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Tankbuster

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Everything posted by Tankbuster

  1. Tankbuster

    "Create your own billboard"

    Perhaps I should clarify; My paa files are called pic01, pic02 up to pic50. I want to know if I can use a loop in the init line pic(val(counter)) or similar. Same goes for the actual script itself. Can I use a counter and have it applied to a string to make a variable name. Damn, I can't think of how to word my request. I've not earned my money through real prgramming in 20 year and am feeling a bit silly having to ask for help now!
  2. Tankbuster

    co30 Domination! One Team

    quoted for truth and accuracy
  3. Tankbuster

    "Create your own billboard"

    My guys and I are having great fun with this wonderful addon. I'll post some youtube links later. Meantime, I need a little guidance. I messed about with the script that puts images in sequence on the signs. The following lines have to go in a script which is called by the init line. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _billboard = _this select 0; _interval = _this select 1; _face = _this select 2; _tex1 = _this select 3; _tex2 = _this select 4; while {alive _billboard} do { _billboard setObjectTexture [_face, _tex1]; sleep _interval; _billboard setObjectTexture [_face, _tex2]; sleep _interval; }; That's fine. Because I have 50 (yes 50) little paa files to screen, I'm going to write a little loop to call them up. However, with the init line code, it's more complex. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">nul = [this, 1, 0, "texture1.paa", "texture2.paa"] execVM "switcher.sqf" Because I have to declare each file used in the anim here in the init, it's going to be nasty if I want 50 files in there. How can I make this more elegant? Can I write a loop in the init line? Is there another way? Cheers! Tanky -Paul-
  4. Tankbuster

    co30 Domination! One Team

    Did you do the secondary main target as well as the radio tower?
  5. Tankbuster

    "Create your own billboard"

    OK Myke. Yes you were right, I change the file dims from 640 x 320 to 512 x 256 and it works just fine. Also, using an M107 scope from a distance of 2km, the billboard was seen clearly. Not readable, but recognisable. Great addon, love it. Many thanks. Tanky -Paul-
  6. Tankbuster

    "Create your own billboard"

    I'm not sure if power of 2 is quite right. I assumed that as long as the aspect ratio of the pic was the same as the billboard itself, ie 2:1 twice as wide as it is high, then it would work. I'll try resizing them to 512 x 256. I'll change the order first to see if it's just that one file causing it or if the error will crop on the first file in the sequence regardless of which it is.
  7. Tankbuster

    "Create your own billboard"

    Hi Myke. They were all 640 x 320. Tanky - Paul- edit. I should add at this point that the file that caused the error was the first in the sequence. Should I change the sequence to see if a different file being first still causes the error?
  8. Tankbuster

    "Create your own billboard"

    The author requested it be taken down. You have PM, Matt.
  9. Tankbuster

    "Create your own billboard"

    I've used the script to create an large billboard with a series of 9 images, but I'm getting errors. It seems to choose any of the nine images, not just this one. In my test mission, this error was generated, but when I dropped it into another mission, it choose another of the paa files to error on. My paa files have 7 mipmaps, and were created in photoshop using kegetys plugin. The billboard works fine and shows all 9 images, but the mission always generates this error as it loads up. Any help greatly appreciated.
  10. Tankbuster

    What CPU

    I don't have an SLI motherboard. When I bought it, nearly 2 years ago, I said SLI was not a good way of betting GPU power to the system and I reckon I was right. If and when ArmA2 comes along, and this system isn't up to it, then it'll be i7 and Vista time, but only then.
  11. Tankbuster

    co30 Domination! One Team

    Error report. This seems to happen when a player rejoins a the game and takes a slot that he's previously held. It may or may not be relevant, but when trying to recreate this error, I found that simply spawning the player, then quiting and rejoining in his slot didn't make the error. I actually had to use the addaction menu, in this case I teleported from the flag to MHQ1 then back again, quit and rejoined in the same slot and bingo, got the error. I was an engineer at the time and it's west.ai.sara.
  12. Tankbuster

    upgraded from E6600 to Q9550. Massive improvement

    Ah yes. Well, I'm far from an inveterate overclocker and anyway, when I bought this rig, I made a poor choice of case and it cannot fit any decent CPU coolers in it. I have 100mm from the top of the mobo to the case side, so I'm stuck with the retail intel cooler, hence no real overclocking.
  13. Tankbuster

    upgraded from E6600 to Q9550. Massive improvement

    But that's sort of my original point. My dual core was at 2.4 Ghz, my new quad core is only .4 of a Ghz faster, yet the game performance has improved massively.
  14. Tankbuster

    upgraded from E6600 to Q9550. Massive improvement

    That's why I started this thread. We are told that we need a good graphics card to play this game, but it occurs to me that pretty much, any old clunker will do provided it meets the minimum spec, ie shader 3 etc. A fellow clan member had a Pentium dual core and X1950 pro GFX and could play ArmA quite comfortably. When he upgraded to a Q6600, the game was transformed. Still the same crummy old VGA, but loads more CPU grunt. I'm beginning to suspect ArmA players like myself have been too much importance on the graphics card and not enough on the CPU.
  15. Tankbuster

