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Everything posted by Tankbuster
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Some small changes that would make a huge difference
Tankbuster replied to Tonci87's topic in ARMA 2 & OA - SUGGESTIONS
Good call. The commanders gun is practically unuseable in multiplayer because of this. -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
Tankbuster replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
His post was completely necessary, because what you said was, by most opinions, wrong. -
It's just a name for a group of players. Some teams and squads think they are more 1337 by using a newer term, but at the end of the day, clan = squad = team
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A Statement about BIS. What do you think?
Tankbuster replied to ScorpionGuard's topic in ARMA 2 & OA - GENERAL
Worst post ever. -
Will BI still release betas like they used to?
Tankbuster posted a topic in ARMA 2 & OA - BETA PATCH TESTING
This more frequent use of beta builds is a very nice idea, it gives us confidence that the developers are actually doing stuff on the game - "patch will be ready when it's ready" was an insult to paying customers in my opinion, but it leads me to the following question. Are we still going to get occasional "official" beta releases as we used to get, or will patches from now on be full update versions? -
This was something that was discussed during beta testing. DM originally had his own, proprietary system that should have broadcast fires between clients, without server side software, but despite lots of testing, it didn't work, so he had to fall back on the traditional server-client relationship. As far as I understand, this has some implications for JIP players, in that their updates are rather slower than originally planned.
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I had player fire damage, but in an earlier version. I haven't tested the release version either.
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Oh no! The cat's out of the bag and scared the birds, so to speak :D
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WIP JTD Fire And Smoke
Tankbuster replied to dmarkwick's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Have you seen this something more working in your tests? I've not got around to trying it yet. -
Xfire: Now includes fix for ArmA2 compatibility
Tankbuster replied to alef's topic in ARMA 2 & OA - GENERAL
Xfire updated itself today and now it's stopped working, despite the fix still being in place in the ini file :( Correction. I added Kremators code [5856_2] and it's working again. -
WIP JTD Fire And Smoke
Tankbuster replied to dmarkwick's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The rolling, tumbling smoke cloud looks nice and it's something I mentioned to DM a while back. Yours doesn't disperse though, even in calm weather, a column of smoke, even that from a diesel fuel fire, doesn't stay that contiguous as it rises into the air. -
Need a "for gods sake shut up" command..
Tankbuster replied to BeerHunter's topic in ARMA 2 & OA - SUGGESTIONS
I'm amused by the thought of AI saying "F***, my face" instead of "F*** my leg". Is that so very wrong? -
Need a "for gods sake shut up" command..
Tankbuster replied to BeerHunter's topic in ARMA 2 & OA - SUGGESTIONS
A second 5.56 to the face just to press home the point then. :) -
Need a "for gods sake shut up" command..
Tankbuster replied to BeerHunter's topic in ARMA 2 & OA - SUGGESTIONS
5.56 to the face will quieten them down a little. -
WIP JTD Fire And Smoke
Tankbuster replied to dmarkwick's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
A little sneak preview from beta testing. :) http://www.xfire.com/video/133d54/ -
WIP JTD Fire And Smoke
Tankbuster replied to dmarkwick's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I was and am honoured to help in the continuing beta test of this so I can say with some confidence, it WILL be released in time. We've found one or two problems but I'm confident it'll be up to the usual JTD quality standards. -
Arma 2 Addon Challenge!!
Tankbuster replied to Hboybowen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
At the time of writing, 24% had voted yes and 90% voted no. -
It means you can spawn AI team mates Useful for base defence and stuff like that, especially when you play with only a few players.
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Thanks Xeno!
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This really ticks me off..no information..
Tankbuster replied to BeerHunter's topic in ARMA 2 & OA - GENERAL
And not 4 minutes after the post before mine.... Thread entitled. "little question" -
Evil railroad bug and other
Tankbuster replied to Klement Gottwald's topic in ARMA 2 & OA - TROUBLESHOOTING
I think he means the crew of the APC bail even when the vehicle is swimming if they are attacked. -
WIP JTD Fire And Smoke
Tankbuster replied to dmarkwick's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yep. We tested it with one player client running a 2 year old E6600 at stock in XP32. FPS drop was much less than anticipated. -
Object drawing distance tweak
Tankbuster replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Try this page, it runs through it in simple steps. http://www.armaholic.com/plug.php?e=faq&q=18 -
Yeah, it's a reflection. You aren't actually looking through the scope. Press numpad zero to use optics view.
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I've been meaning to set this to true. I've done it now and will report back when I know if it's had any effect.