SaBrE_UK
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Posts posted by SaBrE_UK
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'Bashing' is an unfortunate word. Are the community, who like realism, allowed to criticise FP: DR if it totes the OFP name, yet, for example, you can be hit in the head and only bleed badly?
Don't get me wrong, I don't like the way some of the criticism is put across, I just think the substance of the criticisms is right and fair. Anyway, we've been through this a dozen times already.
Fans are bitter the OFP name has been applied to something that has little in common with the original. What it does share with the original it also likely shares with GRAW or CoD4- guns, explosions, FPV etc.. Now I know that it's not 'just' BF2 or whatever but am I allowed to have this opinion of what I've seen so far?
Yes I'll try the demo for sure, that will be my ultimate opinion of the game before I do/do not buy it.
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This does need to be fixed, or moddable. You know the thing about the warfare buildings and the AI drivers not realising they were there, does that go for cover, too? Do the AI take cover behind warfare buildings?
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You should wait for an in depth review from SimHQ, which I'm sure will be much better than the reviews from mainstream sites like IGN, Gamespot, etc.The review I linked to in this post is also a good, fair review.
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Good read this: http://www.rockpapershotgun.com/2009/06/29/wot-i-think-arma-ii/
It is written by someone who hasn't played the series much before, but persevered and found himself hooked. A fair read, and an essential one, too.
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To be fair if you're willing to give up on it so quickly (not that it is inherently bad to do so), then it just isn't your game. If the ambition of the game doesn't capture you, it is unlikely to do so at a later date, either.
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The more modders the better! Don't put them off now and they'll be making great stuff in no time.
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It's odd that some people with mammoth PCs are getting great performance, and others are getting poor performance. I think it's something BIS will address, however frustrating it is at the moment.
I heard rolling back drivers has helped some (can't find thread, it's here somewhere).
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Hopefully possible whilst moving with the new inverse kinematics etc. :) Only a matter of time before modders take advantage of it :)
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Try the V key?
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There was a mode making the AI engage at greater distances? That's insane, ArmA 1 bots already hit you from 1000 meters away without even trying :PThat's the general impression, but the truth is they only engaged at 200-400m or something. Snipers engaged further, of course.
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Oh sorry I misunderstood, I thought you meant the T600s from the first film or something when you said "ole". My mistake, especially as you don't see T-600s before T4.
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Just use Kegetys' mod that disables the blur.
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I'm controversial in that I actually liked Salvation. Obviously it didn't touch the first two films, but I'd like to see this in-game: http://www.aceshowbiz.com/images/still/terminator_salvation90.jpg
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BIS would be awarding themselves since they have the most viewed vid.
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I just had a thought! With inverse kinematics we could actually have the following! :
8RbL4PwTDsQ
Someone get right on it. Immediately.
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Gunners can man them. Watch some of the YouTube videos :)
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Stevers' post was definitely satirical... I hope.
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No script as such, but you could dePBO the file and create an addon version twice the size. Would be a bit of work, though and I wouldn't know exactly how.
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I thought this was a nice video, (not by me) that shows the tension as enemy AI jog past without detecting you:
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Hehe someone posted a video of Gaia's script in action:
maI2hUcYtZo&fmt=18
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Don't they have a two-shot 'burst' on the G36?
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Go to www.arma2.com and you'll see the tab at the top "Guerilla". A bit like the 'Resistance' expansion, maybe? :D I can hope.
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What do people think of this idea? :
When the tools are out I guess we'll be able to play with the inverse kinematics. Does this mean we'll be able to have weapons other than pistols (e.g. MP5K or special purpose weapons) in the secondary (pistol) weapon slot, and fire them with correct animations?
Red dot sights - how they should look like
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
Damn hardware limitations. With ARMA2's new subtle animations when standing still, this red dot sight simulation is even more important!