sphoenix
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Everything posted by sphoenix
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Summary: After NATO's retreat from Stratis, CSAT has bolstered its defenses and has evacuated the remainder of the civilian population. Keeping a close eye on the situation, USMEDCOM has determined that a number of enemy WMDs (designated as "Earthquake Devices" as per Cpl. Kerry's report) are parked on the island, awaiting transport to a foreign country. In conjunction with JSOC, the CIA has decided to act before the devices are moved. The CIA operatives on post on the island will welcome two fireteams from the 10th SFG and assault the designated positions using Small Unit Tactics, and diversions in order to avoid direct confrontation with the bulk of the enemy forces. Your way out is a civilian chopper evacuating the population. It is leaving in two hours and won't return for days... About the mission: Originally designed for 6 players and updated to accomodate up to 14 players, this Cooperative mission will test your tactical skills. Use maneuvering and hit-and-run tactics to successfully destroy your primary objectives and exfil the area before the time runs out! This mission was made with flexibility in mind. You can choose to be stealthy and limit your engagements to the absolute minimum, or you can go in guns blazing and face overwhelming enemy forces and show your skill. Featuring: - Full voice acting! - FHQ Task Tracker - Psycho's Wounding System. No external mods are required. Please message me for any bug report and/or feature request. Available through Steam Workshop and as a standalone download on Dropbox. Make sure you check out my other missions for immersive, squad to platoon-sized coop missions featuring full voice acting!
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To be taken with a grain of salt as I have not looked into ACE as of late, but as far as I remember yes. You would also need to neutralize the Revive script (just a few lines in description.ext and init.sqf). Hope it helps !
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Mission updated, see first post for links. Change notes: Updated to 3DEN Editor standards. Updated FHQ Task Tracker. Fixed mortar script.
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***Summary*** This mission follows three protagonists: John, Peter and Adam. Altis doesn't mess around with taxes. John and Peter lied on their tax and got punished. John owned a boat business -- they confiscated his boat. Peter just bought a brand new helicopter! They took it away. Teeming with anger, John wrote a strongly-worded letter to the Government and was kind enough to add some of his personal fecal matter. Peter was a little more drastic and went postal on a civil servant. Soldiers are coming to arrest John and Peter. Well, arrest... the warrants are technically says "Dead or alive". What about Adam? Oh Adam is just out hunting with a friend, by the woods close to where Peter is holed up. Adam loves hunting. Rabbits, deer, you name it. His personal favorite, though? People. Follow the story of John, Peter and Adam as they engage on a quest to retake what is theirs - John's boat, Peter's helicopter, Adam's sanity. ***About the mission*** This mission is not taking itself seriously. Battle AAF forces with John ranting, Peter plotting and Adam losing his mind over the radio! The mission is infantry-centric with a guerilla feel. Ever fired the Zubr pistol before? You will now! Make sure to play all three groups to experience the full mission! ***Features*** - Full voice acting - Custom loadouts - FHQ Task Tracker - Psycho's Revive Script NOTE: NO ADDONS ARE REQUIRED. Check out my other missions for squad to platoon-sized fun! Please message me for any bug report and/or feature request. Available through Steam Workshop and as a standalone download from Dropbox.
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***Summary*** NATO has been supporting the Royal Army Corps of Sahrani in their retaliatory campaign against the Sahrani Liberation Army, supported by CSAT forces, in an operation dubbed Operation Purple Lion. A combined arms push during the night allowed friendly forces to clear the border town of Corazol and push forward towards Obregan. As our forces started pushing towards Bagango, they came under artillery fire from Monte Liberacion, thereby stopping our advance. We will postpone our push for the capital to tomorrow and use the time today to consolidate our front lines whilst weakening enemy fortifications. NATO restrictions forbid us from providing aerial support in this conflict and the RACS do not possess CAS capability nor artillery with enough range to take care of the enemy positions. Your team, BONES Squad, is dispatched at dawn to sabotage the enemy howitzers... ***About the mission*** This is a classic mission focusing on infantry combat in very open terrain with very little cover. Make the best use of the foliage and mountains to best position yourself before the enemy takes you out! Plan ahead and defeat your enemies through superior tactics! ***Features*** - Very atmospheric mission - Full professional voice acting - FHQ Task Tracker - Psycho's Wounding System NOTE: REQUIRES CUP TERRAINS, UNITS, VEHICLES AND WEAPONS. Check out my other missions for squad to platoon-sized fun! Please message me for any bug report and/or feature request. Available through Steam Workshop and as a standalone download from Dropbox.
