Spliff
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Everything posted by Spliff
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How to filter out certain objects without class from all objects around?
Spliff replied to Rydygier's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, I am allso having difficulty using this sort of command, so I will be watching this thread closely. Please keep us informed of any progress. Thanks -
A.C.E. Advanced Combat Environment Public Release!
Spliff replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Can anyone confirm that the ACE_version is meant NOT! to be a .pbo -
just can't find the words.... thanx
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ArmA Server Manager (Web Service Based)
Spliff replied to CaptainMurphy's topic in ARMA - ADDONS & MODS: COMPLETE
this project has my upmost attention at the moment ....very interesting and very usefull....keep up the good work Cpt.Murph -
@Deady... I very much doubt that
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works on Kiljoys go to jail principle....but is a little more harsh  the player who takes the slot,which clearly says   (*Admin* Only)   gets sent to position in middle of nowhere,removeallweapons,disableuserinput then blacked out with titletext                 * A D M I N *           R E S E R V E D  S L O T  ! !             press Alt + F4 to exit whilst the music played in loop is MCHammer "cant touch this" works atreat...crude but efficient  Depending on which mission it goes in depends how to use it, which mission u want it for.... ?
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Kremator; I once had a Domination map with Reserved Slots for admin.... if anyone took that place,other than admin they would be kicked....but once inside you have to login manually.Came in very usefull, if like me you are paying for a server,then the server is full and you cant get in your own....gets very frustrating..
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@wld427 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">onMapSingleClick " if ((local player) and player == leader player and _shift) then { deleteWaypoint [group player, 1]; _wp1 = group player addWaypoint [[0,0,0], 0]; [group player, 1] showWaypoint ""NEVER""; [group player, 1] setWaypointStatements [""never"",""never""]; [group player, 1] setWaypointDescription ""MOVE""; _base = ""HeliHEmpty"" createVehicleLocal _pos; [group player, 1] setWaypointPosition [position _base, 0]; deleteVehicle _base; group player setCurrentWaypoint [group player, 1]; hint ""Waypoint Set""; } "; use this instead....works perfect for me credz to KilJoy <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> onMapSingleClick " if ((local player) and player == leader player and _shift) then { deleteWaypoint [group player, 1]; deleteVehicle wbase; _wp1 = group player addWaypoint [[0,0,0], 0]; [group player, 1] showWaypoint ""NEVER""; [group player, 1] setWaypointStatements [""never"",""never""]; [group player, 1] setWaypointDescription ""MOVE""; wbase = ""HeliHEmpty"" createVehicleLocal _pos; [group player, 1] setWaypointPosition [position wbase, 0]; group player setCurrentWaypoint [group player, 1]; hint ""Waypoint Set""; }; if ((local player) and player == leader player and _alt) then { deleteWaypoint [group player, 1]; hint ""Squad waypoint cleared""; }";
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A.C.E. Advanced Combat Environment Public Release!
Spliff replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
@nuxil had this long time ago....check this if it helps scroll down to my post http://www.flashpoint1985.com/cgi-bin....;st=165 -
A.C.E. Advanced Combat Environment Public Release!
Spliff replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Hi...great mod but several times i tried to join a server and i just enter as a seagull in spectate mode.....can anyone else confirm same,or have a solution... -
not got a PM yet so i sent you one.If that fails i can post it somewhere else or here....
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Kremator...send me ur description.ext and i'll put it in for you then send it back
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@Matt I understood this was a beta release and the above quote ask us to make points to note.....must have read it wrong
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When Realism Matters.... it does thnx.
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No,sound system checked out only week ago only the weapons meaning the Rifles and pistols,just a bit more punch thats all but as i said allready,its not a complaint
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Awsome
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weapons sound a little muffled but its not a complaint, just an opinion
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ah....thnx Planck.... at least the mystery is solved.... i now know where it comes from, at least it is no rogue addon ... thnx for the info
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I would also like to know how to find and cure it....it shows quite a bit in server.rpt
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Problem Naming Dedicated Server...Please Help
Spliff replied to laoch's topic in ARMA - TROUBLESHOOTING
First when trying to diagnose problems it would be better to stick with one script instead of keep changing things i.e.- You have now two entries for Message of the Day -
Problem Naming Dedicated Server...Please Help
Spliff replied to laoch's topic in ARMA - TROUBLESHOOTING
Needs to be .... -
ok np....rest of the sounds i find exellent....suits me fine
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Mando Bombs and Mando Air Support Console
Spliff replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
ok, gunterlund probably made a better way of bringing it forward than i did....what i tend to find,if a pair of helo's are called...the first wave of attack seems all good from a distance, then as they get closer to the point of the call, they seem to spend more time trying to avoid a collision with each other,than "SEEK and DESTROY".... -
Mando Bombs and Mando Air Support Console
Spliff replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
Mandoble, would it be possible to call a single gunship instead of a pair -
Never tried it yet lol.... saw your request and thought hmm..