this version (hopefully) should totally replace all previous versions. I see. So, let me get this right.. viewblock works as server side, but the fancy smoke stuff needs to be both client and server?
  3. Tankbuster

    JTD Smoke Effects MP Beta 5

    That makes this version all the better! Downloading and installing now! Many thanks
  4. Tankbuster

    JTD Smoke Effects MP Beta 5

    Does this still work as a server side only addon? I'm currently using DMsmokeeffects4_3b and would like to upgrade to this newer version.
  5. Tankbuster

    co30 Domination! One Team

    I'm still fiddling with this and having great fun. I have one comment for Xeno and question. The briefing needs rewriting. For example, it still makes mention of teleport to medic 113. Most of my changes have been made by changing the text files using ArmA Edit. If I load it up in the editor and add units, when I save it out as MP file, only the mission.sqm gets created, none of the other files or folders are made. So, how do I get this mission.sqm into the mission folder? Can I just copy it direct into the mission folder or will this break something? Can I find the lines that describe my new units and copy paste them into the existing mission.sqm? Also, the airdrops take too long, if they were faster, it would improve gameplay. I've changed the speed of the airdrop helicopter from normal to fast, is there anything I can do to speed it up further? Also, I'd like the airdrop LZ to be more accurate. The dropped object often appears hundreds of metres away from the target the player chooses. Can I make this more accurate? Thanks in advance, guys. Thanks
  6. Tankbuster

    co30 Domination! One Team

    I got it this morning, just reading through the readme now. I'll unpbo it and see what's inside later. Thanks mate.
  7. Tankbuster

    co30 Domination! One Team

    Turok, That's wonderful. Now, I've got a mildy modified West AI 3.02 and I want to get that Mando stuff in it. Can you give me a few pointers?
  8. Tankbuster

    addon install? not working

    Further observations, Bigmikes stuff seems a bit 'rough and ready' so I'm not suprised there's errors with it. I've decided not to use it, despite liking the idea of a silenced SPR. I still don't understand why just dropping these PBOs into the addons dir didn't work yet modfolder method does? Any thoughts?
  9. I'm rather embarrassed to ask because I used to make this work, all the way from OFP to ArmA, but now it doesn't. My addons don't seem to get recognised. I don't want to use the addon folder method. I dropped the osprey into my dbe1 addons folder and ran the editor (i go in via the mulitplayer/new/create game/new-editor route as recommended by BAS) and dropped a player into the map. I then couldn't find the Osprey in BLUFOR/air or empty/air. I didn't think much of it at the time, and moved on. A few days ago, I got bigmikes spr and dropped the pbo (yes I did unzip it first) into the addons dir AND the dbe1 addons dir and used this addweapon "SPR1" in the init line of the player, saved and previed it and got the error message, "cannot play, reqd content has been deleted etc etc". I've tried putting the pbos in deb1 addons only, in root/addons only or both but still NO addons seem to be available. I've copied the completed test missions to my server (with addons installed as above) and still, no addons work. I'm running XP Pro on both my machine and the server. I'm out of ideas, please guys, what basic error have I made here?
  10. Tankbuster

    addon install? not working

    You'll be sorry for that some time. Some examples that will render you sorry: -"Damn i get kicked from a whole lot of servers and i don't know why, i'm not loading any addons either, i think" -"Damn i get this errormessage when i load the game, now i wonder what out of 7 gazillion mods i start with is causing the problem" -"Damn my bloody game is DEADSLOW and i'm not loading any addons that i know of" I'm well aware of your addon synchroniser and kegeteys launcher and have used them both in the past. However, I play with very few mods and my playing is usually limited to my own server with a few mates, so I don't think either application gains me much.
  11. Tankbuster

    addon install? not working

    Why not? Have you at least tried it to see if it works? I have now, and that does seem to work. Bigmikes spr gives a config error, but that's probably unrelated. The opsrey addons does now work.
  12. Tankbuster

    co30 Domination! One Team

    Yes my apologies for butchering your username. It was typed in a hurry before work!
  13. Tankbuster

    co30 Domination! One Team

    desc.ext *edit*Ah. quick draw turk got there before me.
  14. Tankbuster

    co30 Domination! One Team

    Guys, How does one go about adding addons into this mission? Specifically, I'd like to add hotshotmike's silenced SPR into the ammo box near the flag and every ammo box created by MHQs. http://www.armedassault.info/index.php?cat=addons&id=206 I'd also like to change the side mission prizes. I'd like to remove the AH6 and have the game gift the team something else, maybe Franzes F/A 18. I've tried a few times, but made varying degrees of mess, usually ending up with no addons and the mission stuck at night time. Any hints gratefully recieved. Tanky -Paul-
  15. Tankbuster