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Updated mission! First post links are updated. Changelog: - Updated first objective conversation timers - Tweaked finish conditions
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
sphoenix replied to Placebo's topic in ARMA 3 - GENERAL
Showcasing my latest mission, I took a fun one... -
Mission updated! Updated for graphical update. Tweaked flow timings. Updated illumination method. Updated speech method. Removed most NV-enabled .50 cals. Tweaked triggers. Steam Workshop was updated, and if you want the PBO head over to Dropbox!
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***Summary*** The recent attacks in many of the world's leading cities have thrown the Western world in turmoil; in addition, the current armed conflict in Syria is centralizing the attention of all Intelligence agencies of the World as well as armies as evidenced by the Russian presence and the US-led coalition airstrikes. Altis is a key contributor to this war effort as the runway of the Altis airport is one of the few in the theater which can welcome KC-135 Stratotanker refueling aircraft. No one expected this involvement to be worth the attention of ISIS or any such terrorist organization. And yet, yesterday, more than 30 civilians were killed yesterday when a fuel truck was detonated at a well-attended concert in Kavala. We suspect some of the FIA separatists to be involved. As part of the deal to use the airfield, US forces have a small battalion-sized force on the island to help the AAF deal with their insurgency situation. Your unit is on a routine recon mission in Northern Altis to locate a potential enemy outpost that our UAV detected earlier today. Maybe will you get your chance to avenge the poor souls that fell to the terrorists' attacks... ***About the mission*** This is a long-range recon mission focusing on infantry combat in harsh terrain. You will get to fight through a storm and in the darkness, using illumination and stealth to your advantage! Use the terrain and your best judgement to defeat a well-entrenched enemy. Take the initiative and kill them all! ***Features*** - Very atmospheric mission - Full professional voice acting - FHQ Task Tracker - Psycho's Wounding System NOTE: REQUIRES CUP INFANTRY, VEHICLES AND WEAPONS. Check out my other missions for squad to platoon-sized fun! Please message me for any bug report and/or feature request. Available through Steam Workshop and as a standalone download from Dropbox.
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Forums migration/update status items
sphoenix replied to BohemiaBeck's topic in BOHEMIA INTERACTIVE: Web-Pages
That basically means that to BIS, compatibility is not worth the resources that would be required to make it work, correct? -
Mission updated! Now includes automatic save points for single player at the key events. Also slightly updated some event timings.
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Hi all, Considering I have been asked if I could port a couple of my missions on ACE3, here they are. What it means: the main difference is that Psycho's Wounding System is removed, instead using ACE3's Medical System. Let me know if you have any comments! WARNING - [sP/Co-08] Call of Duty (ACE3) ACE3 has a known bug where you cannot disarm mines that you didn't place. You will NOT be able to disarm the mines on the road. Make sure to drive the M113 around them. Steam Collection Collection contains the following missions: - [sP/Co-08] Call of Duty This infantry-centric mission will have you protect an APC up a hill in dense fog! This is a remake of a popular mission I made for Arma back in 2008: http://www.armaholic.com/page.php?id=2814 - [sP/Co-08] Throwback Thursday (US and RU versions) Remember the awe of discovering Sahrani for the first time? April 2007, the Armed Assault Demo is open for all to download. One coop mission is played over and over again by thousands of players in anticipation of Operation Flashpoint's sequel... - [Co-12] Telemetry This infantry-centric mission will have you defend a crater from incoming forces while your engineers try desperately to collect all the samples before you get overran! A lot of tension in this fully voice-acted mission! - [Co-14] Extreme Measures Designed for 14 players, this Cooperative mission will test your tactical skills. Use maneuvering and hit-and-run tactics to successfully destroy your primary objectives and exfil the area before the time runs out! Featuring amazing voice acting by Shawn Hertel! This mission was made with flexibility in mind. You can choose to be stealthy and limit your engagements to the absolute minimum, or you can go in guns blazing and face overwhelming enemy forces and show your skill. - [Co-18] Yellowcake This infantry-centric mission focuses on the timing and precision of your attack strategy rather than your ability to take out vast groups of enemies. Don't think you will have it easy either... Individual PBOs: [sP/Co-08] Call of Duty (ACE3) [sP/Co-08] Throwback Thursday (US + ACE3) [sP/Co-08]Throwback Thursday (RU + ACE3) [Co-12] Telemetry (ACE3) [Co-14] Extreme Measures (ACE3) [Co-18] Yellowcake (ACE3)
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Useful indeed! Sounds like the task tracker is on the fritz. I'm on the case!
