SaBrE_UK
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Everything posted by SaBrE_UK
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WIP: stuff you are working on!
SaBrE_UK replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
I'd just like to make a suggestion to all modders creating rifles or such like which utilise holographic sights. Please include the parallax effect on them. See my video of it below. -
Aha I was about to post it, thanks themaster303. I made it last night Please include that effect if you have time
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Just a vid to show the excellent parallax effect on the 6th Weapons Pack's CQB sights.
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Yeah but the problem with the 6th sense weapon pack is that if you switch to ironsights from scope, you have a full magazine again EDIT: I made this video to demonstrate the parallax effect on the Eotech, and that it's possible in ArmA. Please include it in your excellent addons!
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Sort of ArmA 2 related: Linkeh!
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Hehe it could be peoples on the internetz like the cool "crosshair" style of it's hologram.
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No I didn't. If you have tried the 6th weapons pack, the rifles with any sort of aimpoint work like in real life, in that you cannot see the dot outside of the "window", yet the dot always seems to be exactly where the weapon is pointing.
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Will you make the cobra sights work like in real life like the dot and Eotech sights do in the SJB/6th weapons pack?
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Ditto, just without the semi.
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By the way can anyone tell me what tanks are featured in that screenshot?
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They should do this for realistic sounds
SaBrE_UK replied to mr.g-c's topic in ARMA 2 & OA - GENERAL
If you've ever heard UKF mod's OFP warrior, that had a lovely meaty engine sound. -
http://www.bistudio.com/develop....en.html
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QFT = 'Quoted For Truth', I think.
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Looks great. I think it's worthy of a new thread, perhaps to be stickied.
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There's an Eotech M4 in the weapon/ammo crate of these weapons.
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WIP: stuff you are working on!
SaBrE_UK replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Yeah and it works really well. Excellent work by the way -
Excellent ideas. I think some missions in OFP simulated this aspect, but imagine AI commanders and human squad leaders getting dynamic orders depending on what's happening and the changing objectives. It also leads on to retreat being a viable option in a mission.
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WIP: stuff you are working on!
SaBrE_UK replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Are your Eotechs going to be like the ones in the 6thSense Weapons Pack? In that they work realistically, and the shot fires exactly where the crosshair is. Also, you can't see the crosshair out of the "window". -
I thought these days all tank guns are so powerful that armour was just improved in order to give the crew and perhaps the equipment more survivability. So perhaps in an older tank, the crew would die and in a newer tank they crew would be able to bail out after being disabled?
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I have an X1950 XT 256MB and it is a very good card. ArmA runs great on it with Kegetys' lowplants mod and the new 1.09b grass. But I do have an E6400 processor which make some difference compared to a P4. I reckon you could play with medium-high settings with shadows off (they're really unoptimised).
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What I don't like is when you double-tap to go fast-forward, you can't go from that to a walk; you have to stop. The control system could be great if polished but I have assigned left ctrl to sprint so I can go from running, to jogging or walking.
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Just used this addon- really great work. In real life, when you aim down the iron-sight of an M16 or M4, is the rear circle sight as obtrusive as in-game?
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As long as you don't want realism, a CH-47 lifting an Abrams is fine.
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I voted "modern warfare" but I do prefer the Cold War atmosphere. So rather than Iraq as the option puts it, I like the idea of cold environments such as the post-Soviet states.
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Seriously, this is looking great. Keep it up.