    co30 Domination! One Team

    You're joking? It's as easy as that? I'm up for it! /runs depbo.
  16. I don't use beta patches so this came as quite a shock to me. Either the armour has been made tougher or the power of anti tank has been reduced, either way, it's changed the game beyond recognition. I play a bit of Evolution, a lot of Domination and some other coops. In Domination for example, it was a usable tactic to sneak up on light armour and take it with a 136, but now, stuff like Shilkas and BMP's need 2 or even 3 direct hits with M136. After the first hit, one of two things happen, the crew bails and you end up with a battlefield full of empty armour and annoyed crew members, or it turns on you instantly and shoots you in the face. So, tactics have changed. Infantry can no longer get close in, they hang back and wait for the air assets to kill the armour, or the infantry have to get Javalin. Or, of course, infantry are forced to steal enemy heavy armour which gets the job done, but it really takes something away from the game for me. I've even seen light armour like BRDM drive off having been hit by a 136. In the past, a lucky 136 might destroy a T72, now it's impossible to get the 3 or 4 rounds on it without being killed. Aircraft are the same, a single stinger strike used to be almost guaranteed to own anything in the air. Kamov, Mil-17 or SU. They went down after being 'stung', but now they don't. Again, we end up with a battlefield full of wounded aircraft on the ground. It upsets the scoring too, because an empty T72 or Kamov is effectively out of the game, yet the chap who shot it gets no points. Such a shame. Yes my GTX fog is gone and that's most welcome, but ArmA is no longer about the infantry, the man on the ground, it's about the man with the missiles and bombs. Although I don't much care for the ultra realists, I wonder what real worlds power the 136 has against everything from BRDM to T72?
  17. Tankbuster

    114 changes ArmA from light infantry game

    Gosh Mr Freud. It's like you were here in the room with me. I play in a group of 5 or 6 players, we use teamspeak for comms and we play as a team. I'm not too good in aircraft so I tend to stick to ground roles. I'm by no means the worst or the best player in my group. Oddly enough, now that in Dom3 I'm forced to use Javelin, my scores have gone up, but it's not just about attaining score. Yes, score is the measure of ones progress in the game, but it's not the sole object. I like to have a good score, of course, but at the end of the day, I'm playing a game with my mates and the fun derived from that is what it's all about. I take your point about vehicles not being packed with explosive. But the vehicle explosion and fire is how the game chooses to show a killed vehicle and so that's what I want to achieve. I think I know what you guys are saying. A bailed vehicle is as good as a burning one in terms of real warfare, but in the game it's still not dead unless it's alight. @heatseeker. I can't reliably get hits at 500m with a 136! Maybe we're cutting to the chase here. I'd agree, killing APCs at half a kilometer with a little shoulder launched RPG isn't good, but is increasing their armour the best way to combat that? Giving the 136 less range would have been the way to go, surely? Maybe I should just accept the game has changed? I liked being on the ground, mixing it in towns with a couple of 136's on my back knowing I could ruin armours day if needs be. It's hard to play like that now, because the 136 is so much weaker than before and I miss that.
  18. Tankbuster

    114 changes ArmA from light infantry game

    There is? This is a game. Points chart my progress in the game and if I'm neutralizing armour (and air) targets without getting points for it, then something isn't right. The something that isn't right might be you then. Tell me more, please?
  19. Tankbuster

    114 changes ArmA from light infantry game

    There is? This is a game. Points chart my progress in the game and if I'm neutralizing armour (and air) targets without getting points for it, then something isn't right.
  20. Tankbuster

    114 changes ArmA from light infantry game

    Depends what you mean by armour mission? I'm assuming you say a mission that is primarily armour based, but I'm suggesting that armour is now so strong that pretty much anything with an APC is now, by your definition, an armour mission. Let me just reiterate. I'm all in favour of MBTs surviving multiple RPG/136 hits. I'm not in favour of BRDM's, BMP's and Shilka's taking 2 hits to brew up. Likewise for aircraft. A Stinger should take out any helicopter short of a Hind. There's no way an MI17 should be able to make a controlled landing having been hit by a Stinger.
  21. Tankbuster

    114 changes ArmA from light infantry game

    Thanks actionman, but this goes further than feedback. I'm suggesting the whole premise of the game has been changed by a patch. Eze, You're right a single AT-4 can't take out an MBT and that's always been reflected in ArmA. My problem is that I'm pretty sure a single AT-4 can take out a BMP, BRDM or Shilka and that's no longer the case in the game.
  22. Tankbuster

    co30 Domination! One Team

    The 5 tonners are at Paraiso airfield.
  23. Tankbuster

    co30 Domination! One Team

    Alright then. RTFB (Read the flippin' briefing)
  24. Tankbuster

    co30 Domination! One Team

    I have not seen any of those mentioned. Nor me.
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