sir fragalot
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Steam workshop policing is meant to work how?
sir fragalot replied to .kju's topic in ARMA 3 - GENERAL
This guy is highly suspicious in my opinion: http://steamcommunity.com/sharedfiles/filedetails/?id=445690789 filesize 390MB It should be mandatory to have proper descriptions about the content and information about author. This is why we can't have nice things -
Just a little question regarding the streetlamps on Zargabad. Do I have do "switch" them on in the init? Or how do I have to switch them on at night? Any help is appreciated.
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Tree Monster Mod
sir fragalot replied to nicklomas's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
when you set an ambush to that tree (like a booby-trap or something) and nobody is arround... will it make a sound when it fell over (disregarding the sound of the trap ofcourse)? -
ToraBora Afghan. Mountain map (OA)
sir fragalot replied to Chill xl's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
does sickboy know about that? or did he allready throw it on the server? -
Namalsk island, v1.10
sir fragalot replied to Sumrak's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
sweeeeet! love the updated underground lair :cool: -
ArmA II: Operation Arrowhead discussion thread
sir fragalot replied to Tonci87's topic in ARMA 2 & OA - GENERAL
my guess is that almost all ace2-feature will be somehow found in OA because ace-devs are in cahoots with bis-devs. so i'm off to renew the aluminum-foil on my walls :nuts: -
ArmA II Photography I: Questions. Comments & Discussion
sir fragalot replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
it's one step closer to sharks with lasers attached to their head :biggrin_o: -
Namalsk island, v1.10
sir fragalot replied to Sumrak's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
that sounds totaly wicked hehe, looking forward to it. liked that sign you put down there -
A.C.E. Advanced Combat Environment Mod 2
sir fragalot replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ups sorry.... won't happen again -
Namalsk island, v1.10
sir fragalot replied to Sumrak's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
it seems this is an overall problem of some buildings. i love the underground complex, but when i place ai's (with rte) down there some tend to wander off through the walls where they fall down to the ground. they don't recognize the wall unfortunately... -
Identify the addon used in the video
sir fragalot replied to Hachiman's topic in ARMA 2 & OA - GENERAL
the appearance of the dark dust clouds also be caused by the environment lighting. look at the colors of the rest of the scenery just my 2 cents -
-=SARMAT=- Studio presents: WIP screenshots of the new project "Wings of Russia".
sir fragalot replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
see it wasn't that hard and i also want to remind that there are always some language-barriers/-missunderstandings. before heating up..... cool down my mother taught me to say "thank you" if you get something for free ;) p.s. don't dare to say something about my mother:D -
Some videos from our gaming sessions: Town Assault Part 1 Town Assault Part 2 Town Assault Part 3 Town Assault Part 4 thx to Briggs for recording
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Nothing... just pure Island without trees, buildings and objects but still fun to play on.
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You should definetly try that island. I had the honour to test it a bit and imho it has a great athmosphere. It's definetly something new (mapwise). Please keep in mind it's a pretty early stage. Great work Spirit!