    upgraded from E6600 to Q9550. Massive improvement

    I didn't re-install the OS. I had been considering it to try and improve performance, but with the positive effects I've got with the new CPU and the patch 1.15, I've not bothered. I know the mobo supports this CPU fully as I checked and flashed the BIOS, so yes, I assume it has stepped up it's FSB speed. I'll check to make sure later on.
  16. Tankbuster

    co30 Domination! One Team

    Might be your addons, just a guess. Just a quick update on this server load problem. You seem to be partially right. We played a vanilla West.AI.Sara version of the game and the server slowdown problems seemed to have gone. I've since upgraded the server from a Althlon 3200+ to a E6600 and played our addon heavy (Map CH47 + AH64, T90) clan version and after a couple of hours, there was no problems at all. I have changed that dead body removal factor you mentioned from 30 to 10, but apparently all that did was clean the towns too quickly. At one point we had a couple of guys cut off and they needed to harvest some ruskie gear from dead SLA, but they were disappearing before my blokes could get to them. So, all in all, I think my problems were a combination of the too things; addon overload and a weak server. Many thanks for a great mission, Tanky -Paul- (and teamspaff)
  17. Tankbuster

    co30 Domination! One Team

    A.C.E. or normal version ? Normal West AI. I'm not 1337 enough for ACE.
  18. Tankbuster

    co30 Domination! One Team

    Xeno, First off, about the lag I mentioned a while back; you seem to be correct. We are playing 3.15 with no addons and performance doesn't degrade after the magic 2 hours. Nevertheless, I've kept my addon heavy version and will try it again when our DS gets an upgrade this week and report back. I'll also put addons back into a vanilla version one by one and see if we can nail down if one of them is causing lag. Couple of other things. We've noticed the enemy counter-attacks seem to be much more common at the moment. What are the criteria for having a counter attack and has it been changed for 3.15? We don't get told what out prize is for clearing main missions. We are for side missions but currently, not for mains. Oh and before I forget.. helo drop of an artillery piece.. it landed a good 700 meters from where I requested it. Thanks Tanky -Paul-
  19. Tankbuster

    What CPU

    I can play ArmA with 30 + FPS on my 22 inch monitor, with occasional slow downs. I don't play warfare so can't comment on that.
  20. Tankbuster

    What CPU

    The E6600 is my game pc at the moment. It has a 8800GTX and it plays the game just fine, especially with the latest patch.
  21. Tankbuster

    forums.bistudio.com PUBLIC BETA

    I think 3 smileys per post are enough, max. 4 will be ok. Maybe time for some people to learn that one dancing banana or smashing head rather then 5 of them is enough. Â That's not what he's saying. The software rightly says your only allowed 3 smileys, but it doesn't differentiate between smileys and user posted images, so it won't allow more than 3 embedded images in a post.
  22. Tankbuster

    What CPU

    Thanks Mr GC (and Suma). I did remember him saying similar, but couldn't find it. I think I will go with the quad, yes it's more expensive and less overclockable, but it will probably last me better and longer. Of course, an i7 would be better, but I can't afford a new motherboard and memory as well as the CPU.
  23. Tankbuster

    Complete List of ARMA Commands

    Guys, I wonder of someone might be able to suggest some sensible settings for my server for these and any other associated variables. VON is already off. MinBandwidth= MaxBandwidth= MinErrorToSend= A little background. It's a private server with only 5 of us at most, one of which will be me joining over the LAN. It's hosted right here at home on my broadband, 20000 kbps down and 7600 kbps upstream. The machine itself is an Athlon XP3200+ with 2 GB of RAM running XP Pro. We play mostly coops like Domination. Any help greatly appreciated.
  24. Tankbuster

    co30 Domination! One Team

    Xeno, I'm having problems with server load. Basically, after two hours or so, the server grinds to a halt with lots of desynch and red/yellow chains of death. I turned civilians off and that helped a little. I'm pretty sure this is due to dead body removal, or lack of it. In Somato last night, I killed a shocking number of AI on the main north/south road and the more dead bodies piled up there, the worse the performance got. Can you tell me if I can improve this by having the mission remove dead bodies? I'm playing 3.15 beta West AI with a couple of mods, RKSL Lynx and Puma plus Marijus' T90. Thanks for a wonderful mission. ArmA would be history for me if it wasn't for you! Tanky -Paul- PS Have you had a chance to have a look at my question above regarding d_veh_a_E ? edit; yeah, happened again. after 2 hours, loads of desynch lag and warp, cant mount vehicles etc. 2 out of the 4 players quit and after a minute, it recovered.
  25. Tankbuster

    ArmA feedback thread - based on Beta Patch 1.15

    It's not in the changelog, but the admin server command /#restart now works. It didn't before. However the falling off motorbike bug, which has been claimed to be fixed in a number of these patches, still occurs.
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