Jump to content

Tankbuster

Member
  • Content Count

    8191
  • Joined

  • Last visited

  • Medals

Everything posted by Tankbuster

  1. I've seen footage of Apache's being delivered to the sandpit by air transport, they had their rotor blades folded so all 4 were tied together. Can't find it anywhere, though.
  2. From the meta tag (and therefore, on the search engine result) on the ArmA 2 website.
  3. *Dribbles hoping for some A400M news*
  4. Tankbuster

    can't fire in command view ?

    Would you like to drive/pilot in command view too?
  5. Tankbuster

    Local host server config?

    You cannot specify those parameters for a local server as it's really a client acting as a server, not a server with a config.
  6. Armaholic has always been one of my favourite sites. Quick to load with no nasty foreign popups . I like the new look of the site. More grown up. Well done guys.
  7. Tankbuster

    ArmA Addon request thread

    According to wikipedia entry for Shilka some later versions of this piece have surface to air missile tubes. I think it'd be cool to have that in ArmA.
  8. Tankbuster

    co30 Domination! One Team

    Addons in Domination; I know this has been asked before, but I'm damned if I can find it, and I have read all 42 pages of this thread. I'd like to have a some T90's spawn in main and side missions, in addition to the T72's. I'd like to have the wreck recovery helicopter being a chinook. How do I go about doing this? I know about having the addons installed and all that, I just can't figure out how to edit the mission to put them in game. Also, not addons, I want to have more than one of each OPFOR aircraft over main mission. We should be able to have 2 Kamovs, 2 Mi 17's, and so on and so forth. How do we do that? Last question, which I sort of answered myself earlier in the thread, but now cannot make work. How do I rename the mission in the mission list AND on the startup intro movie?
  9. Tankbuster

    co30 Domination! One Team

    Fantastic news. Have a banana!
  10. Tankbuster

    Merlin - Training System

    Have you got a joystick connected?
  11. Tankbuster

    co30 Domination! One Team

    Well, ArmA currently has that "parachute failure" system, it's also called a bug Though adding random parachute failures again is no problem. Xeno Xeno, Thanks for replying. It's a bit embarrassing as I was one of the guys who asked for more reliable parachute to be now asking for us to step backwards. Is the failure probability still in the code or did you take it out completely?
  12. Tankbuster

    co30 Domination! One Team

    Xeno, Suggestions, mostly to do with spawn/mhq. I know you can turn off the parajump function and personally I'm in favour of that. The MHQ should be more important, but perhaps instead of turning it off, we could make it much more inaccurate to discourage it's use, or maybe reintroduce random parachute failures. A The MHQ can only carry it's driver. It would be nice to have a few passenger slots. I'd like artillery to be restricted to arty operators or people in the MHQ.
  13. Tankbuster

    Xfire reduces ArmA performance?

    Has anyone else noticed this? I know my system isn't optimised, but I'm usually looking at 30 FPS in open country with VD set at 3000. If I run Xfire, this drops to 20 or so. Through the scope, it's down to 10. It's a shame because the flashback function of the video recorder in Xfire is wonderful.
  14. Any ideas, guys? This is quite a new thing, only been happening in the last week.
  15. Tankbuster

    Error after quiting ArmA

    Hmm. I get this error if I launch the game through Xfire or not. I've tried reinstalling it too, no improvement.
  16. Tankbuster

    Error after quiting ArmA

    Thanks Yoma. I do have Xfire and I'll try what you suggest.
  17. Tankbuster

    Xfire reduces ArmA performance?

    I'm glad it's not just me. Thanks for all your replies, guys. I did some testing yesterday. I'll just give you a brief run-down of the 2 machines involved; Mine, C2D E6600 @ stock, 8800GTX, 2 gig of RAM and XPPro SP2. Mate C2Q Q6600 @ overclock, X1950 Pro, 2 gig of RAM and XPPro SP2. Server running DMsmoke. We both used the Flashback option in Xfire. We set up a few testing grounds using Domination. Here's our results. 1. Actually starting recording had little or effect on FPS. 2. My Duo suffered from just having Xfire running. It lost around 25% but the video options were tweaked (turned off AA, PP etc) to recover those lost FPS 3. Mates Quad didn't really care about Xfire running. He reported a difference of less than 5% in FPS, something he's prepared to lose. 4. Xfire voice comms is too expensive in terms of RAM and CPU usage. Yes it offers higher voice quality, but Teamspeak, with it's server functionality (in Xfire, a client has to host) get's our vote for comms. Now, given that the Flashback offers wonderful functionality that we only previously had in the hideously complex Gamecam, I think a slight drop in FPS is a price I'm prepared to pay.
  18. Tankbuster

    Tap on the Shoulder

    Addon request thread
  19. Tankbuster

    co30 Domination! One Team

    I can no longer hide my disappointment at reading this. I read the links provided Xeno, and as usual, BI are being coy about a further patch for the game. The most worrisome quote from them is But we are already fully focused on our next game, ArmA 2. On the other hand, Given we're to release the patch anyway, we have selected a few fixes which we consider safe. Either way, it's safe to assume it's a LONG way off. I'd like to ask you to release what you have as 3.11. It seems to me you've squished a couple of nasty bugs and added a few features and it would be nice to have them in the field.
  20. Oooh. Lynx! Will your model be able to do the famed Lynx aerobatics? I'm thinking the wingover roll, inside loop and backflip-from-hover.
  21. Tankbuster

    Sukhoi Su-47 Berkut

    It's not quite a 'cobra' is it? The manoeuvre we see there is just a sudden nose up.
  22. Tankbuster

    co30 Domination! One Team

    Yes, I can see it now. The instant before the aircraft is destroyed, you can see the underslung load jump up and hit the aircraft. Something similar happens when the MHQ's are being airlifted. Their pitch and roll seems to follow that of the terrain underneath them despite the fact they are many metres above it.
  23. Tankbuster

    co30 Domination! One Team

    That is most odd! I didn't see an AA missile. It's almost as if the aicraft flies into an invisible object - it seems to stop dead in the air. It appears to be just south of the big church in 'Aiso. Does it happen if you aren't carrying an underslung load? Does it happen with another aircraft? What version of the game is it? I usually play 1.09 West AI and I'll get my guys to recreate it tonight.
×