-
Content Count
8191 -
Joined
-
Last visited
-
Medals
Everything posted by Tankbuster
-
Quick and dirty xfire capture. I think this looks just fine. It landed right on the mark. The package doesn't inherit any of the Herc's airspeed like it should, but other than that, it's good enough for me to keep it. It has the advantage that your drops will arrive MUCH sooner than if they came by Blackhawk purely because the Herc is way faster. Win! Arma 1.16 beta, USEC C-130 and Domination 3.61.
-
I'll implement it and report back. I ask because we run short of Javelin in the ammocrate. For the time being, I'll just increase the number available from x-weaponcargo. I don't have an account at DH, but I've been there and had a look around. I'll make an account today. Many thanks from my guys and myself. You're doing a fine job.
-
Domination: Laser Pointer on M4
Tankbuster replied to neofit's topic in ARMA - ADDONS & MODS: DISCUSSION
Me. I'm not 1337 enough for ACE. -
Xeno, two things I'd like to ask you. I'm changing the drop chopper to a fixed wing aircraft, namely a C-130. If the ammobox/humv/arty piece is underslung, it will look most odd. Is there anyway I can improve this? Also, I've been ased by my team mates to remove the feature where we have to load ammo boxes into the MHQ. Is there any way I can go back to the old way of effectively having an infinite number of ammo boxes available from the MHQ? Thanks, Tanky version 3.61 west ai
-
Do you mean that while you were flying the Puma with the MHQ underslung, the MHQ jumped up and hit the underside o the aircraft? If so, where you flying over a town at the time?
-
Worst reply ever.
-
Ah yes. Not the first time I've been accused of not reading a post! The thing is, the way we use it, we have 1 MHQ for the north island and one for the south.
-
'fraid not...
-
Try _this thread. wrong forum = true
-
ArmA feedback thread - based on Beta Patch 1.15
Tankbuster replied to Placebo's topic in ARMA - GENERAL
I'd put that down as a feature, rather than a bug. -
How to edit/format this file?
Tankbuster replied to mattpilot's topic in ARMA - ADDONS & MODS: DISCUSSION
And then edit it with ArmA Edit. http://www.chenderman.com/armaedit.php -
Formula One Ferrari F2004 by Col_Kurtz
Tankbuster replied to eble's topic in ARMA - ADDONS & MODS: COMPLETE
We used this in OFP, had some great fun. I remember it was awesome offroad and shooting Shumacher in the face was particularly satisfying. -
GBU-28! 5,000 of guided explosives? Post vids now pls.:D
-
ArmA Server Manager (Web Service Based)
Tankbuster replied to CaptainMurphy's topic in ARMA - ADDONS & MODS: COMPLETE
I was wondering if you could crack that one, but if your tool allows a shutdown and a start, then that's as good as we can expect. Can it do a restart of the server, ie a one click stop and start again instantly? -
ArmA Server Manager (Web Service Based)
Tankbuster replied to CaptainMurphy's topic in ARMA - ADDONS & MODS: COMPLETE
Mmmm. Will be watching this one closely. How do you get around the file permissions lockout when deleting missions for a server that's running? -
"Create your own billboard"
Tankbuster replied to [frl]myke's topic in ARMA - ADDONS & MODS: COMPLETE
HAHA. He was joking, hence the (J/K) -
I really wasn't expecting this. Patch 115 has really helped me, it's improved performance of the game across the board. But when I upgraded my E6600 CPU to a Q9550, the difference in the game was extraordinary. The headline clock speed hasn't changed much. I've gone from 2.4 Ghz to 2.83, but it's like playing a new game. No Z fighting, quicker recovery from tab out, hugely improved draw distances, faster load times and less slow downs when zoomed in forests. Overall reliabililty seems better too. So, what's done this? As I say, the actual clock speed has only increased by 20% and the PC is unchanged other than that. Weare told that ArmA doesn't make full use of multicore processors. Hmmm, I wonder if the motherboard FSB will have automatically changed when the new CPU was installed? That would mean faster memory, although the GFX (a 8800 GTX) would not be running any quicker.
-
upgraded from E6600 to Q9550. Massive improvement
Tankbuster replied to Tankbuster's topic in ARMA - GENERAL
Didn't you read the thread? The performance increases have been surprisingly high. That's why I started this thread in the first place. Also, I doubt that a E6600 can go past 3Ghz on the stock cooler easily. An experienced overclocker might be able to but for most of us, it's unattainable. -
upgraded from E6600 to Q9550. Massive improvement
Tankbuster replied to Tankbuster's topic in ARMA - GENERAL
Unless the cache memory has been doubled too, there might be no increase in performance at all. -
Guys, This week, I'm hoping to replace my E6600. I'm keeping the rest of the system and what ever I buy will have to be good for 18-24 months. It runs Win XP So as this machine is primarily a gaming machine and I'm hoping primarily, an ArmA 2 one, which of these two upgrade CPUs will be best? The E8600, two cores of goodness packing out 3.3Ghz of pure Intel grunt and costing approx £210. Or the Q9550. At £250 it's more expensive and slower at 2.8Ghz, but, it has 4 cores. I'm not into overclocking in a big way, but I know that the dual core is better for this. Any advice gratefully recieved.
-
Erm.... One version has AI and one version doesn't. The clue is in the title.
-
unit initialization field? length limit?
Tankbuster posted a topic in ARMA - MISSION EDITING & SCRIPTING
Guys, Is there a limit to the number of characters that can go in a unit's initialization field? Also, what code can go in there? Can I for example, execute a for do loop in there? Thanks Tanky -Paul- -
unit initialization field? length limit?
Tankbuster replied to Tankbuster's topic in ARMA - MISSION EDITING & SCRIPTING
Thanks! -
unit initialization field? length limit?
Tankbuster replied to Tankbuster's topic in ARMA - MISSION EDITING & SCRIPTING
Or Teamspeak, same address, usual password. -
Xeno, I know I speak for most of the contributors in this thread when I express my sincere gratitude to you for all the hard work you put into Domination. As with many others here, it kept me playing ArmA. I'm sure to that we all understand when you say you want to move on. You are not just Domination and we all look forward to your next project. I do have one question. Deep down, I know that you're going to answer in the affirmative because you've always been helpful, but I have to ask, are you going to continue to support the hardy band of modders and coders (of which I'm honoured to be one) who regularly dip inside the PBOs for this mission?