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Hi there, I honestly hadn't thought about this in a long while (I think you've noticed!) but integration used to be pretty straightforward. I'll have a look over the weekend and try to update them all together.
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Mission has been updated! Most of the changes revolve around balancing issues, removing many of the enemy RPGs and reducing the amount of enemies on the approach. Friendly forces have been given a mortar and a Darter as well should they wish to inflict some indirect fire pain! Links in the first post have been updated. Hope you enjoy!
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***Summary*** With Turkey pledging protection from Greece to the Altis claim to sovereignty, CSAT have been granted authority to fight alongside AAF in the war for this crucial Mediterranean port. NATO's forces on the island were attacked by surprise a few months ago. This attack was condemned by most of the Western world, and a deployment of a battalion of US forces was precipitated in order to ensure peace on the island. Whereas the campaign to secure the eastern half of Altis was fairly swift, capturing the western part has proven much more of a challenge, in part due to the more pronounced terrain, where NATO loses its advantage of superior armor to the infantry and mobility of the AAF, supported by the CSAT technology. A recent push by NATO allowed them to capture the old AAC airfield and severely diminish the combined OPFOR combat readiness by undermining their deployment capabilities. Next step for friendly forces is to capture Zaros, a task made excruciatingly difficult by the terrain, favoring CSAT artillery and AAF infantry garrisoned in the city. NATO commanders refuse to risk civilian casualties and will not fire on the city blindly - thereby creating a stalemate. An effort is currently underway to cut the OPFOR supply route, first by capturing the Xirolimni Dam and then circling back south to isolate Zaros and starve them out. While the dam was taken, the AAF is currently staging a counter-attack. This is taking far too long to the taste of USMEDCOM, which is why at the same time, we have managed to sneak a Marshall IFV and a Bobcat engineering vehicle by boat deep into enemy territory in order to capture and restore a former NATO FOB that would make it possible to take Kavala in a matter of days instead of weeks. Since this is a high-risk operation, behind enemy lines, a unit of US Special Forces have been assigned to open the road to the engineers. ***About the mission*** Combined Arms-type mission whereby infantry must work together with two armored units to take a heavily fortified position. Most of the action happens within a kilometer-long strip; so don't expect to be too tired from running, but make sure you do not make a single tactical mistake, or you will meet a very swift death! ***Features*** - Voice acting - Custom loadouts - FHQ Task Tracker - Psycho's Revive Script - Zenophon's OccupyHouse script NOTE: NO ADDONS ARE REQUIRED. Check out my other missions for squad to platoon-sized fun! Please message me for any bug report and/or feature request. Available through Steam Workshop and as a standalone download from Armaholic or Dropbox.
