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Sosna

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About Sosna

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  1. I find the LOD morphing distracting also. An instant switch would be better in most situations. The A2 world looks so busy already with flickering, z-fighting, etc. the last thing needed is more unnecessary motion on screen IMO.
  2. Thanks, yes I've used this, but the sky is still very light. Cloud cover should not be linked to rain/thunder, especially when the heaviest overcast is still very light compared to realistic ranges... o well.
  3. (Scripting noob here) so far I tried: 0 setOvercast 1.0; 0 setRain 0.00; overcast works but rain starts up within a min or two. then I tried: 0 setOvercast 1.0; 3600 setRain 0.00; it seems to keep the rain away (at least for the next hour) but thunder occurs, which I don't want. Any solution?
  4. That's true... I suppose I won't be playing with anything more than 1280x1024 with 2xAA, and with other settings maxed (except view distance, and PP). I guess a gtx460 should be more than sufficient for this.
  5. I recently inherited a newer system: Core 2 Quad Q6600 with 6 gigs RAM I'm wondering what is the best video card worth getting for this CPU. I'm thinking that with the higher end cards the CPU will be the bottleneck. I usually buy nVidia, but I'm open to ATI.
  6. Sosna

    Where/how/when to buy ARMA2:OA?

    Got Arrowhead at a local walmart. It's actually the fastest time that any boxed arma game has been available here from release date, so I can't complain about the publisher.
  7. I prefer the old method, but I would make it a difficulty or gameplay option "aim recenters" on/off.
  8. Sosna

    [CAMP] Operation Cobalt

    Great campaign. Should come shipped with A2, beats the default campaign by a mile IMO. One suggestion: Anyways, good job.
  9. Fog needs an overhaul anyhow. It should occlude the sky, and also affect visibility in the vertical dimension.
  10. Sosna

    Zipper5's Missions

    Playing Operation Cobalt. Haven't enjoyed A2 this much since EW campaign. Keep up the good work.
  11. The FLIR display as actually seen from the cockpit is green monochrome. The recording output (as seen on youtube, etc.) is black/white.
  12. Interestingly, whether walking or running there is no difference with the increments of small sidesteps, however the stance you are in does affect it. Open A2 and try this: Stand at a corner and tap your sidestep key. Then crouch and tap the keys. Then go prone and tap the keys. Note the difference in movement: standing has the largest increment/step, prone has the smallest - prone being much like how OFP had it for all movement. I think it should be like this in A2 for all movement. I think that this increment + unpredictability is what leads to the "clunky" feel.
  13. In A2 when pressing a WASD/arrow key, the player moves either in a very small increment, or a larger increment (step), or not at all (?), depending on the duration that the key was held. Also, stance seems to affect the increment. In OFP the distance of the movement was always proportional to the duration of the key-press. There were no noticeable increments. The difference is very noticeable when moving around cover/concealment. At first I thought that I would get used to A2's way, but now I still find myself preferring the OFP method - I feel that it's more controllable, and overall makes movements more precise and predictable. I think this is the reason that the controls or CQB are often described as "clunky". In my opinion this is one of the main areas where A2 suffers in comparison to OFP. I'm wondering what are others' opinion on this issue.
  14. Excellent campaign. The best ARMA 2 experience I've had so far. I hope OA will top it though :)
  15. Thanks for the vegetation/building model tweaks, they allow me to enjoy A2 on my decrepit computer. In the spirit of improving performance, I'd like to request a tweak to disable parallax mapping (on terrain in particular). Currently it's my greatest FPS killer. Perhaps there's a way to do it without a mod, but I haven't found it.
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