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Triglav

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Everything posted by Triglav

  1. Exactly one year ago CWMOD v.1.1 came out, now it is updated to v.1.2 You can download it from our page (and read up a bit in the Addons section while you're there). Enjoy.
  2. Hey guys, Triglav here. If any of the old CWMod crew ever by accident still come to this forum, look up the American Civil War mod for Empire:Total War on TWcenter and find me there. Would be cool to get in touch with some of you again...
  3. Triglav

    WW1 Mod Expansion Pack

    Hey old friend, Just downloaded your mod today. Glad to see you're still at it Regards, T.
  4. Looking good! Congrats!
  5. Hey there. Sorry for not logging in for a while... Sure, you have permission to release the new optics and any other upgrades to the mod any of you feel would benefit to the gaming experience. On beards...there are quite a few men in there with beards (that match haircolour too), but I'm not exactly sure which name they have in the editor. Most of the generals, obviously, and a few troops too. The whole list is here: http://www.petrov-petrov.si/~triglav/CW/CWsoldiers.htm All best to everyone! T.
  6. Wow. Looks great if you guys are gonna continue this project also for ArmA.
  7. Thanks for the mirror Artak!
  8. If I were a state official, an application for such a permit would be instantly denied! But I used to live in Ontario and didn't find things too restrictive. I remember shooting guns twice when visiting some friends farms. Was no problem shooting in the field behind a farm. Now back here in Slovenia you can only shoot in shooting clubs, in safe indoor galleries, except if you're a registered hunter. Don't have any guns currently and don't want to either.
  9. Soon, Pickett, you're gonna be packing more punch than your entire division at G'burg.
  10. Wow! Great photos, wonderful looking countryside. Wish I can visit someday...
  11. Online works fine. Besides it'll be ages before they get any good games into stores 'round here...
  12. If anyone is still unfamiliar with the excellent Civil War game Forge Of Freedom, I strongly recommend it! http://www.matrixgames.com/games/game.asp?gid=333
  13. You do only get regular missions, unless you downloaded the various missions scattered around this thread and placed them in the Missions Folder. All the elements of the mod are then available in the mission editor... Do you see a different GUI? With some Civil War soldiers sitting around a campfire, when OFP starts up? If not, then you didn't install it right.
  14. Tried it out. Really cool! Even trying out a little mission.
  15. You need old CWMOD stuff or new Stonewall_Jackson's stuff? Either way, send me a PM...
  16. Connors, It's not a matter of comparing how good what is, but comparing how much stuff Gavin has stolen from CWMOD. Though he claims "he was once part of CWMOD" and that "that gives him right to take whatever he likes for his mod", that's cheap manipulation. He was nowhere to be found in the first year, when CWMOD beta was released. He was nowhere around in the second year when CWMOD v.1.0 was released. Then he forced himself into the team saying if we don't let him he'll go an make his own mod using our stuff (which he eventually did anyway, and also did a very similar thing before to a WW2 mod, so it seems it's a pattern of behaviour for him to force himself upon mods, cause trouble, then rob them blind), but as he got kicked out of CWMOD, he once again didn't contribute one single thing in the third year to the release of CWMOD 1.2. Now if you open the files of House Divided you'll see 90% of them are taken directly from CWMOD, some just slightly altered or retextured. That's theft. And theft is what all this "bickering" is about! It's NOT about "omg they made a better mod than we, we're so jelous and pissed", but about "omg they stole 90% of CWMOD, put on new textures and released it as their own"! Yes it is stupid to "bicker". But respectable modders don't work that way. See how ProfT works. Not only did he contribute a huge pile of things, scripts, solutions, etc to CWMOD, which would automatically grant him right to use any CWMOD part for his mod, but still he ASKED permission, and of course, received it in full. Do you ever se us "bickering" with Napoleonic mod? No. Guess why...
  17. I believe more than enough people have so far voiced their opinion of Gavin and his practices, that I don't need to address the bullshit in his post anymore. Anyone can download "his" alpha release, anyone can compare it with CWMOD which was released a year earlier and make his own conclusions. And yes, I am resuming my retirement from modding (but not from writing if it's my fancy to write).
  18. Let me answer this in more detail. 1. CWMOD release 1.0 had only 1 or 2 lods, true. But it was released 2 years ago, so not in a rush to catch ArmA. At that time I simply did not know enough about the importance of lods, so I only had the high detail model for up close, and the slightly less detail model for all other distances. The release was quite playable, but many issues and bugs were still there. Lag was one of them, everyone agreed, and we worked on fixing this for second release. 2. CWMOD release 1.2 was released nearly a year later, much optimized. Much attention was paid to optimizing models, polycounts, texture sizes and better lods. Even some scripts were dropped or enhanced to increase performance. When work was completed, tests were made to see how these compare with BIS models, and the results were very favourable, which was obviously also confirmed by Stonewall's latest testing.
  19. I'd consider it fair if the forum moderators would in fact help protect intellectual property of mod members, by helping protect the integrity of original mod-makers against those who use manipulation, extortion and outright theft of original ideas to make a name for themselves. If you saw any of the arguments while CWMOD was still in development you'd know that I had countless battles with Gavin before he ever anounced he'll make House Divided. He forced himself onto the team, after countless letdowns. He extorted to "sink and bury" by releasing one of his own, if we don't let him lead it. So I eventually gave in and resigned as mod leader, but as Gavin revolted all the other mod members, they called me out of retirement, asked Gavin to leave, and with help of several contributors we released CWMOD v.1.2, which DID NOT HAVE ANY CONTRIBUTIONS FROM GAVIN! Only after that was House Divided anounced, and recently released. Open any of the files in the released Alpha and compare them with CWMOD v.1.2 and you will see yourself that they use practically the entire CWMOD system, slightly updated with a few changes, some new models and some new textures! I have kept quiet about this till now, but several upset emails of users who were revolted once again by Gavin's practices made me write this. If voicing a loud protest against such disrespect of other modders as Gavin has shown in his entire modding career (I have also received several mails from some WW2 mods Gavin has made life difficult for), is grounds for closing a thread, then close it. I gave up on OFP modding mainly because of the bad experience with Gavin, as did Pickett and some others...
  20. ...which BTW I have never allowed the use of, especially not to Gavin who has done practically NOTHING to help CWMOD, and A LOT to obstruct it (8 month delay of release due to his empty promisses of contributions, causing trouble on forum all along, even now...), and eventually stealing 90% of CWMOD's specific traits to build his mod around it...
  21. Oooh...sounds fun. Can't wait to try out Petersburg.
  22. Tried it out. Looks & works very nice. Congrats!
  23. Here's a nice inside of CSS Virginia:
  24. Maybe beter use the Artillery crew to man the cannons, as no navy units are available, those still look a bit more plain than combat infantry.
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