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Summary: A recent detonatioon has been detected by seismographs in a depopulated part of Kazakhstan. A flyover by a KH-13 satellite confirmed an underground detonation of a non-nuclear, kiloton-rated exotic warhead through the emergence of a large crater. A second flyover revealed a massive build-up of Russian military forces in the area, presumably to assess the impact and aftermath of this new type of warhead. Considering the lack of intelligence on this new weapon, the Joint Chiefs of Staff are worried. The DoD has ordered a raid to gather soil samples from the blast site. A team of Navy SEALs were inserted by an MV-22 but were met with large caliber arms fire and large infantry opposition. All units are KIA. They have left an engineering UAV on site with which to collect the samples, as well as an Mk6 mortar for support. You will be dropped in with a CH-47 towing a Stomper RCWS. We suggest you get in, collect the samples and get out as fast as you can. Features full voice acting! The mission features FHQ Task Tracker and Psycho's Wounding System. Requirements: - All in Arma (terrain only) (Armaholic) - Massi's SF Units (Armaholic) - RHS:AFRF and RHS:USF (RHS) Please message me for any bug report and/or feature request. Available through Steam Workshop and as a standalone download from Armaholic or Dropbox. Comrades in Arms had a go at it! See the video below (spoilers)!
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Updated Telemetry non-ACE3, turns out it suffered from the same issue after Massi's update.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
sphoenix replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Updated my Co-12 Telemetry using ACE3 - see here for details! -
Updated Telemetry - some legacy dependencies were still hanging around. First post links are updated!
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Updated Telemetry ACE3, some legacy Massi requirements were still in there.
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***** Summary ***** Up until now the FIA has been very quiet, partly because supply runs from NATO are far and few, but also because targets of opportunity are rare. They have been doing a lot of reconnaissance around Altis and have quickly seen where to hit in order to hurt CSAT. All they needed was the right time and the right circumstances. Tonight is that night... FIA has long had its eye on the local CSAT Weapons Research Lab. This lab is evaluating the use of Altis' rare earth materials in penetrators and communications; however we have learned that they are also toying with fissile material. We have posited that they are trying to manufacture micro-nukes, but it is doubtful that their research has gone very far. So far lack of explosives and opportunity has prevented us from striking. However tonight, the weather has deteriorated tremendously, putting us at an advantage over the defenders of the quarry. CSAT is guarding the civilian operation there since they have an interest in the ore as well as keeping the explosives away from us. Get the quarry and blow up that lab! ***** About the mission ***** In this mission you will fight through harsh weather in the darkness - will you take advantage of the stealth or will you take advantage of your enemies' lack of NVGs? Choose and plan carefully! Features: - Voice acting - FHQ Task Tracker - Psycho's Wounding System VANILLA MISSION - NO EXTERNAL MODS ARE REQUIRED. Please message me for any bug report and/or feature request. Check out my other missions for squad to platoon-sized fun! Available through Steam Workshop and as a standalone download from Armaholic or Dropbox.
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Yeah, it's supposed to be more annoying than anything! It goes away after a while, in the earlier versions it chased you until the end. It just had to go :) At any rate, I'm very glad that you enjoyed it! That's exactly why I make missions.
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Hey, Armaholic made a video on the mission! Check it out!
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***Summary*** A deal has been struck with the Altis government to receive the remaining yellowcake uranium after the dismantling of the nuclear project AERP in conjunction with Turkey. This was a good deal for both; CSAT was getting its hand on some uranium for its nuclear programme and Altis wouldn't have to build the expensive facilities for uranium disposal. Someone leaked some intel early on and the AIEA had wind of it all. They convinced the Altis government to go back on their agreement in exchange for wider energy cooperation. As you can expect, this made a huge mess in the relations between CSAT and the Altis government. It would have been left alone if only the deal wasn't supposed to take place on the birthday of our beloved leader... ***About the mission*** This infantry-centric mission focuses on the timing and precision of your attack strategy rather than your ability to take out vast groups of enemies. Don't think you will have it easy either... ***Features*** - Voice acting - FHQ Task Tracker - Psycho's Revive Script NOTE: NO ADDONS ARE REQUIRED. Check out my other missions for squad to platoon-sized fun! Please message me for any bug report and/or feature request. Available through Steam Workshop and as a standalone download from Armaholic or Dropbox.